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https://www.dropbox.com/s/5f87ndr17uclhgm/Fish.xnb?dl=0
That's exactly what improving your fishing skill does, and eating food with a bonus to fishing skill gives you the same boost in temporary form. There are also equippable lures that help, and a bunch of techniques that can make it dramatically easier.
Since you didn't want to bother with any those in your other thread, I genuinely hope that this allows you to get back to enjoying the game. It's meant to be enjoyed, not an exercise in frustration.
Keep in mind that fishing gets easier a) the more you practice it (rl skill), b) the higher your in-game skill gets, c) as you get better equipment (and can start using lures), and d) depending on where you fish. If for instance you're trying to fish in the ocean right off the bat as soon as you get your bamboo pole, you might want to try, say, the river or something instead.
From both a player and designer perspective, there's a difference between learning/accessibility curve and difficulty. Those two things aren't implicitly the same thing. A system can be difficult as long as it effectively conveys its rules to the player and gives them a chance to fail, and on that note, there are definitely ways the game could improve.
Decreasing the difficulty isn't an effective solution, and in fact, I'd argue that makes it worse for everyone involved. A more effective solution would be to improve the accessibility curve of the minigame by doing things like gating certain types of fish so that the most difficult ones aren't hookable with the basic starting rod, or gradually increasing the availability of more difficult fish as your fishing skill improves.
It can be overwhelming for new players, but as an experienced player, I can go back to day 1 and start fishing as soon as I get the rod and land almost 100% of my fish. This means that the difficulty is fine. It's not a problem of being too hard. It's a problem of being too hard for some people to understand.