Stardew Valley

Stardew Valley

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A Skeleton Mar 23, 2016 @ 5:09am
Joja Mart achievement should be removed
Even if I started a new game, I would not want to buy a Joja Mart membership and condemn the community center to becoming a warehouse.

That's like playing through an epic RPG and deciding at the end that you'd rather side with the bad guy instead of beating him.
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Showing 1-15 of 24 comments
PhilkIced Mar 23, 2016 @ 5:13am 
It's very easy to get that achievement, start a new game focusing on nothing but massing the most profit crops and you can buy the whole warehouse on the first year quite fast, after that just quit that game, delete it, put fire on it, spit on it and piss on joja's face.
Bucklax Mar 23, 2016 @ 5:22am 
You don't do two playthroughs good and bad? Fable, Mass effect, Star Wars, you gotta do both, missing out!!!
Cuddles Mar 23, 2016 @ 5:24am 
Originally posted by Bucklax:
You don't do two playthroughs good and bad? Fable, Mass effect, Star Wars, you gotta do both, missing out!!!

Yeah, pretty much. You have to provide achievements for players who choose to play the 'bad' side too, y'know.
Wolf Mar 23, 2016 @ 5:36am 
I think it's just a bad option to have. If you don't know the difference between the two and end up choosing the membership route, you're missing a ton of content. For that reason alone it should be taken out.

Think about it. Membership = 1 season or less (it's only $5000) vs months, probably years of gathering stuff for the community center. I'm on year two (not rushing), and I still have a few things left to get. Will probably finish it in my third year.
Tom Mar 23, 2016 @ 5:49am 
Originally posted by TonyDragon:
I think it's just a bad option to have. If you don't know the difference between the two and end up choosing the membership route, you're missing a ton of content. For that reason alone it should be taken out.

Think about it. Membership = 1 season or less (it's only $5000) vs months, probably years of gathering stuff for the community center. I'm on year two (not rushing), and I still have a few things left to get. Will probably finish it in my third year.

Well, it's actually not just $5000, it's $140,000 because you need $135,000 to buy all of the "repairs" the bundles grant you otherwise
DrGhostJelly Mar 23, 2016 @ 5:52am 
There are multiple saves "slots" so you can start a new game and choose the other side.
Bloodhawk Mar 23, 2016 @ 6:01am 
Originally posted by TonyDragon:
I think it's just a bad option to have. If you don't know the difference between the two and end up choosing the membership route, you're missing a ton of content. For that reason alone it should be taken out.

Think about it. Membership = 1 season or less (it's only $5000) vs months, probably years of gathering stuff for the community center. I'm on year two (not rushing), and I still have a few things left to get. Will probably finish it in my third year.

I prefer the Joja Mart route because it means you can grow and gather whatever you want without feeling obligated to grow specific things just to fill out the community center. I want to be able to grow what I want when I want without having to worry about missing something and having to wait a whole year to finish a milestone. Sure, maybe the Joja Mart stuff could be more expensive, but I think it ultimately gives you more freedom.

That's like playing through an epic RPG and deciding at the end that you'd rather side with the bad guy instead of beating him.

And what's wrong with that? Plenty of games have done that. Star Wars: Knights of the Old Republic--by all accounts one of the greatest RPGs of all time--gives you that choice. Hell, their are evil alignments in Dungeons and Dragons. Plenty of people make evil characters and play through DnD campaigns from an evil perspective. Sometimes people want to play the bad guy. That's the whole point of a roleplaying game. You're fulfiling a role. You're playing a character. Why does that character always have to align with your ideals?

Besides, I don't think the Joja Mart option is evil at all, really. The community center is a big worthless building at the start of the game. No one in town save the mayor seem to even know it exists, let alone actually care. Do you think they care if it turns into a warehouse? Why would they? The little sprites (or whatever they are) can find a home some place else. They're magical. They can handle it.

Last edited by Bloodhawk; Mar 23, 2016 @ 6:07am
C7I Mar 23, 2016 @ 6:26am 
Originally posted by Helios Leinheart:
Even if I started a new game, I would not want to buy a Joja Mart membership and condemn the community center to becoming a warehouse.

That's like playing through an epic RPG and deciding at the end that you'd rather side with the bad guy instead of beating him.

