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Yea the modern Monsanto (round-up) way is a frankenstein nightmare in reality. The way Monsanto is forcing farmers to buy their new seeds is so awful. It's not how I base my view of farming. Old farmers who respected nature gathered their own seeds so they could re-plant - they were not steared into buying seeds from a Monsanto type Corporation.
Well hey shoot me for not reading the harvest times. And I forgot the #1 rule in life that all plants die in the first day of Summer. It's like a voodoo curse that all farmers know. First day of Summer - done and pack it up! No seeds - nothing! Kinda like getting a wedgie on the first day of gym class.
You can't blame the product if you didn't read the instructions.
This is a farming game, not a farming simulator. It's asinine to expect it to adhere to reality.
Yea, and if I make my tools out of different metals, they become more powerful- almost magic!
Also, I can find purple stars that give me more stamina so I can work longer.
It's a life simulator in that you're going to learn a few things the hard way. Some of that is game mechanics- it sucks a little but it doesn't ruin the game.
I agree Catgirl :) You got me good. "Farming game" - That I learned the hard way.
First day of Summer = All plants die (like in real life)
First day of Gym class = I get my first wedgie ( like in real life)
No they don't. They say "plant in [season]". They say nothing about when you can or cannot harvest them.
And yes, there is enough time in the day to check your TV twice. Once in the morning, once at bed. The game pauses whenever you're in any sort of menu, so time isn't passing when you're checking your television.
Just wait for the eventual Blight apocalypse with mother nature zero's in on those fancy Weedkiller resistant crops which happen to all be genetic clones.
That's the most legit thing said yet.
It is said that this game was created by one guy - programmed by just one guy. This is an amazing thing right? A good thing - we are amazed when this happens. This is good because it shows just how much one guy can accomplish - but it's also bad because it illustrates how much only one guy can accomplish.
The workings of something great is here. Much can be found to enjoy but it could have been so much better and far less frustrating. The way it plays now is not like something you would expect. It plays like something only the designer would expect.
For example:
- Animals didn't let themselves in and out of their barn. You had to do this manually for each one.
- There was no animal diversity. You had chickens, sheep and cows.
- There was no such thing as a sprinkler system.
- The game blatantly ended on year 3, with no unlimited play mode.
- The game was grid-based, and the controls generally felt clunky at best.
- There was no backpack, and no inventory. You could only hold one item at a time.
- There were no chests. You could only hold one object above your head, and either eat it or sell it.
- There was no RPG element. You started as strong or as weak as you ended.
The crop rotation strategy may feel a bit clunky to newcomers, but once you've acclimated to it it's just part of the general strategy for the game. So much more was removed, altered, or improved that the crops dying during the swap of the season really isn't even a problem worth getting in a tuss over compared to some of the objectively horrible things that ConcernedApe took out to improve the experience.
Like is happening to bananas right now.... again. Get some while you can before the clone needs changed.