Stardew Valley

Stardew Valley

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Gian Mar 29, 2016 @ 7:01pm
What plant is the best to plant during Spring?
How much of it, and how much profit? (I have 30k)
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Showing 1-15 of 15 comments
lonetong Mar 29, 2016 @ 7:10pm 
if i'm not wrong about IRR, I'm assuming garlic.
Cornflakes Mar 29, 2016 @ 7:49pm 
I use a simple formula for what I consider to be a crop's value:
(Sell price * number of harvests per season) - (Seed cost * number of harvests per season).

Then each crop has a low value (common) and high value (gold star). I also assuming you plant on the first day and continue to replant the same crop in the same tile all season.

I don't take any skill bonuses or speed-gro fertilizer into account for the number of harvests per season. This is all based on the base number of days to grow to a harvestable crop.

So, spring crops:
Garlic: 6 harvests/season, seed cost 40g, sells for 60-90g = 120-300g per tile per season

Green Beans: 6 harvests/season, seed cost 60g, sells for 40-60g = 180-300g per tile per season (taking into account that you only buy one seed for the season)

Cauliflower: 2 harvests/season, seed cost 80g, sells for 175-262g = 190-364g per tile per season

Kale: 4 harvests/season, seed cost 70g, sells for 110-165g = 160-380g per tile per season

Rhubarb: 2 harvests/season, seed cost 100g, sells for 220-330g = 240-460g per tile per season

Strawberry: 5 harvests/season, seed cost 100g, sells for 120-180g = 500-800g per tile per season
(again, taking into account that you only plant one seed for the season and plant on the first day)


----
If you're planting strawberry after obtaining it from the Egg Festival, you'll only get 2 harvests, therefore the value would be only 140-160g per tile per season. If you throw some deluxe speed-gro fertilizer under it, you'll get one extra harvest for a value of 260-440g per tile per season.
Last edited by Cornflakes; Mar 29, 2016 @ 7:56pm
Soren Mar 29, 2016 @ 8:14pm 
Originally posted by Cornflakes:
I use a simple formula for what I consider to be a crop's value:
(Sell price * number of harvests per season) - (Seed cost * number of harvests per season).

Then each crop has a low value (common) and high value (gold star). I also assuming you plant on the first day and continue to replant the same crop in the same tile all season.

I don't take any skill bonuses or speed-gro fertilizer into account for the number of harvests per season. This is all based on the base number of days to grow to a harvestable crop.

So, spring crops:
Garlic: 6 harvests/season, seed cost 40, sells for 60-90g = 120-300g per tile per season

Green Beans: 6 harvests/season, seed cost 60, sells for 40-60g = 180-300g per tile per season (taking into account that you only buy one seed for the season)

Cauliflower: 2 harvests/season, seed cost 80, sells for 175-262g = 190-364g per tile per season

Kale: 4 harvests/season, seed cost 70, sells for 110-165g = 160-380g per tile per season

Rhubarb: 2 harvests/season, seed cost 100, sells for 220-330g = 240-460g per tile per season

Strawberry: 5 harvests/season, seed cost 100, sells for 120-180g = 500-800g per tile per season
(again, taking into account that you only plant one seed for the season and plant on the first day)
There are some variables to consider here. I definitely want to talk about some perks and speed-grow, but I'll do some testing before I get into that. As my 4 day plants are already cut down to 3 days a harvest thanks to perks. I want to see if with deluxe speed grow I can achieve 2 days on garlic. If so, that'd put harvesting up to 14 times a month potentionally.

For now I want to mention super crops, Cauliflower is the only spring crop that has a chance to turn into a super crop when making 3x3 plots of them. Which doubles the yield on 9 plants giving 18 instead. This also makes it so none of the 9 that turned into 18 will be a moderate or high quality. What this means is Cauliflower can yield even more profits, however that bonus will not stact with the farming skill or if you used quality fertilizer.
Last edited by Soren; Mar 29, 2016 @ 8:16pm
Soren Mar 29, 2016 @ 8:27pm 
Originally posted by Daitetsu:
I'd recommend checking out this spreadsheet: https://docs.google.com/spreadsheets/d/1TlfMY54H8Pgwva0GQ6FT9Z7Wo6SCYLFS5CMF9lILmo8/htmlview?usp=sharing&sle=true#
Alas, the particular problem with Strawberries in Spring is that they may not be the most profitable after adding in effects that decrease growth time. Maybe I'm wrong, but from what I've seen, growing speed reductions do not benefit continual harvesting kinds of crops. As in Strawberries will not see a sooner harvest day after initial growth. In this regard other crops could potentionally catch up if you're growing 400 crops and can't afford to preserve bin or keg even 10% of them.

