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The chickens/animals are a little bit more finicky. You can try and push them out the way by constantly walking into them.
Just remember, this isn't a HM game though, so not everything will be the same
Even so, this is kinda weird. If there's something in the corner of a coop for example that you can't go through, pushing the chicken out of the way won't work because there's a wall on the other side of it. A way to move animals would be nice, it doesn't have to be the same way the HM games did so long as one exists at all.
Thanks for the reply about human NPCs though, at least I won't be stuck in the corner of a bar by 2 dudes that wanna socialize until 2AM though. (Seriously this happened to me on AWL.)
Well I know he added that you can walk through the cat and the dog.. so possibly there can eventually be a way of just walking through the other animals too.
Yeah I mean, if you don't push them outside in this game then I can't see a reason for them to be solid, but I guess it really depends on how big an issue it is for other people. I dunno.
I do like everything else I've seen so far. I'm glad I asked my friend to stream it.
I guess he doesn't really care to fix it for some reason although I can't understand what possible benefit there is to keeping people solid. Now they can literally get in your way instead of proverbially. (Anyone used to HM/RF games knows what I'm referring to.)
It doesn't really address the issue of being unable to bypass an NPC if there's a solid object behind them and you might want/need to interact with said object which is the big problem. Will the constantly running into them also let you use whatever they're in front of?