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Skyrim handles alot of tasks via so called "scripts", but the engine is limited in the number of scripts, the game can handle at once and because some mods can be very script-heavy, SKSE was made to allow modders to make more advanced and script-heavy mods. Stardew Valley doesn't work that way.
SKSE has issues with Steam as well and requires you to change the filename of the .exe of SKSE to the same name of your Skyrim-Launcher, in order for Steam to track achievements and time.
So wait for the coder/s behind SMAPI or other third party tools, you use to find a way to make it work with Steam. I wouldn't get my hopes up, tho. Those tools may be a able to track time in the future, but still may disable achievements on purpose.
"C:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
Making sure to change the directory to match where your SMAPi is and what not. Then you can press 'Play' and it will launch SMAPI as Stardew Valley with the Steam Overlay due to the %command% part of it and because you specified it to launch the .exe in the first place.
Note: There needs to be a single space between the last " and %command% so for example:
StardewModdingAPI.exe" %command%
OMG thank you! I'm going to try it now!