Stardew Valley

Stardew Valley

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Multiplayer Day Length 2022
I've been trying to find a good game to play with my significant other, and we like building, crafting, etc games to enjoy, so that obviously falls under the umbrella of things like Minecraft and Stardew.

The trouble I'm encountering really should have been patched in way earlier than this, and this probably isn't the first time it's been brought up, but here it is again.

For multiplayer in Stardew Valley there needs to be an in game, NOT MODDED, setting to lengthen the days and make it much more casual for people to enjoy their time together.

Now I've seen the arguments.
"The game is about time management." But what if I'm not trying to train myself in that manner and enjoy time with my partner?
"The game isn't about doing everything in a single day, that's not realistic!" But it IS, because we have HOURS in a day to accomplish things and I think you'll find that ranchers in real life don't miss caring for their animals or pass out at 2am. Mainly because they sleep earlier than that, but you get the idea.
"Git gud/Stardew Easy Mode lol" Do you think people who have physical or mental disabilities don't want to enjoy colorful farm games and need a little extra help getting them there? There are options for cutting into your own profits for a challenge and whether or not you can be assaulted by monsters on your farm, but no options for length of day or night, or the possibility to simply take being tired the next day, but stopping the clock at 2AM and letting you complete whatever you're doing.
"You can add mods that fix this!" But NOT in multiplayer, unless both people have the mod, and know how to use it, and get around all the little bugs and troubles in using said mods.

My partner is not the best when it comes to technical modifications and added systems in games. She just wants to play and spend time with me. I just want to play and spend time with her. Multiplayer shouldn't be the hectic, two year sprint it is in single player. If we had options to double, triple, or quadruple the length of the in game time in multiplayer you could explore, build, and farm together without having a ticking time bomb waiting in the background. (I can't imagine that's stress relieving for ADHD or OCD people)

You'd work on your farm or go mining, fishing, what have you, and spend a lengthened day enjoying yourselves and building things up. For me, multiplayer doesn't really require me to interact with the NPC's socially, I care about my farm and the person working beside me, I care about the animals and machines and decorating to make the place look nice and run well.

Are there solutions? Maybe for a single person, but not for multiple people at the same time. I have no idea if this would be easy to program or not, but that really isn't my concern. You'd think a game that was this critically well received would have more accessibility options.

That's my two cents. If Concerned Ape is even still paying any attention to this game now that it's patched and stable, then I hope he sees this message and does something about it. It would make the game much more enjoyable for certain players, and as always, you can just ignore the options. This isn't Sekiro, so the hardcore haters can go and stuff themselves. I want to enjoy my adorable farm game with my girlfriend and not feel like I have to sprint everywhere to do things in seconds, which could otherwise take minutes and be all the better for it.
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Showing 1-11 of 11 comments
DromedarySpitz Jan 11, 2023 @ 7:50am 
this mod will allow you to control how fast time passes in game. Only the host needs to have this installed, not every player.

https://www.nexusmods.com/stardewvalley/mods/169?tab=description
BornDepressed Jan 12, 2023 @ 11:55am 
Again, this is about the option of not having to use mods, for people who are disinclined to using them...
mightymuffin Jan 12, 2023 @ 12:21pm 
Originally posted by BornDepressed:
Again, this is about the option of not having to use mods, for people who are disinclined to using them...

Except your argument for no mods in your particular situation was explicitly about not having your SO have to mess with them and the option given by DromedarySpitz bypasses that problem.

Sorry to say but for this particular change I imagine the only way to actually get what you want is to use mods. On the bright side modding for Stardew is very easy to do.

FYI the time bomb really isn't one, you can just reevaluate by dropping a diamond on the shrine and get the reward the next morning if you meet the criteria so there really is no time limits to the game as far as progression goes aside from the repeatable quests.
NBOX21 Jan 12, 2023 @ 1:12pm 
Originally posted by BornDepressed:
"Git gud/Stardew Easy Mode lol" Do you think people who have physical or mental disabilities don't want to enjoy colorful farm games and need a little extra help getting them there? There are options for cutting into your own profits for a challenge and whether or not you can be assaulted by monsters on your farm, but no options for length of day or night, or the possibility to simply take being tired the next day, but stopping the clock at 2AM and letting you complete whatever you're doing.
Autistic person here. I had no problem getting into this game and understanding how it works despite the lack of any in-game tutorials or instructions. If anything, in an era where almost every game has to tell players exactly what to do or how it works, having a game let me figure everything out on my own is something I can appreciate. That said, the Stardew Valley Wiki is there if you do need help.

There do exist in-game items that allow you to fast travel to certain places much quicker.
The Warp Totem: Farm[stardewvalleywiki.com] and Return Sceptre[stardewvalleywiki.com] both allow players to return home at will should the need arise, which can be huge time savers. :stardrop:
Multiplayer shouldn't be the hectic, two year sprint it is in single player.
It's not really a two year sprint in single player either given that there is no day limit in this game. Even once Year 3 comes along and your farm gets assessed, you'll still be able to keep playing for as long as you want after that.

Whether in single player or multiplayer, there's nothing you can permanently miss out on no matter how many days you play for. There's no need to rush through anything as this game was designed in such a way that allow players to take all the time they need to get things done. There's no need to feel bad about needing another day to finish certain tasks that you were in the middle of doing.

