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Though I wouldn't worry one bit about being pressured by time constraints. You have limited time in a day but unlimited days to play which essentially means you can take all the time you need to.
To give a simple explanation of things: the ways in which you choose to spend your time and energy are what the game’s balanced around. The point is that you can’t accomplish everything in a single day and must plan out your tasks for each day. This is why there’s a lot of stuff in the game adheres to a strict schedule, like how certain stores are closed on certain days, and NPCs go to specific locations / activities at specific hours of the day.
So yes, you’re kind of right when you say that the system makes you feel like you’re under pressured. It’s quite ironic that game has the perception of being so laid back and easy-going, because in reality I have actually seen people say that they quit Stardew Valley due to it being stressful to play, as a result of the clock.
But in my opinion, I think having that strict time limit makes the game more engaging to play, because it gets you to make meaningful decisions with your gameplay. In a game that doesn’t have any sort of deep combat system or puzzle-solving or any other form of traditional difficulty, it’s the one way in which the developer is able to implement adversity and create player agency, which I think are the two factors that get people to say to themselves, “Just one more day.”
The good news for you is that you don’t need to stress yourself too much over not getting everything done in time. While each individual day is tight-fisted like this, the overall game itself really doesn’t have any sort of permanent fail states. There’s no way to lock yourself out of being able to complete the game or end up unable to finish a certain portion of the game. You can take as long as you possibly want to accomplish any of the major goals such as the Community Center or the Museum collection, and you will get it done no matter what. Even Grandpa’s evaluation at the start of Year 3, which is meant to serve as a “deadline” for the game’s core content loop, can be retried over and over by taking a diamond to the shrine. If you want to do it; if not, you can be like me and just take whatever score you receive the first time and call that your “win state”.
The TL;DR version of this is, don’t fret over the time flying by too much. Enjoy the journey and just let things happen the way they’re meant to happen.
you get alot more free time after you get sprinklers and no longer have to water your crops every morning
honestly you could treat the entire first year as a tutorial if you wanted to.
I think the game could really use a time scale slider, so that it can be a more rewarding experience regardless of play style.
Yup I did not get mine till like Fall year 2.. and I was like.. wow.. should have gotten this a LONG time ago.