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Though if that doesn't help the only thing i could think of is to simply use a guide to test everything again.
He had a lot of complaints on that one. He did change it to where it eventually slows down if you keep failing, but it takes a lot of fails and if you leave and come back it resets. But yeah, very problematic for a lot of us, so hopefully he avoids that or makes the slow down more generous.
Plus they all flashed white despite their color of crystal. So that made it extra hard to try and remember what color flashed and it's location. Attention deficit, memory issues, tone deaf, even just being tired... Whatever the reason a decent chunk of players found it very hard. The slow down when missed did work, but took so long I thought it wasn't at first. Eventually it did slow down enough I got it without the record it option.
At least he listened enough to add the slow down feature(though I think it was too slow to slow down and subtle). I never expected that kind of frustration from this game. Hopefully he learned from it so any puzzles can be enjoyable for all players, or at least not overly frustrating.