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Αναφορά προβλήματος μετάφρασης
1.) You can build a bigger grass area for each barn/coop.
2.) Leave your cattle in the barn/coop at some days to give the grass a chance for recovering.
3.) This is the most expensive one: Buy grass starters at the Seedshops
In addition to this, field rotation is really nice. Have a small field they always can access, and two huge fields that are fenced off. Trade them off per field each day.
They also need their produce sell price elevated, even if it just means reducing the time for processing further into mayo and cheese and whatnot. The last patch only took a baby step in the direction of where things really need to go. Otherwise, a lot of players are going to continue only bothering with animals to complete bundles, then sell them all and convert the buildings into keg/preserves warehouses, or demolish them and pave over the land with crops.
Investing time in animals in the game for anything but bundle completion (you really only need exactly one of each animal type to flesh out those bundles) is a money-loss venture. The same amount of time and land real estate invested in crops is always a better bet.
Same here ... at the beginning of a year I plant a lot of grass starters all around the farm (around 20-50), so spread out that they have room to grow and keep the animals inside for the first days, so that the grass has a headstart.
I also take care that a lot ofd the grass starters cover regions tghat aren´t too close to the farm (so that the grass there will gtow undisturbed, even when the animals are allowed to roam the surroundings)
In the end this is what made me sell my animals, not even the low profit as I have enough money to cope with it now in the late game, but the huge amount of time and work every single day I had to collect all the eggs, milk, wool and truffles and pet every single animal while they clump together and prevent me from clicking on one of them.
Petting animals every day is a pain and in my most honest opinion needs to go.