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In the meantime, you could use in-home streaming to host the game on your PC and play it on the Mac. It's obviously not the same and won't work outside your network, but it's something.
I will try it
I can't really say, but I think there's a good chance. A little backstory if you don't mind reading...
This game is built upon Microsoft's XNA game framework. XNA was designed to make game development easy with DirectX, and it's pretty good at that.
But,despite it's initail positivity, it never really gained it's footing and Microsoft eventually shut downt the project. :(
People were pretty upset with MS's abandonment, and eventually a community was formed to
recreate XNA, but cross-platform, from the ground up.
http://www.monogame.net/
It's now been about 5 years, and MonoGame is still being worked on.
I've used both XNA and MonoGame on my own personal projects. And things to translate really well between the two. But, thats not to say a port could be done at a press of a button. There'd still likely be many challenages.
But basically it boils down to....
XNA is for Windows
MonoGame is XNA for everyone (Mac/Linux/Windows) :)
K thanks