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(Unless I just haven't seen it yet, which I highly doubt.)
Maybe add some "diseases" from combat or lack of eating. Must eat food at least once every 3 days, or you start the day with lower energy. If you get "slimed" in the mines too much, you get sick, and start each day with reduced health, or sleep in an extra hour or two.
This game is fun, quit trying to turn into another Dark Souls/Slash ridicously hard game
I suggested a few things to make the game feel more immersive. You are just exagerating for no reason.
Eating or drinking I'm on board with, but perhaps a slowly depleting energy bar would be better as opposed to simply requiring food at certain times.
Supply and demand I'm not so sure about. This would require an advanced algorythm running in the background, as well as algorythms for Pierre's and Jo Jo Mart to determing thier buy/sell prices as well. Props to concerned ape for this game, but nothing he's done so far in it has come anywhere close to the math neccessary to make this work. Not saying he can't, but that it would seem out of place in the game's simplistic world.
Maybe also, each food could offer not only provide instant healing, but also very slow HP regeneration that's similar to the energy effects provided by food (for example foods with more protein would help to repair your body's damage from combat) -- but to balance that out, perhaps sleeping would only partially fill your HP bar if you are not being regenerated by foods. This would mean if you want to do heavy dungeon diving you'd need foods and higher-value foods would be more useful than forage and raw veggies because it would regenerate your HP more.
Yeah, or like some kind of like expert mode where you have things like soil pH, nitrogen content, and you gotta do things like crop rotation and add fertilizer to prevent crop spoilage.