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Common sense is if something happens once, the same will happen every other time also. Common sense is also that if I can see my farming level as "1" in the skills tab, then my farming level is 1, and not 0 until I go to sleep (especially since such mechanic isn't even explained in the game, or shown previously anywhere in the game).
It is not common sense, as that would require one to know the game mechanics before one plays.
While one may have done some research into the game, and see how the game plays before buying. That does not mean they need to see someone play the game and show off all its mechanics before then. For most that would ruin the suprise.
That being said, maybe the OP should have played a bit longer before posting here. That would be a diffrent argument than simply making an innaccurate accusation.
For instance, you can get that point earlier than the quest, so it seems odd to wait until the next day. I'm sure that is where he just stuck the code to check, but immediately checking when getting the quest woudl be a good time as well.
Same with fishing stuff. I was getting tons of bait from chests and the like, but never knew I needed an upgraded pole to fit it - I figured any pole with a string and a hook can be baited! The same thing happens later with fishing tackle, but by then I figured it was yet another rod upgrade.
It is just the game expects you to know or find out a handful of things that aren't puzzles, but just things you couldn't have immediately realized, while telling you step by step a lot of others, so it just feels 'off.'
Anyhow glad you got it working! I saw a few posts long ago that mentioned getting forever stuck on that (even at high level farming) and had to start over or reset their skill to 0 with cheat stuff to fix it, but that may have all been patched out. Good luck on your farming!
Well, the reason I didn't actually notice it was because I had just slept before I finished the last quest. I woke up, my plants had grown, I got quest finished when I picked them up and got the quest for the scarecrow. I checked my level to see how much I'd need and noticed I already had 1 farming, so I ofcourse tried to craft it. It wasn't there, so I thought I should talk to carpenter or something. I did that but it didn't "fix it". I didn't even think about going to sleep since it was morning still and I had full energy. I also had nothing else to do so at the moment and I didn't want to just waste a full in-game day, so ofcourse I didn't think about going to sleep (Plus, nothing in the game indicated that sleeping would do anything else but save the game, restore your energy and change the time of the day).
EDIT: And about the hand holding part, I hate that too. Right now I need to get coal. I'm fine with trying to figure out how to get that since I have a good idea where I could possibly get coal from. But when it comes to game mechanics that are very rarely used in games (skill points happening after sleeping, instead of instantly even though it shows I have it) first thing that comes to mind is that something isn't right and it could be a bug.
Why are you so mad? Chill dude. Why do you care anyways? I got the answer from the first reply. Then you came here later and now you're just wasting everyones time with your anger.
If I answer no, you get even more mad than you already are. If I answer yes, you get even more mad than you already are. If I avoid the question, you think you have won and probably feel good about yourself for a while, or you get more mad than you already are. I see avoiding the question as the best option.
Or, I just don't give enough ♥♥♥♥♥ to answer. That's also an option.
This question would also require me to answer with one of these answers. Also, considering my "real" answer to this question, my answer would also be a paradox.
I've already given my answer. My answer just wasn't the one you're looking for and for some reason, you can't accept that.
Stardew Valley does a good job of introducing you to things one at a time, and giving you a short while to get the hang of it before making the next bit available to you-
You get dropped off on your farm, get shown your area and your home, and told what the function of the box next to your house is- your character goes to sleep, which prompts your very first save point. You wake up to find a present in your home, coaxing you into learning what the action button is to claim it. You now know that you can interact with objects, and there's several objects in your home- you explore more, and learn that your furniture can be moved- activating your fireplace proves that some objects have reactions- gee, do you think that TV can be watched instead of just moved, if you walk up to it? Why yes, it can. There are channels- your find out that you can get the weather report- weather must be a factor in the gameplay- what's this other channel? Living off the land, it just gave you a tip- that's the games' source of information, then.
You exit the house, seeds and tools in hand and the knowledge of "These are the buttons, objects interact, the TV said I can chop wood- the intro said I should clean up, I have an axe to do this with". The exclamation point on your screen is shaking still, you click it- the questlog wants you to plant those parsnip seeds, and introduce yourself to people- you now know the games very basics, and you are left to fiddle around and explore at your own pace. Even without saying "(button) opens the menu", the game has several subtle ways within those first two or three days to suggest to you that you have an inventory screen, in case you didn't find the button on your own- if you take the TVs advice and drop some wood into the selling box, you're pulled into it- when you first visit the store while exploring- maybe you had a full hotbar when you first met Willy or went into the mines.
Pulling in that first fish even leaves you with plenty of time to get used to the way the bar moves- the catch timer never runs out. The second fish is an all-out "This is the fishing minigame, you got your practice round now you're ready for the real thing. Have fun!" situation, which this forum has seen so many "Whoah wtf why is this hard" threads about, eventually giving way to 'Oh, so that's how you do it" realizations.
It really reminds me of the days when games came with instruction booklets, forgoing the in-game tutorial altogether.
I'm actually rather surprised that your first ever level-up was farming, even. Usually you'll get a foraging or mining level the first gameday after spending a few minutes clearing the weeds , rocks, and trees from your chosen planting spot- all the more reason to be pleasantly surprised when you're looking for something and the answer presents itself to you when you get your days' rest.
::Edit:: The first time I ever played the game, even knowing that your character could pass out stone cold on the ground if you stayed up too late, I worked until my energy bar was fully depleted and passed stone the cold **** out in the dirt. Whoops! That sure did teach me that the bar meant something, huh?
Statement
You assumed I didn't do anything.
Question #1
You start questioning your own assumption. Since you can't prove this to be true yourself, you asked me a simple question with 2 possible answer.
Question #2
And with a another simple question with 2 possible answers. If I answer either of these questions, your assumption would be either true or false. If true, you'd win this argument. If false, you'd most likely want a valid proof of your assumption being false, instead of just accepting it. The results of either of these answers wouldn't satisfy me, so I decided to just avoid these questions and answer with a counter question.
Note: There was a chance that both of these questions would be rhetorical and you would still assume that I didn't do anything. However, if these were rhetorical, your argument would still be weak. Assumption can be either true or false. So I doubted this was the case.
Question #3
This proves that those past 2 questions weren't rhetorical. You also decide to avoid my questions, and answer with a counter question. This is the part where you cornered me. If i'd answer this with a counter question, we'd be in an infinite loop of counter questions. So I had to step up and answer this question. I explained that I avoided the question on purpose and reasons why I avoided it.
Question #4
This proves that you were looking for 2 possible answers for your first questions. It also proves that you were not satisfied with me avoiding questions #1 and #2 or with the explanation I gave for the question #3.
This double-barreled question also has 2 possible answers. There's absolutely no way for me to answer this.
Hope you're satisfied with my proof that there's only 2 possible answers to the questions you've asked that you'd be able to accept.
So, if I understood your post correctly, you're allowed to assume things, but i'm not? Great.
I will ship it.