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NOTE NOTE NOTE
Not sure if it is bug, but forage stuff only shows after a rain. That itself is not the bug, but what I consider is, is that my first spring playthrough, I had good success and reasonable rain once or twice a week. I didn't like my early game and restarted. I had one rainstorm in first week, and never had one since. I call that a bug because it also means I cannot get any forager goods for the community center stuff. Restarting again and crossing my fingers.
Meanwhile as most struggle to find leeks, I have half a dozen of the things but no daffodils :(
I hope it isn't a spoiler for you. One of the items you can find digging (there is a tip to finding good stuff if you would like) gives that tip. I found it in my first couple hours of playing so didn't even think whether that was a spoiler or not for you, sorry....
You are supposed to play more than 1 year. Same with the flower dance, no one wanted to dance so i will try in the next year.
Same as horse racing in the HM, because your horse was too young and unexperienced for 2 years straight.
Also there are *mixed seeds* which can grow into the foragable vegetables and later "SeasonX Seeds"
Both foraging items and rain are random.
Foraging items can spawn basically anywhere besides your farm. (Different foraging items in the mines) So if you haven't found leeks or daffodils - it's RANDOM. They've spawned somewhere, it's just probably somewhere you haven't looked yet. If you gather them, they'll spawn more next day. If you don't, they'll despawn in a few days and THEN spawn more somewhere else the next day. That might be the gaps in spawns some of you have experienced.
Rain is also RNG based. Sometimes you do get a dry spell. Sometimes it rains for three days straight.
For first quote. Mixed seeds. I never got the forage crops from them. There were the ones the sprites give, but those are different than what I got from weeds.
Second part with the RNG, it is something I am aware of, as is the two seasons. I am strictly speaking from a gameplay standpoint. It was just frustrating is all. That is a very considerable period of time (three game seasons) to have to wait for one item based entirely on the RNG for rain is all. Is one thing for a rare drop or spawn, it is another for what is essentially a common, but limited time only item.
Plus while the dry spell/rainy spells do add a bit of flavour, from a gameplay standpoint, it does allow a break on the farming part of farming to visit town more, or extended trips to mine. A full season is a bit monotonous on top of having to wait for one item that I was ready and rearing to go. Especially an early story event like the community center. The first scroll with it's basic items should not be a year to clear due to the RNG.
But... foraging items (leeks/dandelions/etc) have nothing to do with rain and will spawn whether or not it rains.
Are you sure? In that dry spell, I had all weeds/logs and stone cleared from the foraging zones. Not a single/solitary forage item spawned at all. However in my initial test play (which I restarted late spring) I had plenty of foraging, which seemed to correspond with rain.
I am not alone. Others have commented that after rain, there seems to be an abundance of forage goods and would make sense from a roleplay standpoint. So if forage goods are supposed to generate relatively regular, that means there is an issue with the RNG of that. Again, since first week of that one play through, not a single forage item spawned except the salmon berries.
Another person I chatted with in forums here commented that he had no rain all summer. As such, really didn't get any of the forage items either for his summer months.
So in regards to the quote. Are you sure about your statement? If that is a fact from developers, that means there is a bug elsewhere.
The lack of generation also can affect other playstyles. For example, I was originally contemplating doing a more adventurer play. Less crops, more fishing and foraging instead just to roleplay. Lots of mining perhaps. However the lack of any forage goods sort of spoiled my mood for that.
Aaah, thank you very much. Not sure then. I mean I went from the eigth of spring right to the end. Never saw a single forage item aside from the salmonberry. No dandilions/horseradish/leeks/daffodils. So disappointed that I couldn't get the one item that I restarted my game again. Had everything but one of the spring forages for community from the day I was able to read the scroll.
Chance that there could be some indirect relation due to the weed spawn if presence of weeds affect foraging?
I don't want to be a pest. Just saying what myself and a few others seem to have observed. I did file a bug report on it, but aside from a tentative observational opinion, not sure what else to add.
I know there's a limited amount of spawns at a time, and if you don't pick them, it'll be a while before they despawn and respawn elsewhere. I've caught myself never going up to the train area for days, and when I do go up there there's a ton of dig spots/foraging items. Maybe there's just an area you're overlooking? To the left of the bus? above your farm? by the sewer? above joja?
I had thought of that. I wonder if there was a potential spot I was missing then. I had a route where I would do chores quick and then swing by town and check the bus stop enroute. I then went north leaving the town to do the long way back doing a scan by those areas and the adventurers guild periodically. After reaching home, it was about fiveish, then I would do a circuit of the south forests including the onions area and finish off with a bit of fishing if I had the energy.
..... Hrm.... could it be that it is the onions causing it? Just random chaos theory desktop developer, but the spawning of the onions prevented the other foragables to spawn?