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https://www.nexusmods.com/stardewvalley/mods/169?tab=description
Except your argument for no mods in your particular situation was explicitly about not having your SO have to mess with them and the option given by DromedarySpitz bypasses that problem.
Sorry to say but for this particular change I imagine the only way to actually get what you want is to use mods. On the bright side modding for Stardew is very easy to do.
FYI the time bomb really isn't one, you can just reevaluate by dropping a diamond on the shrine and get the reward the next morning if you meet the criteria so there really is no time limits to the game as far as progression goes aside from the repeatable quests.
There do exist in-game items that allow you to fast travel to certain places much quicker.
The Warp Totem: Farm[stardewvalleywiki.com] and Return Sceptre[stardewvalleywiki.com] both allow players to return home at will should the need arise, which can be huge time savers.
It's not really a two year sprint in single player either given that there is no day limit in this game. Even once Year 3 comes along and your farm gets assessed, you'll still be able to keep playing for as long as you want after that.
Whether in single player or multiplayer, there's nothing you can permanently miss out on no matter how many days you play for. There's no need to rush through anything as this game was designed in such a way that allow players to take all the time they need to get things done. There's no need to feel bad about needing another day to finish certain tasks that you were in the middle of doing.
Plus, as mightymuffin mentioned, you can get your farm reassessed at any time after Year 3 starts simply by placing a diamond in Grandpa's Shrine and still be able to claim the reward the next day if you meet the requirements. So you're not even pressured for time in that regard, either.
If you need to, you can use a crystalarium[stardewvalleywiki.com] to clone diamonds so you don't run out.
Increasing the length of each day is not an accessibility option, though.
It's kind of frustrating, really
Demon Turf, a 3D platformer that relies heavily on the use of colour, comes to mind. That game has blue obstacles that cause knockback, as well as red objects that cause instant death upon contact. The game has colourblind modes that allow those who struggle with colour to be able to enjoy the game just fine and still get the originally intended play experience. That's an example of an accessibility setting.
Stardew Valley itself even has an "accessibility option" implemented even if it's not labelled as such, that being disabling flash effects such as from bombs or thunderstorms, allowing players sensitive to such effects, mainly those with photosensitive epilepsy, to enjoy the game just fine without changing the way the actual game works.
Apply that to people making decisions in game. And not fussy sorts of panicking, but more like OCD. Keeping track of everything eventually gets easier as a matter of habit, but when something happens my brain has to go through the steps of making a successful action.
See ore, look to tool bar, find pick axe, recall number key, look to keyboard, find key, press key, select pickaxe, swing axe at ore, SUDDEN ATTACK BY SKY EEL.
Then my brain has to go through the processes to find my sword, and by then I'm usually dead because my body absolutely refuses to keep up with my hands, and my executive decision making absolutely refuses to communicate with them either. That's the example.
But that's just an in action example. Imagine you have to do that with all social, market, planning, farming, ranching actions and tell me if your brain worked at the speed of smell when making complex decisions, that you would not in fact spend 30 minutes trying to place furniture in your house, much less run an entire farm and keep up with the locals at the same time. It's honestly the same problem with things like, getting to safety before nightfall in minecraft. Time continues to pressure people like her. And it pressures other people I know, gaming buddies, to whom making a decision isn't ever a small decision, it's a panic inducing nightmare in which the process to success is blended by our psyches. My girlfriend panics when she has to make decisions.
TIME PRESSURE is something you consider for students taking tests in real life, so of course in a game, that would be considered an accessibility problem. This isn't some burning indictment of games in general, or even this developer, it's just something I have considered for a long time, trying to enjoy this game.
The beauty of Stardew Valley is that there's no pressure on you to do anything, except the pressure that you put on yourself. There's no punishment if you want to pet your animals all day and don't do anything else, or have a chat with 5 villagers. You're not missing out on anything because there's no end to the game, so everything that you can't do today can be done the next day, the next season, the next year.
As for Skull Caverns - they're hard and I hate them, but no one is forcing you to do them. In my first playthrough I used staircases to get to floor 100 and then actually waited for Grandpa's evalution to get a statue that gives you iridium every day, other ores can be bought from Clint. (Considering you also play Pubg, Elden Ring and Monster Hunter World, you should be fine...)