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You mention a "storyline" but working on your grandpa's farm is more a "premise" in function. Additionally, I really do not think some candles should limit your playstyle, since the reward for lighting them all is so miniscule. It doesn't really matter how you perform, screw grandpa! Why would I care about what my grandpa thinks? I saw him for one little cutscene that I immediately forgot about.
The way you make "money" in Stardew Valley has nothing to do with the negative connotations that are often associated with greedy money-makers in our capitalist system. You're not employing low-paid workers, you're not squeezing money out of others through some shady schemes. Quite the opposite, the way you make money in stardew valley is through hard work, honest labor, and limited automation through machines that you build yourself. Pretty much everything that makes you money only makes you money because you're actually providing a useful product for others.
So I really don't see the problem here. Your analysis seems to rely too heavily on real world comparisons, and does not actually analyze the role that money has in the game.
And by the way - no, not every activity in SV provides you money, many are straight up moneysinks (building friendships with townsfolk, for example, is a huge money sinkhole, as even if you don't go for their favorite gifts, you still need to meet them, read - waste your limited daytime on finding them in town). So if I try to play social butterfly, I'll get an angry Granpa as a result, despite the game being all pro community and "standing for each other" and stuff.
Don't get me wrong, I get where this system comes from and why it is structured the way it is. I don't say it should be dropped, I say its about time for it to be improved.
I didn't say everything makes you money, I said everything that does make money does so because you're generating value for the community. Obviously there are money-sinks in the game, many of which work towards other goals on grandpa's list.
The points system is certainly biased towards money if we look at the raw numbers, but then again, you will be earning money naturally by just playing the game, unless you're hyperfocused on a casual playthrough that ignores the money-generating aspect all-together. Only in those very specific cirumstances is there even a potential problem, since in all other playthroughs you will just gain most of the point from money-making naturally, because you will be generating that money.
I guess it could be changed to something like a 2-point system, one easy to get, the other the 1m that currently gives you the seventh point, and I don't really see a reason not to do ig, but again... that seems to be a change that's only relevant for a very specific type of playthrough. Without the "Capital pig" connotations that you're (unjustly, imho) trying to attach to the system, that seems to be an incredibly niche issue.
I mean, look at the workshop, farm maps that are big and efficient have more downloads than those that are aesthetic but small (and one of the most popular maps is straight up named "Capitalist's Dream"). Google "Stardew Valley" and a guide on maximising income will pop up in the first 3 links. What this tells you about?
That you seem to have a very weird, overly broad, and simplistic definition of what a "capitalist pig" is.
But I think I've said what I wanted to say, no need for this to devolve into an endless argument. Have a nice day.
And the current state of evaluation system strongly favorites money making above every other activity in the game. That was my point.
But okay, nice day to you too.
Especially since you then also compared him to the Joja Corporation, which do actually represent the exploitative excesses of capitalism whereas what you do on the farm - even if you run it efficiently, and with a focus on making money - does not. Of course you do not need to run the farm highly efficiently to hit the milestone, the 1m aren't that difficult to get at the of the day. So the two are not the same, and the comparison makes no sense in my opinion.
So do you believe that enjoying to accumulate money is inherently bad and worth the "capitalist pig" slur and comparison to the Joja Corp? Even if you earn your money like you do in the game, by working efficiently, not exploiting anyone (other than arguably the animals on your farm, but I think the game tries its best to portrait it as a synergistic relationship within the world of Stardew Valley), and providing good products that people are happy with?
Assuming you're consistent and not just backpaddling from the pig and Joja-comparison, then I think we just have a fundamental disagreement in our values there.
I'm interested in your response, but it's getting quite off topic, so I'll leave the last word to you. This time for real - pinky promise.
there are 21 available points but you only need 12.
so you can lose the 7 money points and the 1 point for marriage no problem if you don't want to play that way. (kids also aren't required to get the point, its 2 house upgrades, not 2 kids.)
Honestly, that one happened purely because I'm not american that has to speak english XD I know that this was the term people in states often throw around when talking about lows of capitalism, so I used it here. In my country pretty much everything about capitalism bears similar level of disdain by default, so "capitalist" and "capitalistic pig" would be pretty much interchangeable.
So no, I'm not backpaddling from it. I very much do use both terms as equaly insulting.
"Especially since you then also compared him to the Joja Corporation, which do actually represent the exploitative excesses of capitalism whereas what you do on the farm - even if you run it efficiently, and with a focus on making money - does not."
Who's "him" in this instance?
Also I saw too many mentions of players putting ageing casks all over Pelican town to maximize their input and deforesting every area to make more kegs. Not exactly "environmental-friendly" behavior, no?
"So do you believe that enjoying to accumulate money is inherently bad and worth the "capitalist pig" slur and comparison to the Joja Corp?"
Read again my definition: "someone who fixates on making money ABOVE ANYTHING ELSE"
So no, I have nothing against people who just want to make money. When they become so hellbent on making money that they turn into bulldozers ready to chug forwards leaving only ruin in their wake - that's when it becomes a problem.
And unfortunately the curent evaluation system heavily encourages exactly that.
"I'm interested in your response, but it's getting quite off topic, so I'll leave the last word to you. This time for real - pinky promise."
That one is sure off topic, but why not continue something you're interested in? It's not like there is a law somewhere that prohibits you from spending more than five posts on chatting with somebody. And I created this thread specificaly because I was interested in other people's opinions on this. And you provided.
A interesting discourse doesn't necessary concludes in one participant convincing the other. People exchanging view but not comming to agreement in the end is still an enjoyable experience (providing everyone remained civil, of course).
I know, but compare 7 point amassed in one cathegory that you can all get sitting on a farm to 1-1-1-1-1-1-1 marathon you'd have to run otherwise.
"kids also aren't required to get the point, its 2 house upgrades, not 2 kids"
Two house upgrades AND A SPOUSE. Who at this point will start nagging you about having kids every other day.
its 3 for community center, 2 for maxing out skills, 2 for friendship so it's not all that out of wack.
in theory you could break up the money(score) section into farm related subsections, like 1 point for having x animals or growing y crops or w/e, but i think just going with overall score just puts less restrictions on the player.
could there be an alternative score currency instead of money? probably but everybody understands money and even if you don't want to be capitalist yourself, you still have to play by the rules of society.
yeah the marriage point does indeed require you to be married.
although having krobus as roommate also gives you credit for the point, which doesn't require marrying him.
oh and if you remove the crib form the bedroom you won't get nagged about kids.