Stardew Valley

Stardew Valley

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The Skull Cavern completely wiped my inventory (FIXED)
UPDATE: I think ConcernedApe fixed this issue!

I know you're supposed to lose a few items when you die, but the Skull Cavern's penalty is REALLY excessive. I died, lost 1000g for "emergency surgery", and I "lost 21 items". Everything in my inventory was gone, including my weapon, and all that I had left was my tools.

Thankfully it didn't progress to the next day and save my game. I exited the game and came back to the beginning of the day and got my stuff back.

So is this MASSIVE penalty just a glitch? If not, I'm really pondering why there's such a huge jump in penalty in there. If it saved after dying, which thankfully it didn't, I'd never attempt SC again. The risk would be far too great. As it stands, though, it's just a huge nuisance - having to backtrack the entire day or have your stuff permanently lost.
Last edited by Protein Simulator; Apr 6, 2016 @ 9:46pm
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Showing 1-15 of 21 comments
robruckus65 Mar 22, 2016 @ 12:21am 
no... its not a glitch... it is imo teh worst mechanic in teh entire game... and in order to never deal with it I just bring like 30 healing foods with me and if IM about to take a bad hit I oopen my inventory throw the food on teh slot i currently have equipped and use the food since being in the inventory and eating food stops time... it will heal you before you take teh damage...
Justin Mar 22, 2016 @ 12:22am 
Its not really different to the normal mine.
There you also lose almost everything.
Mackenzie Mar 22, 2016 @ 12:26am 
Given how pretty much everything else in the game is practically zero punishment besides maybe whacking one of your fully grown crops with a pickaxe instead of watering it... I'm okay with that hefty of a penalty for actually dying.

Especially in the skull cavern where it can be very over-rewarding when you get deep. One needs to be sharp at all times, keep your health topped up and remain skillful to stay alive.

Thankfully you can reset the day if your day goes too poorly and it doesn't force a save on your file the instant you die or something like that. That would be a little too unforgiving, but replaying the day isn't too punishing.
Hurodrik Mar 22, 2016 @ 12:26am 
I didn't notice an increase on the penalty myself, but I'd assume it might be to compensate the fact that in the skull mine you can't "forget levels" and lose progress that way. So it could be that CA increased the amount of items lost to keep the penalty relevant.
Mackenzie Mar 22, 2016 @ 12:30am 
Originally posted by Hurodrik:
I didn't notice an increase on the penalty myself

never even died, so I can't say I felt his pain.. :c
Protein Simulator Mar 22, 2016 @ 12:42am 
Originally posted by Justin:
Its not really different to the normal mine.
There you also lose almost everything.

I remember losing only 3-ish items when dying in the mine.

Originally posted by Mackenzie:
Given how pretty much everything else in the game is practically zero punishment besides maybe whacking one of your fully grown crops with a pickaxe instead of watering it... I'm okay with that hefty of a penalty for actually dying.

Especially in the skull cavern where it can be very over-rewarding when you get deep. One needs to be sharp at all times, keep your health topped up and remain skillful to stay alive.

Thankfully you can reset the day if your day goes too poorly and it doesn't force a save on your file the instant you die or something like that. That would be a little too unforgiving, but replaying the day isn't too punishing.

I agree the game is too easy for the majority of it, but SV going from "easy" to "Dark Souls difficulty" in one quick jump seems a bit... artificial.

Originally posted by Hurodrik:
I didn't notice an increase on the penalty myself, but I'd assume it might be to compensate the fact that in the skull mine you can't "forget levels" and lose progress that way. So it could be that CA increased the amount of items lost to keep the penalty relevant.

You do have to restart from floor 1 every time you go in (so you make no progress to begin with) unlike the mines where you get a checkpoint every 5 levels. And idk, but I think there are better ways of making a penalty, besides emptying out the player's inventory (including their weapon). It seems far too artificial to me.
Hurodrik Mar 22, 2016 @ 12:48am 
Originally posted by Uncle Broski:
You do have to restart from floor 1 every time you go in (so you make no progress to begin with) unlike the mines where you get a checkpoint every 5 levels. And idk, but I think there are better ways of making a penalty, besides emptying out the player's inventory (including their weapon). It seems far too artificial to me.

I think I already died on the skull mine at least once and didn't lose as much as you said. There might be a range of exactly how much you can lose and you just happened to draw the short straw this time. So it might not always be this harsh and you just got very unlucky.
MisterSpock Mar 22, 2016 @ 10:10am 
i almost died on my level 60+ run. hehe 49 iridium ore...
PhilkIced Mar 22, 2016 @ 10:13am 
Uncle Broski it's randon, it's not harsher on the desert mines, just the same as the normal mines, I once died on floor 70 of the normal mines and lost 5k gold and 18 itens, as well as 10 floors (2 checkpoints)
Saint Landwalker Mar 22, 2016 @ 10:23am 
The last three times I've died in the Skull Caverns, I've lost 1,000g and nothing else... I was starting to get to the point where I didn't think it was possible to lose items as a result of dying in the Skull Caverns, simply because I haven't in recent memory. Actually kind of surprised to see a thread about it.
Swirler Mar 22, 2016 @ 10:37am 
I think the penalty for dying is linked to your maximum earnings on your farm and of course how much money you have on you.

It would be kinda nice to find your old loot on the floor you died on upon reentering the same level though.
Last edited by Swirler; Mar 22, 2016 @ 10:37am
Saint Landwalker Mar 22, 2016 @ 10:44am 
Originally posted by Mad hatters in jeans:
I think the penalty for dying is linked to your maximum earnings on your farm and of course how much money you have on you.

It would be kinda nice to find your old loot on the floor you died on upon reentering the same level though.
Given that my farm's earnings are somewhere in the $3M neighborhood and I'm routinely running around with several hundred thousand in the wallet (at a minimum) (now that I've finally bought that $1M statue from the casino), and the fact that I'm still getting docked 1,000g and zero items... unless the link is inverted, it still seems odd that I'm getting off so lightly.
Blastix Riotz Mar 22, 2016 @ 11:33am 
The only thing that needs to be changed in both mines is prevented loss of weapon. The items I can deal with, but losing your weapon is pretty ridiculous. (Happened to me twice now) :(
KaosReigns Mar 22, 2016 @ 11:36am 
Originally posted by leBucketman:
The only thing that needs to be changed in both mines is prevented loss of weapon. The items I can deal with, but losing your weapon is pretty ridiculous. (Happened to me twice now) :(

Stop dying? Dieing.... dyeing.... whatever, you know what I mean
Last edited by KaosReigns; Mar 22, 2016 @ 11:36am
stormfeather Mar 22, 2016 @ 11:37am 
My issue with the penalty for mines is that you might as well just make it so that if you die in the mines, it's a game over and you have to restart. Because I don't know if ANYONE plays through that penalty without restarting (unless you get really really lucky with what gets taken away). I mean, you get a large chunk of your cash taken away, plus pretty much everything you got on the trip + what you had previously, including expensive weapons, plus (in the regular mines) you lose precious progress. I really don't like save-scumming, but I don't even hesitate to just close the window and restart.

If the intent is to have a bit of a penalty but still have people keep playing through it (which I suspect is the case), then it should be made less harsh.
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Date Posted: Mar 22, 2016 @ 12:19am
Posts: 21