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When all rooms are done the community center is restored.
Community route = grow crops, mine resources, fishing each season and time setting and location as indicated, slay monsters or trade for items to fill in
Upsides of Joja: people complain for a day or two and then the game goes back to normal, everyone still will able to "love" or at least like you, only spend money to get the "bundles".
Upsides of Community route: you learn about crops, farming, get forced to do mining and enemy slaying and trading. And you get rewards for each bundle and completed bundle step (seeds, crystalariums, a lot of good crafting stations).
Downsides of Joja: cant get any bundle rewards so no crystalariums and co.
Downsides of Community route: takes too long and if you are new and or lazy or just mess up at some point, it can take 2 or more years to complete, and is possible to complete in year 1 for seasoned players with focus. Takes a lot of focus on the bundles, and leaves not much on exploring and adventuring unless you play multiplayer and someone else does bundle completions.
I've never done Joja either since I love the challenge of bundles, or at least the completionist aspect, but Bundles are too time consuming for casual play imo, unless you want to not have it done for several years.
Selling point of "Community Route": JUNIMOS. And a beautiful little soundtrack when you complete a whole bundle room and get the star reward for completing the room.