I can and will do testing on the subject though. I'll see just how deluxe speed grow and the Agriculturist stack in the future. I already know Agriculturist can be OP in it's own right as certain crops get more than a 10% increase to growth speed. Garlic getting a 25% boost for one I believe.
Last edited by Soren; Mar 29, 2016 @ 8:28pm
Hillbilly_Dave Mar 29, 2016 @ 8:30pm 
I can't recall now what crops it was that I checked but I found that just selling the crops, the shorter term, lower profit per unit crop was actually more profitable in the long run than the longer term, higher profit per unit crop. It came out to the logical conclusion of the shorter term crop requires more work and returns more money in the long run so it's a matter of personal preference. Work more and get more, or work less and get less but have time for other stuff.
Cornflakes Mar 29, 2016 @ 8:31pm 
Originally posted by Soren the Impaler:
There are some variables to consider here. I definitely want to talk about some perks and speed-grow, but I'll do some testing before I get into that. As my 4 day plants are already cut down to 3 days a harvest thanks to perks. I want to see if with deluxe speed grow I can achieve 2 days on garlic. If so, that'd put harvesting up to 14 times a month potentionally.

For now I want to mention super crops, Cauliflower is the only spring crop that has a chance to turn into a super crop when making 3x3 plots of them. Which doubles the yield on 9 plants giving 18 instead. This also makes it so none of the 9 that turned into 18 can no longer be a moderate or high quality. What this means is Cauliflower can yield even more profits, however that bonus will not stact with the farming skill or if you used quality fertilizer.
Everything you've said is true, however I regard super crops to be too RNG dependant to rely upon it for extra income. I've had seasons where a field of roughly 300 tiles yields none, and other seasons where a field of 180 tiles yields 3. Even at its best, selling one super cauli will get you an extra 1575g versus selling 9 ordinary cauli. If ~60% of those 9 were gold quality, it's something like ~1140g more for a super cauli. That's not that much when you're taking in tens of thousands g per harvest.
Last edited by Cornflakes; Mar 29, 2016 @ 8:42pm
TJgalon Mar 29, 2016 @ 8:41pm 
I wonder what ever happen to using one simple number. If you buy the seed on the 1st, plant it, harvest is and sell it, and repeat that the number that tell you the best value. It how many harvest you can get in the season, sell price and such like that.
Cornflakes Mar 29, 2016 @ 8:43pm 
Originally posted by TJ_galon:
I wonder what ever happen to using one simple number. If you buy the seed on the 1st, plant it, harvest is and sell it, and repeat that the number that tell you the best value. It how many harvest you can get in the season, sell price and such like that.
Because you have to buy a new seed every time you replant it. Some crops like green beans and strawberry only need to be planted once and continue to yield all season. For the rest, even if you use agriculturist or deluxe speed grow, you can sell more crops, but you have to buy more seeds.
Last edited by Cornflakes; Mar 29, 2016 @ 8:45pm
TJgalon Mar 29, 2016 @ 8:49pm 
I just remember back for a guide for one of the harvest moon game, it was put in simple terms. how much 1 seed cost, grow length, sell, and same with multi ones. sometimes, you can regrow say potato for exapme, and get better amount, then a multi growth item, if your willing to buy a new seed to replant. I just find the way people put the data in for this to be hard to understand, lol.
mr. danks Mar 29, 2016 @ 9:06pm 
Generally whatever berry (blueberry, strawberry, etc.) is in season is what ive found to be the most profitable, that is if you plant them with enough time. Plus the plant stays for the rest of the season
sdarkpaladin Mar 29, 2016 @ 9:29pm 
The answer for spring is always the potates
Soren Mar 29, 2016 @ 9:32pm 
Originally posted by Cornflakes:
Originally posted by Soren the Impaler:
There are some variables to consider here. I definitely want to talk about some perks and speed-grow, but I'll do some testing before I get into that. As my 4 day plants are already cut down to 3 days a harvest thanks to perks. I want to see if with deluxe speed grow I can achieve 2 days on garlic. If so, that'd put harvesting up to 14 times a month potentionally.