Joja wasn't that bad, sometimes, rather than Joja I do really hate the guy who sells a bottle of cooking oil for 200 and it can only use to cook 1 dish of hashbrown, what a total ripoff.
DankSlayer Mar 23, 2016 @ 6:39am 
Originally posted by TonyDragon:
I think it's just a bad option to have. If you don't know the difference between the two and end up choosing the membership route, you're missing a ton of content. For that reason alone it should be taken out.

Think about it. Membership = 1 season or less (it's only $5000) vs months, probably years of gathering stuff for the community center. I'm on year two (not rushing), and I still have a few things left to get. Will probably finish it in my third year.


Yeah, let's remove something that increases replayability...
GameKitten Mar 23, 2016 @ 6:39am 
I am going to use it on another save to bypass the demands of the Town Hall (like person said above).. There is always two sides to a coin and I like this is another game that offers that..I would do it without the achievement..
Cuddles Mar 23, 2016 @ 6:54am 
The way I look at it is that it's the moral of the story. If you take the quick, easy route and just pay to have it turned into the warehouse then you miss the adventure of restoring the community centre and the rewards that come with it. I haven't completed the centre yet, I missed a few things so I have to wait until next year so I don't know if the rewards for restoring the Community Centre are better or worse than turning it into the warehouse.

I chose to restore the community centre because I like supporting local mom and pop stores more than the big chains, so it's a personal preference of mine and something I would have done in real life if given the same choices. But, since it's a game, that doesn't mean I can't go back and start a new file and do things differently. Hell, I'd burn the whole village down if it was an option coded into the game. As others have said, it adds to the over-all replayability, especially if you're a perfectionist that likes to collect all the achievements.

I'm not an achievement hunter though, so I could care less either way, but if someone chose to join the Sith, or play an evil campaign, or side with the villain at the end of the story, then they should still get achievements for their playthrough as well, is all I'm saying.
Herr Gamer Mar 23, 2016 @ 7:28am 
Originally posted by TonyDragon:
I think it's just a bad option to have. If you don't know the difference between the two and end up choosing the membership route, you're missing a ton of content. For that reason alone it should be taken out.

Think about it. Membership = 1 season or less (it's only $5000) vs months, probably years of gathering stuff for the community center. I'm on year two (not rushing), and I still have a few things left to get. Will probably finish it in my third year.
When you buy the warehouse, all the upgrades (Minecart, desert bus etc.) are unlocked by paying money to Joja, instead of gathering things. Although you will never get to see the Community Center fully built, and you also won't be able to get the friendship bundles... Although those aren't exactly missing content.
Pythios Mar 23, 2016 @ 7:51am 
Since I'm still working on my 1st character/farm, I don't have personal experience with the Joja route. I see it as a way to speed up the process vs feeling more involved with the community/story.

The community center tries to make you feel like you're a part of the town but takes a bigger time inventment to see rewards, while going with Joja can let you access things faster, especially if you know how to go about making money very quickly. Also as some others said, Joja lets you get around the requirement of having animals or planting specific crops to finish a bundle.

IMO though, I like to ignore Joja completely since it felt like at the start of the game, your character was trying to get out of that life and away from Joja. Neither direction is a bad choice, it's just personal preference and I'm fine with achievements for both sides because of that reason.
Last edited by Pythios; Mar 23, 2016 @ 7:56am
KatherineOfSky Mar 23, 2016 @ 7:54am 
I've played through both storylines. I love the community center playthrough because it was fun to discover new things about the game, and also meet the Junimos!

However, Joja Mart scratched my min-max itch -- I had the entire world unlocked by the end of summer, Year 1. This, in itself, was extremely convenient, and I am now playing my second character far past the Joja Achieve. (I am at Winter, Year 2, right now with her).

:stardrop:
TJgalon Mar 23, 2016 @ 8:12am 
I sorta look forward to doing the route for the fact I can take what I know, and do it better. From there, I can replay a 3rd smarter time, and also use a guide to help make sure to do it effenct to save the center again. Then it sorta waiting on multiplayer from that point, but maybe by the 3rd play through more update be on. I know some new things are comming, even a chance to marry Emily might be on the table by then. (always love to marry the bar maid, hehe)
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Date Posted: Mar 23, 2016 @ 5:09am
Posts: 24