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(Honestly, I wish the variation of the bundles was a lot greater, but it still mixes things up a bit).
I got the Animal bundle, unfortunately, which is a very difficult one to do on 25% profits, and ties for “Last Bundle Finished” alongside the 25K Vault bundle. In order to get the 100 wheat flour, you either have to a) spend 10K gold at Pierre’s to buy it directly, or b) construct the windmill and create it yourself.
I’ve gone for the second option, as that feels more in the “spirit” of the Community Center challenge. The problem with doing this is the cloth requirement for building the windmill. You need a full upgraded barn or coop to get the wool from sheep / rabbits, which is around 20-30K gold on its own - double to triple the price for simply purchasing the wheat flour directly.
Alternatively, you have a 10% chance of receiving cloth from recycling soggy newspaper. I currently have only 2 of the 4 cloth required, from recycling, and I’m on the final day of Spring of Year 2 in my save file. It’s certainly the cheapest option, but it is a very slow process.
For me the fun in a game is finding new ways to approach a basic question like 'how can I make money". With low profits for sales, it's natural to look for ways to make money OTHER than selling, which means high priority on jobs and quests. Without much money to invest it makes sense to plant as few seeds as possible, which favors all regrowing crops and any seed you can acquire without buying. Finding those loopholes is the whole juicy part of the challenge, for me.
I like the idea of remixed bundles or mine rewards, but functionally I don't like them. I don't like their randomness. The autistic in me really prefers to know what's coming and not be surprised by which random bits may be changed. I'd be fine if they changed them all, or let me control which ones were changed, but to never know ahead of time how it could come up is just unappealing. It means I can't buffer ahead of time for stuff, and therefore I might fail at tasks I otherwise might have succeeded. I really don't like failing. It hurts me and makes me want to quit the game. I like making a plan and seeing it work.
That's the method I usually go for if I need the Mill.
I also tend to use the Beach Farm a lot (I like the vast amount of space). So ... lots of room for traps. (In fact ... too much room for traps, I don't always have time to get to all of them every day).
That's honestly the part I like the best about them. I like that uncertainty they interject into a run.
Personally, I wish there was even MORE variation possible ;)
I may have gotten at least one bundle of cloth from Emily in the mail at some point though.
I definitely don't have any sheep or rabbits in that run.
It would be interesting to me to see several people trying a similar challenge at once! I've always wished one of my runs could inspire someone to try them, but it never happened so far. But both of us joining Phirestar's run is just as good, probably. It's all about sharing how different strategies and approaches to the game will influence our run. I love learning from those little differences.
There are currently four main, remaining gold milestones I need to be able to complete the Community Center - the first time I’ll actually have done that - by the end of the year to get a good shrine score.
I need 35K gold to finish the final two Vault bundles that finishes off the Vault room and unlocks access to the desert, where I can get Beet seeds to grow a beet that finishes off the Dye bundle alongside the red cabbage I’ve got in the greenhouse. After that, it’s a barn (6K) and a mill (2.5K) to get the milk and wheat flour to fulfill what will likely end up being my final bundle, the Animal bundle.
I still need two more cloth from recycling to fill the mill’s requirements. At this point of in-game time, I think going for a max upgraded barn or coop to get sheep / rabbits is not worth it. The two building expansions for either one are nearly as much as the cost of finishing off the Vault, so I’d have to make around 75K gold within the next three seasons. It’s not impossible, but I think I’d be pushing my luck a bit with getting it done before Spring 1 of Year 3.
So it’s time to start saving, and go gather up copper to build more crab pots. (Taking that perk to reduce their item requirements was a good long-term investment. Two copper bars versus three iron ones is a non-insignificant difference.)
Everything else hasn’t been there, as far as I’ve seen. (Though I do occasionally miss a day.)
I bought every Rare Seed the last time I played on 25% profit margin and barely lost any money. It wasn't intended to be a smart investment or anything, but didn't prevent completing the community center and upgrading all farm buildings before the end of the first year.