Plus, as mightymuffin mentioned, you can get your farm reassessed at any time after Year 3 starts simply by placing a diamond in Grandpa's Shrine and still be able to claim the reward the next day if you meet the requirements. So you're not even pressured for time in that regard, either. :pon:

If you need to, you can use a crystalarium[stardewvalleywiki.com] to clone diamonds so you don't run out.
You'd think a game that was this critically well received would have more accessibility options.
Increasing the length of each day is not an accessibility option, though.
Sigvuld May 4, 2024 @ 2:18am 
Extra length for days that make things easier is 100% an accessibility thing and the game would only benefit from it being added. People like having options, and to this day I'm stunned that Stardew, as overwhelmingly popular and successful as it is in a genre renowned for its cozy and welcoming nature, lacks so many accessibility options that other games have.
Artie May 4, 2024 @ 4:57am 
Skull cavern runs on multiplayer go from hard to super hard to unbearable
It's kind of frustrating, really
privateerths May 4, 2024 @ 8:55am 
Length of day has nothing to do with"accessibility" the key is in the definition of the word. Because this game is so popular & well liked over time, would suggest it has the mix just right & for those who want more there is a mass of mods used by many. For those who do not like the game or a part of it for some reason there are mods , for those still not satisfied there are thousands of other games available.
NBOX21 May 4, 2024 @ 1:12pm 
Originally posted by Sigvuld:
Extra length for days that make things easier is 100% an accessibility thing and the game would only benefit from it being added. People like having options, and to this day I'm stunned that Stardew, as overwhelmingly popular and successful as it is in a genre renowned for its cozy and welcoming nature, lacks so many accessibility options that other games have.
I'm really not sure where the whole idea of "changing certain aspects of the game to make it easier = accessibility" comes from, as there are plenty of games out there with accessibility settings that make it easier for certain people to enjoy the game without actually affecting the intended difficulty or challenge.

Demon Turf, a 3D platformer that relies heavily on the use of colour, comes to mind. That game has blue obstacles that cause knockback, as well as red objects that cause instant death upon contact. The game has colourblind modes that allow those who struggle with colour to be able to enjoy the game just fine and still get the originally intended play experience. That's an example of an accessibility setting. :Beebz_ThumbsUp:

Stardew Valley itself even has an "accessibility option" implemented even if it's not labelled as such, that being disabling flash effects such as from bombs or thunderstorms, allowing players sensitive to such effects, mainly those with photosensitive epilepsy, to enjoy the game just fine without changing the way the actual game works. :espresso:
BornDepressed May 5, 2024 @ 4:43am 
You know that meme floating around of that person who's asked a question, and pauses replying "I'm not stupid, I'm just panicking."?

Apply that to people making decisions in game. And not fussy sorts of panicking, but more like OCD. Keeping track of everything eventually gets easier as a matter of habit, but when something happens my brain has to go through the steps of making a successful action.

See ore, look to tool bar, find pick axe, recall number key, look to keyboard, find key, press key, select pickaxe, swing axe at ore, SUDDEN ATTACK BY SKY EEL.

Then my brain has to go through the processes to find my sword, and by then I'm usually dead because my body absolutely refuses to keep up with my hands, and my executive decision making absolutely refuses to communicate with them either. That's the example.

But that's just an in action example. Imagine you have to do that with all social, market, planning, farming, ranching actions and tell me if your brain worked at the speed of smell when making complex decisions, that you would not in fact spend 30 minutes trying to place furniture in your house, much less run an entire farm and keep up with the locals at the same time. It's honestly the same problem with things like, getting to safety before nightfall in minecraft. Time continues to pressure people like her. And it pressures other people I know, gaming buddies, to whom making a decision isn't ever a small decision, it's a panic inducing nightmare in which the process to success is blended by our psyches. My girlfriend panics when she has to make decisions.

TIME PRESSURE is something you consider for students taking tests in real life, so of course in a game, that would be considered an accessibility problem. This isn't some burning indictment of games in general, or even this developer, it's just something I have considered for a long time, trying to enjoy this game.
Last edited by BornDepressed; May 5, 2024 @ 4:47am
Baked.Bread May 5, 2024 @ 7:33am 
Good necro. Try the official stardew forums to raise yer luck.
Kronos_Baggins May 5, 2024 @ 10:03am 
But no one is forcing you to do everything every day (social, market, planning, farming, ranching actions). No one who plays the game actually does do all that every day, not even speedrunners or hardcore minmaxers. Pick one thing you want to do and just do that.

The beauty of Stardew Valley is that there's no pressure on you to do anything, except the pressure that you put on yourself. There's no punishment if you want to pet your animals all day and don't do anything else, or have a chat with 5 villagers. You're not missing out on anything because there's no end to the game, so everything that you can't do today can be done the next day, the next season, the next year.

As for Skull Caverns - they're hard and I hate them, but no one is forcing you to do them. In my first playthrough I used staircases to get to floor 100 and then actually waited for Grandpa's evalution to get a statue that gives you iridium every day, other ores can be bought from Clint. (Considering you also play Pubg, Elden Ring and Monster Hunter World, you should be fine...)
Last edited by Kronos_Baggins; May 5, 2024 @ 10:14am
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Date Posted: Jan 10, 2023 @ 9:15pm
Posts: 11