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https://stardewvalleywiki.com/Flooring
also, when seasons change, what plants die. the plants dont carry info about what season they are, at least not all of them.
for a game that is supposed to be relaxing and chill, im way too annoyed by it.
Btw i'm preeetty sure that on the description of the floor that you can craft it says ''farm decor'' and on the flooring that you use to decorate your house it says ''house decor'', So there's your information.
But beyond that the game is build with older games in mind from a time, where the devs expected you to actually test stuff yourself, so that you can be proud of yourself for finding a solution on your own. Its strange to see, that people got used to tutorials so hard, that they don't even develop the urge to test the most basic things anymore.
If this was even remotely true I would be able to make a Fried Egg without a recipe. Or Hash Browns. Or any of the other things that require one or at most two items. Even when games "ALLOW" you to experiment, the means to achieve success RARELY conform to real world recipes. The majority of times you are left with "That makes no sense"
Beacuse the one who has to have knowledge about the recipes is your character and not you, Or else i could literally just use the wiki to know how to make every single one. Imo that takes the fun way beacuse the only thing that you would have to do is get the ingredients.
And Starter Bean Stock doesnt say if it's spring or not, it just says that it grows multiple times. which to me, sounds like I can just use it all year. but no. just in spring.
the game asks me for many exotic materials which i have just No idea how to get or even begin to search them.
and I got recipies for meals but I cannot craft them. and i have no idea why or where. I made a campfire but even there, I cant interact with, to maybe cook a meal.
game just makes no sense to me. and im confused and stressed out. i dont know what to do next or where to start even. i got no materials to craft anything. and no gold to upgrade anything. the gold prices are way too high.
and fishing is way too difficult. some fish just all over the place and impossible to follow with the curor.
i took down all the trees i was allowed to. other than that. theres nothing else for me to do.
can somebody show me what to do in this game?
As an example of what I mean: when I played Tony Hawk's Pro Skater 2 for the first time, there were no tutorials nor did I have any way of knowing how the game worked - I just had to learn everything on my own. But I didn't give up just because I sucked at it because I was still having fun. However, over time I would gradually learn how to do tricks and eventually start chaining them together. Nowadays, I can shred the levels like it's nothing, and I felt good learning all the skills I did on my own.
Stardew Valley managed to offer a similarly rewarding experience to games like Tony Hawk, Tomb Raider 1 and Spyro the Dragon which rewarded players for their own discoveries instead of holding your hand and taking all the fun out of discovering things on your own as a result. While there are times where the game teaches you certain game mechanics, they still leave most of it up to you to figure out on your own.
No, that's not what "experimenting" means in the sense of gamedesign. What you've described their is an open crafting system, which always works without doing stuff. That's definitely a valid crafting system, but SDV valley rather has a recipe based crafting system, thus you've to get them first. And that's where the experimenting begins: First you're exploring the world, meeting people and you'll most certainly find locations, where you get new ressources and obviously recipes.
Now you could lean back and just pretend like you've nothing to do, because nobody gave you a main quest, but the game really doesn't care about, since that's your job anyway. And back then, game developers didn't babysit us for 2 hours straight, just to tell us, what every button press does exactely and they most certainly doesn't interrupt us every 2 minutes, just to give us an explanation in wiki length for what the new item does, which we've picked up right now
Older games just threw you in the cold water, yet we've still managed to master all those game and we didn't even had internet, where we could've looked up things. We just tested things and sometimes even wrote them down. I for example made my first guides for harvest moon back to nature, Grandia and Legend of Dragoon at the age of like 12-14 somewhere (obviously only for my brother and me only), where i've written down every single secret of said game, which i verified a few years later to be mostly true.
It's not like you really "need" the devs to tell you about everything in the game, but it rather sounds like, that you don't really want to put any effort into it whatsoever. At that point it might be better for you to just keep the wiki open at all times, so that you don't need to think about anything anymore. I do that too for the things, which i don't really want to take track off, so no shame on looking up things, but i don't really see, why i should blame the dev for not giving me every information right away.
Luckily the trend starts to revert again since the indie explosion, which showed us, that not everything needs to be teached. It's just annoying, that some developers try to sell this off as something new^^
Not in game, but this looks like the description you are referring to from the wiki:
"Plant these in the spring. Takes 10 days to mature, but keeps producing after that. Grows on a trellis."
Spring is right there...
the text in that box in the wiki is directly taken from the game. this information is in-game.
The game is *extremely* chill.