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- Want to be able to buy everything? Then it's propably better to get as much money as possible.
- Want to have a fully decorated farm? Might be a good idea to rebuild your farms for a few days.
- Want to see, how it looks like to have a farm with like hundreds of animals? Then it might be a good idea to get the ressources for building all that stuff.
- You're a completionist? Then go ahead and catch all fishes, get everyone to full hearts and cook/build every item once.
And the most important things:
- Only the first year is fun to you? Then start all over, since there's no rule, that you can't do that.
Overall it might also be a good idea to reduce the income, so that it takes way longer to get to the point, where you're at at like the beginning of the second year. It might also be a good idea, if you set yourself some limits, like forbidding yourself to use berrys, starfruit, ancient fruit, wine and pigs as a main source of income. You could also limit the time you allow yourself to be awake (like you need to go to bed before 20 o'clock)
You can even turn the entirety of what is normally a peaceful, quiet town into a monster infested place by doing this simply by repeating the above steps in every area of the map.
when you have completed all the achievements in the vanilla version (which takes some time) then its time to change your goals. How many of the achievements have you got so far.??
You can hire Juminos to do all your farming, harvesting crops for you. You can find Auto-petters to pet your animals for you. That will give you more time to interact with NPC's and build relationships.
How many quests have you done for the villagers?? Have you been to the island?? Made friends with Leo?? Have you succeeded in the volcano and upgraded your weapon and tools? Have you met Mr. Qi and entered his room to start his quests? Have you caught the Legendary fish?? Have you learned how to make Caviar??
have you tried mods yet?? Thats were the game can get challenging and fun. I added SVE and RSV, as well as Multiple Spouses mod. Then I ran a Rich farm challenge, married everyone in the game in one year, and had 18 kids, all by the end of year 1.
How rich can you get?? I had $81M by year 4 and a huge warehouse full and huge orchard, with large greenhouse. All of it was fully automated, making over $100,000/day.
Another challenge: how far down can you get in the Skull cavern?? There is no bottom to the place. I have been to level 1700 so far. ( with help of elevator and tractor mods)
You decide what you want to do in this game and the direction you want to take.
Search in the discussions for Rich Farm Success, and then for Poverty Farm Run. We did completely different challenges and posted long stories and pictures of our games.
How will you challenge yourself??
If there isn't an ongoing story available then the farming sim grind can be very repetitive. SDV doesn't really have a story per se. So you have to enjoy the gameplay loop or stop when it gets too boring.
Seriously don't force yourself. Marriage won't alleviate the problem. It's a pretty bare feature. If you aren't invested in the townsfolks then the social aspect won't cut it either. I don't care for self-made challenges so I simply stop playing when I had my fill. Eventually I will come back again.
Once you do, you'll unlock ginger island and a whole new farm.
But if you're fast, you "complete" the game by the end of year 2. After that it's rince and repeat, and it's time to install mods ;)
I think OP may enjoy farming sim games with the SDV flavour in smaller doses. The gameplay loop, the enviroment and the freedom to do x and y are it's major drawing-point. I argue the get-away from the dreary city and dead end job feeling may help a lot for about 50% of it's player-base. If OP already gets bored by that then marriage, getting rich challenge(which is grindy!!!), making your way to the skull cavern (which is just a tougher mine without elevator) won't fix OP being bored with this game right now.
Even Ginger Island won't fix it.
OP, step back from the game. Come back if you want to. Maybe go nuts with mods. Maybe look into My Time in Portia. It's much much more story-driven and you have many clear goals stacked by the the game itself, while still having the freedom to bum around (to a certain extend - not like SDV) as well as the world slowly opening up to you as you progress through the main quest. I was very suprised by how My Time at Portia entertained me for about 110-120h just to finish the main quest on my first playthrough. Which was around early spring year 2. That's a win in my book. MTaP is not a farming sim, but shares nearly all elements from it. It's a building sim.
The modding community has also helped lifting the game I think and it is certainly part of why I find myself returning to it when I am in the mood for something relaxing and fun :>
And yeah, SDV modding keeps my interest in this game too. SDV is my most played game currently on Steam. It wouldn't be like that if it weren't for mods to be honest.
Side-note for everyone else reading this: Me bringing up My Time at Portia is not meant to dismiss or crap all over SDV. It's just that I get the feeling OP may like this one more. Not everyone is enjoying the typical farming-sim grind and that's okay.