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Relatar um problema com a tradução
http://stardewvalley.net/dev-update-22/
1. spend time getting the money and materials needed to make the house expansion.
2. spend the time to get the ingredients needed to make the dishes.
3. spend the money and time to get farm buildings, to get animals, to get specific materials...
I don't know. I understand that this project was accomplished by one person, and It's a really fantastic game. However, I wish that cooking was, in some way, profitable.
I guess possibly adding a mini game to cooking that would directly impact your food's ranking would be cool.
Like, a gold star dish would sell for maybe 1.5 times the amount of money in materials it costs to make.
A silver star dish would sell for 1.25 times the cost of materials.
A normal dish would sell at cost.
Maybe make it so that cooking has its own skill tree that made the mini game easier.
At this point I'm basically hoping someone comes along, reads this post, and considers putting these ideas into a mod for the game because I know what I'm asking would take an insane amount of time to actually integrate into the base game.
That being said, you are (or should be) making (farming) the ingredients. I think there could be a balance struck, i.e. some profit but not too much. Or perhaps even only profit if you farmed the ingredients yourself, no (or very little) profit if you bought the ingredients.
That would make some sense, you could distinguish food/meals made using your own farming ingredients as "organic food/meals" and so more valuable.
That would ensure that the heart of the game (farming) could not be negated if you wanted to sell food/meals for profit. Gives you another play style and dimension to your characters story, if you choose.
To make it even more interesting you could buy a Chefs hat or something, & require very high cooking skill in order to make a worthwhile profit, but I deffo think would enjoy having the option of doing a playthrough where making more specialized food products is my thing.
Some farms do go a step further than just the basics. In fact maybe with added content in the future the Dev could consider letting us open our own Farm Restaurant, again, that's not unheard of in the world of farming. & The fact that it would take a lot of dedication and work (taking away from other things potentially) would mean players would have to make choices about how to spend their time.
Perhaps it would be a nice option to have as a post 2nd year thing, like maybe it could be something you can really only fully achieve when the main story is over.
Interesting stuff to think about I think.
I know that the creator doesn't want cooking to be a significant money maker or focus but It could even be as simple as your own farm stand.
Maybe the farm stand would only be available to you once you've completed the "Gourmet Chef" achievement? It could also be something that you only use in, perhaps, the summer season? Or it could open late in the game...like year 4 or 5? That would certainly make it more of a reach goal which is something I definitely need as I close in on year 5. Not that anyone would want to compete with Pierre's store ;) but I think the foodie nature of this game is pretty significant so I'd love to see more. Plus, I'm married to Elliot and he could really use a job that doesn't involve just giving me morning coffee and fretting about his hair.
PS: I was a bit sad when I realized that the hat rewarded for the Gourmet Chef achievement is a green archer's cap. I'd love for that to be changed to a Chef's hat. I farm in a tiara. A chef's hat wouldn't be that much more silly ;)
That's pretty ♥♥♥♥♥♥♥ stupid. Cooking is a career, just like farming, mining, etc. It's more of a career than foraging is. If someone wants to make their money by cooking, they should be allowed to. Just like they can choose to make their money by focusing on farming, or focusing on combat, or focusing on animals. It's honestly a pretty ♥♥♥♥ move to say "♥♥♥♥ you for wanting to be a chef. That's not a real job"
Just like you're a farmer, not a warrior. And you're a farmer, not a forager. And you're a farmer, not a miner. And you're a farmer, not a shepherd. And your a farmer, not an angler.