Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Out of curiousity what character mod was it, and where did you save it to.
This should fix your issue if it's the game loading giving you an issue and not your save file being corrupt. This will remove any modifications you have installed though, and you'll need to re-install them if you so choose.
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Portraits
and not here:
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters
Make sure if they are zipped or compressed to unzip them to the xnb files they are supposed to be and replace the files. Always backup the old file first if you want to be able to easily change back to it for whatever reasons.
And if it helps here is the "error log" I'm getting:
Message: Object reference not set to an instance of an object.
InnerException:
Stack Trace: at StardewValley.Game1.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args)
Here is your post I tried to follow (https://steamcommunity.com/app/413150/discussions/0/385429254945074599/):
Step 1) Backup both your save files somewhere safe.
They can be found here: C:\Users\[User]\AppData\Roaming\StardewValley\Saves
2) For both save files for the game save you want to rename the horse in, open with a text editor. I recommend notepad++
3) Search for <characters><NPC xsi:type="Horse"><name>
4) You should see "Sebastian" without quotes just after <name>, rename it how you see fit.
5) Save the file and enjoy your renamed horse! Don't forget to do this in both save files or you could corrupt your save. Also Steam cloud sync might interfere, disabling it might be necessary.
Do you know if there are any archives stored for the character I tried to mod?
I also created a new character and the game launches and runs just fine with the new character. But, the two previous characters I had created don't work (one of those characters was the person I modded by changing the horse name).
Character 1 - 65 hours - tried to mod horse name - won't launch - now corrupt
Character 2 - 4 hours - didn't modify at all and still won't launch - now corrupt
Character 3 - totally new as of this morning - launches and plays just fine
What the heck did i do!? LOL!