Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
From a artists/writers-perspective, it is often better to mostly stick to what you know. If you've just a very narrow view of differend countries, then it might be better to not include them or just the versions of people you might know from your country, what obviously can't reproduce the reality from different countries as good.
For example implementing an elegant Pakistani only works, if you know, how an elegant Pakistani dresses, speaks and acts. If you're just guessing or using stereotypes, then the players will most likely note that to some degree. You might also be able to resort to some archetypes from Hollywood, Anime, etc., but here again you're still limited to what you consume and people might notice it.
The game is not really story centered, so the villagers doesn't really have enough time to develop a big personality through actions, which is why big parts of their personality gets formed by their appearance. And to accomplish that properly, the villagers obviously need to be more excentric, as otherwise you would've probably 10 villagers, who look quite similar, which would be boring to the players.
That's where one of the most important game dev rules come into play:
"gameplay over realism"
The game is mostly about the player doing stuff they enjoy or to work towards specific goals. If the game starts to get unpredictable up to a point where it actively stops the player from advancing, just "because it can", then that can usually be considered a bad feature.
Like there's no reason for the candidates to reject a marriage proposal. The players had fullfilled every requirement to marry the person and then getting rejected, after putting all that ressources and time into getting to 10 hearts is just frustrating.
Same for the childrens. If you're on a 100%-run, then having 2 kids is definitely necessary and being denied for no particular reason just feels frustrating, especially as that instantly implies, that you just wasted several hours of your life, because now you need to divorce (which can be quite expensive for people, who're just playing casually) and then invest the time of gifting and marrying and stuff again. And given that it already happened once, you can't even be sure, if you might get denied by the next person as well, wasting even more time for no reason other than annoying the crap out of you.
Obviously feel free to write some mods, which make it more unpredictable, if that's what you want the game to be, but it is definitely a good think, that the vanilla game itself keeps predictable.
I wouldn't mind them maintaining some of their initial schedule, though my imagination is still good enough to just assume, that they're already doing it to some degree, like that's why they've their own room and the area behind the house to begin with.
Spot on.
There are also many portrait mods, so at least changing appearance should be easy.
That's just an argument writers throw in casually to stop any discussions about that topic, since it easily allows to declare the portrayed diversity as the diversity of the whole world. And at that point a discussion like this is pointless right from the beginning.
Otherwise there are mods that cater to character diversity and more story.
https://steamcommunity.com/sharedfiles/filedetails/?id=2787226258
https://steamcommunity.com/sharedfiles/filedetails/?id=2787226326
Sometimes its better to simply not represent something, if the only way you might be able to represent it would be a bad representation. People can and will complain about it, when it starts to be racist, sexist or whatever and "that's how this world works" isn't an excuse for that, because the world didn't decide to be that way on its own, but you as its god decided, that it shall work that way.
That topic was brought up by OP. Do you expect me to derail the topic right from the start, just because someone else might not be mentaly prepared to discuss that topic?
Also i'm not religeous. Like at that point you're showing pretty much, why it is sometimes better to not say something than to just assume something and completely fail at it already on its premise. And that's not just true in discussion, but even more so in pretty much any field of art.
This is what many fails to understand and perhaps something that only artists can truly understand. But even so, it can also be fun to imagine and discuss how things could have been - which in turn can also be inspiring for new projects. Maybe not for the dev since according to my understanding he doesn't read these forums, but maybe for a mod author.
It's just some ideas that crossed my mind, that's all. I only thought others might spark ideas about what they would find more ideal in a partner candidate, not an actual expectation that this game would ever be reworked around these thoughts.
I've always felt very glad this game exists. It's my favorite game of all time, and I find it rich and almost endlessly engaging. I don't want us to bicker over it. I'm sorry if my tone came across as unappreciative before, of what it is now.
That's not to say that it was without good intent because you did bring up some good points, such as wishing the spouses would have a slight dialogue or personality change to feel more enthusiastic about marriage and parenting if for no other reason than to add a bit of depth to some of the characters.
That's okay. Sometimes, the passion for the things we love can kind of get to us in a way we don't expect if you know what I mean - I feel like this was just one of those moments. I experience a similar feeling about some of my favourite games too.
I, and the rest of the community as well, apologise for the misunderstanding here.