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Yeah, pretty much. You have to provide achievements for players who choose to play the 'bad' side too, y'know.
Think about it. Membership = 1 season or less (it's only $5000) vs months, probably years of gathering stuff for the community center. I'm on year two (not rushing), and I still have a few things left to get. Will probably finish it in my third year.
Well, it's actually not just $5000, it's $140,000 because you need $135,000 to buy all of the "repairs" the bundles grant you otherwise
I prefer the Joja Mart route because it means you can grow and gather whatever you want without feeling obligated to grow specific things just to fill out the community center. I want to be able to grow what I want when I want without having to worry about missing something and having to wait a whole year to finish a milestone. Sure, maybe the Joja Mart stuff could be more expensive, but I think it ultimately gives you more freedom.
And what's wrong with that? Plenty of games have done that. Star Wars: Knights of the Old Republic--by all accounts one of the greatest RPGs of all time--gives you that choice. Hell, their are evil alignments in Dungeons and Dragons. Plenty of people make evil characters and play through DnD campaigns from an evil perspective. Sometimes people want to play the bad guy. That's the whole point of a roleplaying game. You're fulfiling a role. You're playing a character. Why does that character always have to align with your ideals?
Besides, I don't think the Joja Mart option is evil at all, really. The community center is a big worthless building at the start of the game. No one in town save the mayor seem to even know it exists, let alone actually care. Do you think they care if it turns into a warehouse? Why would they? The little sprites (or whatever they are) can find a home some place else. They're magical. They can handle it.
Joja wasn't that bad, sometimes, rather than Joja I do really hate the guy who sells a bottle of cooking oil for 200 and it can only use to cook 1 dish of hashbrown, what a total ripoff.
Yeah, let's remove something that increases replayability...
I chose to restore the community centre because I like supporting local mom and pop stores more than the big chains, so it's a personal preference of mine and something I would have done in real life if given the same choices. But, since it's a game, that doesn't mean I can't go back and start a new file and do things differently. Hell, I'd burn the whole village down if it was an option coded into the game. As others have said, it adds to the over-all replayability, especially if you're a perfectionist that likes to collect all the achievements.
I'm not an achievement hunter though, so I could care less either way, but if someone chose to join the Sith, or play an evil campaign, or side with the villain at the end of the story, then they should still get achievements for their playthrough as well, is all I'm saying.
The community center tries to make you feel like you're a part of the town but takes a bigger time inventment to see rewards, while going with Joja can let you access things faster, especially if you know how to go about making money very quickly. Also as some others said, Joja lets you get around the requirement of having animals or planting specific crops to finish a bundle.
IMO though, I like to ignore Joja completely since it felt like at the start of the game, your character was trying to get out of that life and away from Joja. Neither direction is a bad choice, it's just personal preference and I'm fine with achievements for both sides because of that reason.
However, Joja Mart scratched my min-max itch -- I had the entire world unlocked by the end of summer, Year 1. This, in itself, was extremely convenient, and I am now playing my second character far past the Joja Achieve. (I am at Winter, Year 2, right now with her).