For now I want to mention super crops, Cauliflower is the only spring crop that has a chance to turn into a super crop when making 3x3 plots of them. Which doubles the yield on 9 plants giving 18 instead. This also makes it so none of the 9 that turned into 18 can no longer be a moderate or high quality. What this means is Cauliflower can yield even more profits, however that bonus will not stact with the farming skill or if you used quality fertilizer.
Everything you've said is true, however I regard super crops to be too RNG dependant to rely upon it for extra income. I've had seasons where a field of roughly 300 tiles yields none, and other seasons where a field of 180 tiles yields 3. Even at its best, selling one super cauli will get you an extra 1575g versus selling 9 ordinary cauli. If ~60% of those 9 were gold quality, it's something like ~1140g more for a super cauli. That's not that much when you're taking in tens of thousands g per harvest.
Yeah, it's true that it can be rather RNG'y. I figure one could bump up the chance though if they have 27by27 squares rather than lines of 9 that some people use.

I also did that testing on the deluxe speed grow and the funny thing is I can't really seem too test it with the Agriculturist perk.I think it's actually a glitch of sorts, because the Agriculturist actually seems to give more than 10% even on long term plants. Some people have said it is because of the way the plant growth time decrease work. On stages rather than the total time.

What I mean by that is my pumpkins got planted on the 1st of fall. Now they are done on the 10th of Fall. Thing is pumpkins normally have 13 days to harvest. 10% of 13 would be minus 2 days if you're rounding down. Instead 3 days are being taken away. Which seems to suggest the Agriculturist perk actually gives 25% reduction to growth time instead of 10%.

And since harvest day is also seed planting day it really only takes 9 days to do pumpkins. Heck, thanks to that it's actually possible to harvest Pumpkins 3 times in a season. Without even using speed-grow. Because my first batch of pumpkins are done on the 10th. 1-10 is the same as 10-19 and that's the same as 19-28. My second batch will be done on the 19th, and the third batch on the 28th. Actually allowing 3 harvests of these slow growing crops.

The same goes for 4 day plants as well. It's actually more like 2 days for these crops to grow. You can plant them 13 times a season thanks to the Agriculture perk. Since it only takes 2 days of growing and the third day you harvest and plant the seed again. That's without speed grow fert and just the speed enhancing perk Agriculturist. 13 times in one season.
Cornflakes Mar 29, 2016 @ 9:40pm 
Originally posted by Soren the Impaler:
-snip-
Cool, I want to try an agriculturalist build for my next character, but before that happens I want to finish all of the in-game achievements for my current player. All I need now is to fish up a rusty spur, then I'll have completed the museum and all the other collections.

I've read that agriculturalist is glitched (~25% instead of 10%) and currently does not stack with speed-gro fertilizers. I'm worried that I could go through the effort of calculating the crop values as I did above with the current farming skill bonuses, and then a new patch comes out that fixes the glitchy farming skill bonuses, then I'd have to do all that again.
Soren Mar 29, 2016 @ 10:06pm 
Originally posted by Cornflakes:
Originally posted by Soren the Impaler:
-snip-
Cool, I want to try an agriculturalist build for my next character, but before that happens I want to finish all of the in-game achievements for my current player. All I need now is to fish up a rusty spur, then I'll have completed the museum and all the other collections.

I've read that agriculturalist is glitched (~25% instead of 10%) and currently does not stack with speed-gro fertilizers. I'm worried that I could go through the effort of calculating the crop values as I did above with the current farming skill bonuses, and then a new patch comes out that fixes the glitchy farming skill bonuses, then I'd have to do all that again.
Well, maybe some day when the 25% glitch (or at least it seems to be glitched too 25%) gets fixed to the 10% it will also stack with the fertilizer. On that day the two together might even be OP depending on whether the game rounds up or down for speed reductions.

If it rounds down, a 35% bonus would be OP on 4 day crops. As you could harvest 27 times in a month. Guessing it probably won't round down in the future if the two ever do stack.
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Date Posted: Mar 29, 2016 @ 7:01pm
Posts: 15