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(Sell price * number of harvests per season) - (Seed cost * number of harvests per season).
Then each crop has a low value (common) and high value (gold star). I also assuming you plant on the first day and continue to replant the same crop in the same tile all season.
I don't take any skill bonuses or speed-gro fertilizer into account for the number of harvests per season. This is all based on the base number of days to grow to a harvestable crop.
So, spring crops:
Garlic: 6 harvests/season, seed cost 40g, sells for 60-90g = 120-300g per tile per season
Green Beans: 6 harvests/season, seed cost 60g, sells for 40-60g = 180-300g per tile per season (taking into account that you only buy one seed for the season)
Cauliflower: 2 harvests/season, seed cost 80g, sells for 175-262g = 190-364g per tile per season
Kale: 4 harvests/season, seed cost 70g, sells for 110-165g = 160-380g per tile per season
Rhubarb: 2 harvests/season, seed cost 100g, sells for 220-330g = 240-460g per tile per season
Strawberry: 5 harvests/season, seed cost 100g, sells for 120-180g = 500-800g per tile per season
(again, taking into account that you only plant one seed for the season and plant on the first day)
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If you're planting strawberry after obtaining it from the Egg Festival, you'll only get 2 harvests, therefore the value would be only 140-160g per tile per season. If you throw some deluxe speed-gro fertilizer under it, you'll get one extra harvest for a value of 260-440g per tile per season.
For now I want to mention super crops, Cauliflower is the only spring crop that has a chance to turn into a super crop when making 3x3 plots of them. Which doubles the yield on 9 plants giving 18 instead. This also makes it so none of the 9 that turned into 18 will be a moderate or high quality. What this means is Cauliflower can yield even more profits, however that bonus will not stact with the farming skill or if you used quality fertilizer.
I can and will do testing on the subject though. I'll see just how deluxe speed grow and the Agriculturist stack in the future. I already know Agriculturist can be OP in it's own right as certain crops get more than a 10% increase to growth speed. Garlic getting a 25% boost for one I believe.
I also did that testing on the deluxe speed grow and the funny thing is I can't really seem too test it with the Agriculturist perk.I think it's actually a glitch of sorts, because the Agriculturist actually seems to give more than 10% even on long term plants. Some people have said it is because of the way the plant growth time decrease work. On stages rather than the total time.
What I mean by that is my pumpkins got planted on the 1st of fall. Now they are done on the 10th of Fall. Thing is pumpkins normally have 13 days to harvest. 10% of 13 would be minus 2 days if you're rounding down. Instead 3 days are being taken away. Which seems to suggest the Agriculturist perk actually gives 25% reduction to growth time instead of 10%.
And since harvest day is also seed planting day it really only takes 9 days to do pumpkins. Heck, thanks to that it's actually possible to harvest Pumpkins 3 times in a season. Without even using speed-grow. Because my first batch of pumpkins are done on the 10th. 1-10 is the same as 10-19 and that's the same as 19-28. My second batch will be done on the 19th, and the third batch on the 28th. Actually allowing 3 harvests of these slow growing crops.
The same goes for 4 day plants as well. It's actually more like 2 days for these crops to grow. You can plant them 13 times a season thanks to the Agriculture perk. Since it only takes 2 days of growing and the third day you harvest and plant the seed again. That's without speed grow fert and just the speed enhancing perk Agriculturist. 13 times in one season.
I've read that agriculturalist is glitched (~25% instead of 10%) and currently does not stack with speed-gro fertilizers. I'm worried that I could go through the effort of calculating the crop values as I did above with the current farming skill bonuses, and then a new patch comes out that fixes the glitchy farming skill bonuses, then I'd have to do all that again.
If it rounds down, a 35% bonus would be OP on 4 day crops. As you could harvest 27 times in a month. Guessing it probably won't round down in the future if the two ever do stack.