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Most mod makers know this, and either make the randomness not truly random (True randomness is complicated to do on a pc anyway) or don't include actually random elements.
This is why both must have the same mods - to avoid world differences. For instance, the appearance of an item isn't communicated, only the ID number. If the item looks different on one PC to another, that doesn't really matter, so for this purpose, purely graphical mods are irrelevant. But if you try to pick up an item that one game thinks doesn't exist, or tries to hit a slime with a weapon that the other game thinks is an edible fruit, that causes problems.
If you start getting a lot of desync errors - they are sometimes caused by particular sequences of network packet loss as well, so A desync isn't problematic, but if you get them consistently or frequently - depending on net code - then one of your installed mods may be poorly implemented for coop play.
This is true of all coop games, although if the game has mod support - SDV doesn't - then it may enforce identical mod lists.