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There you also lose almost everything.
Especially in the skull cavern where it can be very over-rewarding when you get deep. One needs to be sharp at all times, keep your health topped up and remain skillful to stay alive.
Thankfully you can reset the day if your day goes too poorly and it doesn't force a save on your file the instant you die or something like that. That would be a little too unforgiving, but replaying the day isn't too punishing.
never even died, so I can't say I felt his pain.. :c
I remember losing only 3-ish items when dying in the mine.
I agree the game is too easy for the majority of it, but SV going from "easy" to "Dark Souls difficulty" in one quick jump seems a bit... artificial.
You do have to restart from floor 1 every time you go in (so you make no progress to begin with) unlike the mines where you get a checkpoint every 5 levels. And idk, but I think there are better ways of making a penalty, besides emptying out the player's inventory (including their weapon). It seems far too artificial to me.
I think I already died on the skull mine at least once and didn't lose as much as you said. There might be a range of exactly how much you can lose and you just happened to draw the short straw this time. So it might not always be this harsh and you just got very unlucky.
It would be kinda nice to find your old loot on the floor you died on upon reentering the same level though.
Stop dying? Dieing.... dyeing.... whatever, you know what I mean
If the intent is to have a bit of a penalty but still have people keep playing through it (which I suspect is the case), then it should be made less harsh.