Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
It'll be 10% if/when it's fixed, but right now, Agriculturist gives you a ~25-50% bonus to growth speed, depending on crop type.
As such, a case can be made for taking Agriculturist if one doesn't want to bother with artisan goods much and one doesn't mind editing the save file once the bug get fixed.
If you are just going to grow crops and sell them, then Agriculturalist provides some benefit. It appears you'll currently be able to get the growth time of deluxe speed-gro without using it (so you can use Quality Fertilizer instead and still get about the same growth times). As Elegant Caveman mentioned, Agriculturalist appears to be bugged and could be nerfed in the future.
I went Agriculturalist and the main thing now is that I never know exactly when the harvest times will be. The days on the seed packets no longer apply. I have to take notes and then predict how the various crops will grow based on the normal harvest days. So far that hasn't been a big deal, but it is slightly more difficult to plan which crops to plant towards the end of the season.
Also, just because you choose it in order to reap more cash that way, doesn't mean one has to spam such goods or be interested in making 5 million a year. It's just nice to have a boost to income because, perhaps, you want to grow less crops (space).
I don't find it too much more work to make *some* of such goods vs. just crops. Does take more materials, however.
At any rate - just depends on what type of farmer/player you are, really. I'm kind of a little of everything farmer, in the end.
I'd argue that Artisan is the superior choice regardless of the type of farmer/player you are (since it also affects animal-based artisan goods), unless one is specifically against processing raw material of any sort.
A 50% bonus to the highest-value items in the game (all artisan goods) is great, no matter how you look at it.
Which is actually probably a large balance problem, (esp. if they patch Ag.). Artisan should really be more like a 30% profit increase, maybe.
Perhaps the developer could make it so the level 10 rewards are nerfed slightly but when you reach level 10 in all skills it could bump it up a little
At year 3 during your grandfathers evaluation of your time on the farm, having made 1 million is worth 7 points, which is more than half the required number (and is 1/3 of the total) to receive the reward.
This is another good reason to pick Artisan If you feel like you might not make this number by year 3 and would like to score the best at the first evaluation.