Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't think there's any way to know if any of them will lead to a different area, since there's no way to backtrack. But they're all the same -- you could take the one that you saw from the beginning, or any of the post-monster-slaughter ladders -- they'll all take you down a level.
That actually might be an interesting experiment. If you focus on under-stone ladders, will you get floors with more stone and ores? If you try to stick to strictly monster-kill ladders, will you get floors with more monsters, and maybe more frequent 'infested by monsters' areas?
Hmmm...
If a floor spawns with a ladder already available, you cannot find another from mining a rock.
Every rock has a chance for a ladder until a ladder becomes available for that floor.