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I usually use Lightning Rods for the main farm and add a few Solar Panels eventually, but, I mainly put Solar Panels on the Island Farm, as it can get batteries throughout Winter as well.
However if you've access to rain totems you can also use these on a day with a thunderstorm and the next day will then also be a thunderstorm, which is the fastest way to produce batteries (festivals, marriages and the 1st of each month can't be rainy though, so it's use is quite limited and somewhat luck dependand), unless you go ham on solar panels with like 100 of them for whatever reason.
lightning rods ALSO produce batteries but their goal is protecting your fields from lightning, the batteries are just a byproduct.
that said solar panels are rather expensive, but you can place them off your farm, I placed them up on the bus route before the tunnel, whereas lightning rods need to be on your farm to function
I would rather say, that it's the other way around. Especially given that it is heavily RNG-based to even get the solar panel quest you might need to stick with lightning rods for a while.
Overall, the chances of a crop getting hit by lightning isn't really that high to begin with, if you lay down pathes or build fences, so if lightning rods wouldn't produce any batteries, then i would rather just recommend to not build any rods to begin with and rather use the iron bar for some guaranteed income than wasting it on a low chance of secured income
In addition, if you're able to craft plenty of Rain Totems[stardewvalleywiki.com] and/or manage to find some from chests, you can use it during a stormy day to make the next day stormy as well, with festivals and the first day of each season being the only exceptions to this. You're also guaranteed stormy weather on the 13th and 26th days of Summer every year.
I'd say there's pros and cons to both solar panels and lightning rods - one is more consistent but is much slower and isn't accessible until later on, while the other can be much faster and is easily accessible early on but isn't as reliable.
Well, first of all, even with lightning rods, the chances of intercepting a lightning lowers with every charging rod, so even with dozens of lightning rods you'll eventuall get something destroyed, so it's not even guaranteed in the first place except for the first one
But even if one gets through, it's still only a 25% chance of it actually hitting an object on your farm. And lets say you've a field of 400 crops and something like 200 fences and floor tiles, then we're talking about 2-3 destroyed crops per thunderstorm at best. So that's like 10-20 crops per year we're talking about here to protect at the cost of delaying stuff like Keg production or sprinkler production. That's just a horrible deal, which is only viable due to getting batteries out of it, which actually indirectly boost the income a lot for lightning rods.
And i played most of my time without mods and currently with mods, which doesn't interfere with weather or lightning rod behavior.
Someone on reddit did a math and conclude that, you get diminishing return when you use over 35 Rods. The main purpose of Lighting Rod is utilizing the knowledge of the first Stormy Day to get few/some Crystalarium asap, or 5 Battery Packs. You do not have to use 20 or 25+ Rods to protect the farm, due to diminishing value and damage is negligible. (You don't get super lighting strike that burns whole field, just a tile.)