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Good point.
Early in the game, having the hoe and watering can "match" makes sense. You're doing a lot of manual watering, so you're going to want to be tilling land in the same way that you're going to be watering it later. By the time you have iridium tools, though, you probably aren't manually watering much of anything, so the "matching" doesn't matter anymore. It would be much handier for the hoe to till a 5×5 space instead. (In fact, I think the Iridium Watering Can should also water a 5×5 space.)
Yeah that's what I thought. They should both be 5x5 since I still need the hoe and watering can for the start of every season, it would be alot more helpful. Hopefully CA changes it later on.
The number of tiles hoed by each upgrade: 1, 3, 5, 9, 18
The first two upgrades add 2 tiles each. The next one is twice as powerful, adding 4 tiles. The next one after that is twice as powerful again, plus an additional tile making it 9 to bring the total tiles hoed to an even 18.
The progression of additional tiles per upgrade starts off linear, then becomes roughly exponential. 25 tiles would better fit an upgrade after iridium, maybe a galaxy hoe.
Or to look at it a different way: The first upgrade doubles the hoe's power (plus one), 2nd upgrade almost doubles its power (minus one), 3rd upgrade almost doubles its power (minus one), and the 4th upgrade doubles its power. In this way, the upgrades are rather linear after the first.
Going from 9 to 25 tiles hoed would almost be tripling its power. It's true that the first upgrade does triple the hoe's power, from 1 to 3, but when you're starting from 1, any increase will seem huge, which is why I opted to call it "doubled plus one" to make it seem like less of a jump. Nearly tripling the power from 9 to 25 is a huge leap.
I'm not overly concerned though, it's alright just the way it is.