Stardew Valley

Stardew Valley

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The controls kind of suck
Not being able to order things around while I have a box open is terrible and I'd really like confirmation boxes on things like adding things to the luau.

Edit:
Having rick click be USE for basically everything adds a lot of unnecessary frustration too. Maybe E could be optional for consume and right click do everything else it does now? That way I could not have to switch off of an egg I just picked up to gather hay, or get a dialogue box when I'm not on top of an npc I'm trying to give a gift to.

Edit number 2:
Would it be possible to have our reach for placing items be one more tile away? It is only really a problem for me when placing fences while reaching the edge of a screen (the scrolling stops). Having a little more wiggle room on that would be nice.
Last edited by Travis the Moonstar; Jul 21, 2016 @ 1:40pm
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Showing 1-10 of 10 comments
dino_inc Jul 21, 2016 @ 1:35pm 
The sort button sorts it fine, while it would be nice to have the ability to freely sort, it also cuts down on duplicate stacks. Terraria before the chest improvements that made it work more like this system was terrible. If you play long enough you don't hold things that aren't tools while running around. Confirmation boxes for gifting would be more annoying than the way it is now.
Originally posted by dino_inc:
The sort button sorts it fine, while it would be nice to have the ability to freely sort, it also cuts down on duplicate stacks. Terraria before the chest improvements that made it work more like this system was terrible. If you play long enough you don't hold things that aren't tools while running around. Confirmation boxes for gifting would be more annoying than the way it is now.


all he'd have to do is have E be yes, X be no on that. Right click, press E. But I'm talking about the events. Things you'll have to alt+f4 and re-do the day if you make a mistake like I just did with the luau.
dino_inc Jul 21, 2016 @ 1:44pm 
Originally posted by Travis the Moonstar:
Originally posted by dino_inc:
The sort button sorts it fine, while it would be nice to have the ability to freely sort, it also cuts down on duplicate stacks. Terraria before the chest improvements that made it work more like this system was terrible. If you play long enough you don't hold things that aren't tools while running around. Confirmation boxes for gifting would be more annoying than the way it is now.


all he'd have to do is have E be yes, X be no on that. Right click, press E. But I'm talking about the events. Things you'll have to alt+f4 and re-do the day if you make a mistake like I just did with the luau.
How in the world did you accidentally toss something in, though? Just stay away from spots that could potentially mess up the event, like the place where you toss the food in the soup. I've never had a problem. Also, what did you throw in? I'm curious.
Originally posted by dino_inc:
Originally posted by Travis the Moonstar:


all he'd have to do is have E be yes, X be no on that. Right click, press E. But I'm talking about the events. Things you'll have to alt+f4 and re-do the day if you make a mistake like I just did with the luau.
How in the world did you accidentally toss something in, though? Just stay away from spots that could potentially mess up the event, like the place where you toss the food in the soup. I've never had a problem. Also, what did you throw in? I'm curious.

A Hot Pepper. With relationship decay(why?) I can't let even a neutral one slide.
dino_inc Jul 21, 2016 @ 1:54pm 
Originally posted by Travis the Moonstar:
Originally posted by dino_inc:
How in the world did you accidentally toss something in, though? Just stay away from spots that could potentially mess up the event, like the place where you toss the food in the soup. I've never had a problem. Also, what did you throw in? I'm curious.

A Hot Pepper. With relationship decay(why?) I can't let even a neutral one slide.
Relationship decay is the worst, the only mod I use is one that disables the decay. Also, that's better than my first luau, I put in a salmonberry because I forgot to bring anything and had my stack of salmonberries still in my inv.
Albcatmastercat Jul 21, 2016 @ 1:55pm 
Originally posted by dino_inc:
Originally posted by Travis the Moonstar:

A Hot Pepper. With relationship decay(why?) I can't let even a neutral one slide.
Relationship decay is the worst, the only mod I use is one that disables the decay. Also, that's better than my first luau, I put in a salmonberry because I forgot to bring anything and had my stack of salmonberries still in my inv.
Not knowing what a Pot"Luck" was, I attempted to throw in a Quartz. How stupid of me.
Cue resetting the day.
dino_inc Jul 21, 2016 @ 1:56pm 
Originally posted by Albcatmastercat:
Originally posted by dino_inc:
Relationship decay is the worst, the only mod I use is one that disables the decay. Also, that's better than my first luau, I put in a salmonberry because I forgot to bring anything and had my stack of salmonberries still in my inv.
Not knowing what a Pot"Luck" was, I attempted to throw in a Quartz. How stupid of me.
Cue resetting the day.
Abigail probably would have eaten it still.
Albcatmastercat Jul 21, 2016 @ 1:57pm 
Originally posted by dino_inc:
Originally posted by Albcatmastercat:
Not knowing what a Pot"Luck" was, I attempted to throw in a Quartz. How stupid of me.
Cue resetting the day.
Abigail probably would have eaten it still.
I fear for that girl's sanity...
The Y'All Of Us Jul 21, 2016 @ 10:08pm 
It would be pretty convenient to have an alternative 'use' button- except for a few situations.

Adding additional menus to gifting or the shops would make it feel more cumbersome, having to rely on my keyboard instead of my right-click to use healing items would mean having to move your hand over the numpad and then back to E (or try to get really, really precise with the scrollwheel in shorter bursts); then again, you can also click the items in your hotbar to select them and then right click.

I'd definitely choose a different button for the confirmation though, as E is already defaultly assigned to the inventory screen- and with a game like this, with simple controls, you also wouldn't want to have that button be too far away from the main cluster (wasd movement) or in an awkward placement (z,x, c, and q are generally harder to reach in a smooth motion when your fingers are already resting on/using the movement keys- and your other hand is on the mouse).

Of course, my fingers are unnaturally long, so maybe that bit of keyboard clunkiness is more of a personal problem on my end. It's difficult to move down a row without jamming the other buttons unless I lift my entire hand. Q is the easiest button of the cluster to get to by arching my middle finger and... well, lifting the rest of my ♥♥♥♥♥♥♥ hand.
Arvis_Jaggamar Jul 22, 2016 @ 6:49am 
Originally posted by Albcatmastercat:
Originally posted by dino_inc:
Abigail probably would have eaten it still.
I fear for that girl's sanity...
I love that this has become a thing despite all the actual food that exists in the mines. :P

EDIT: As for the controls, yes, they're kind of bad. This game is begging for real gamepad controls and support.

One of my big beefs is how if your pointer is near your character when you click, you'll use the tool where you're pointing. But if it's just a little bit away, you'll use it whatever direction you're facing at the time. This makes combat especially rough, at times.

And, yes, confirmation on gifts might be ok. One time I was just trying to talk to Sam near a garbage can and was just rapid-clicking through and I accidentally grabbed soggy newspaper out of his garbage and gifted it to him.
Still, that can be fixed by just being careful.
Last edited by Arvis_Jaggamar; Jul 22, 2016 @ 7:02am
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Date Posted: Jul 21, 2016 @ 1:30pm
Posts: 10