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There are many reasons it's better for the community too. You just don't have the trouble of doing the community bundles, or getting those rewards. But everything else is better and easier in my book.
In this game, keeping Joja means Pierre has a competitor, which he has shown that without competition his only goal is to get rich and he's willing to overcharge for his produce if he thinks he could get away with it. Pam and Jodi prefer to shop at Joja, and without it they lose their choices.
Sam and Shane both work at Joja, and without it they lose their jobs.
If you keep Joja, then there is a store open until 11pm that you can buy seeds at, 7 days a week.
With the Joja route, Clint does not begin taking Fridays off every week to go stare at a boiler.
The soda machine gives you one free soda every day, worth 25g or giftable to Sam. The trophy gives you nothing.
The Movie Theater looks really great in the center of the park, and has wonderful uses, compared to the Community Center which has no uses at all except to give villagers somewhere new to have to look for them.
With Joja Route you can speed much faster through the game. I can get a greenhouse halfway through the first spring, and get everbearing strawberries going! And once you open the desert you can plant starfruit and beets and cactus immediately.
There's really no downside. Nobody loses anything. Folks grumble a little but otherwise it's all just good.
But from the farmers perspective, they are leaving Joja and the modern life behind to go live on a farm and reconnect with nature. I guess this is why many view Joja as evil because in a way they become an intruder which you bascially left behind in the opening of the game. But it's not like Joja are destroying and completely taking over the valley. The farmer still get to experience a completely different life and very much connect with nature.
So at the end of the day, it really boils down to which route you prefer. Joja route is a bit faster and obviously meant for players that are familiar with the game. It is less goal oriented compared to the Community Center route.
The movie theater isn't route locked. The point of Community Center route is you're thinking of what the VALLEY needs, not what's most beneficial to you. Sam hates his job there and the workers are largely treated like how they are in real life. It's not very subtle that Morris doesn't care about the workers, just about the bottom line. (Unless you do SVE where he's written as less cartoonishly evil)
They view Joja as evil because Morris is trying to do what Wal-MArt does in real life: price local stores out and drive them out of business. Morris will literally come in and hand out 50% off coupons, which Pierre CAN'T AFFORD TO DO. But Joja can because they have a stranglehold on supplies otherwise, and have so much supply they can sell at enough of a loss to price him out. That's pretty evil! His LIVELIHOOD is that store, but him wanting to do more than scrape by is apparently greedy???
The main difference is that Pierre represent something more old fashioned, running a small family business in a small secluded town and then Joja, who represent something new and modern comes in and wants to set root. Morris has an entire company to back him up while Pierre only has his family and part of the town. Not everyone is against Joja, after all. Therefore it isn't strange that many feel more sorry for Pierre and perhaps also turns a blind eye on what should be obvious. Pierre isn't an honest person after all, which he proves during that particular quest. And no, I don't believe that was a whim from his side. It was a very calculated move where he saw an opportunity to earn some extra cash and he grabbed it without hesitation :p So in a way, the town has two Morrises. They just have different amount of "power" at their disposal
Also there's no real benefit in having 2 competitors gameplaywise, as it doesn't affect prices at all, causing you to buy at the same place all the time anyway (in Vanilla i'm pretty much just going to Pierre, unless i want sunflowers and in expanded it's Joja Mart, until it eventually closes due to the community center getting closed).
In the end i usually do the CC Route just for the challenge, though i might try the Joja-Route in SDV Expanded at some point, given that it actually has some more story other than just building a warehouse on top of given more gameplay relevant bonuses.
Many times the specific requirements of the Junimo bundles are extremely problematic for a challenge player to acquire, or even virtually impossible. Even if they are "possible" sometimes that definition involves a level of grinding that would utterly ruin the fun for me if I were forced to do it. So I feel very happy that I have a simpler choice, so that I can focus on the parts of the game that really feel interesting to me.
Just admit you like the Evil Route because it's easier for you to do your challenges and you ignore the moral aspects in-game and try to reason them out so you don't feel bad.
Was this rant aimed at me?
Either way, I really think you ought to calm down a bit. I don't know why you're so enraged by this topic, but this is just a game. There's more than one way to play it, and interpret whatever's happening.
I'm not an evil person, and I don't play the game to be evil. And I already admitted that I like Joja better partially because it simplifies my challenges, which are quite challenging enough already tyvm.
Maybe you could consider to tone things down a bit, and just allow people to play however they want. You can hate people whose opinions differ from yours on your own time, but it's not very cool to do it here.