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http://steamcommunity.com/sharedfiles/filedetails/?id=777857414
So how'd you do it :D
Change the 0 to something different.
0 Standard
1 Riverland
2 Forest
3 Hill-top
4 Wilderness
Mind that I don't know if you will get all benefits for the used layout if you change it that way.
For example you most likely won't get any structures created at the beginning of the game.
It could also possibly break certain events (such as when an NPC shows up to deliver your pet), but I'm just speculating.
There should be no problems with events since key places are still the same.
Thank you! Clearing farms in proper spots is really a challenge though xD
Can anyone tell me if trees, rocks, grass, etc. will affect my transition? So, if I revert to the standard farm layout, will it have all the trees, rocks, logs, etc. as if I just started a new game?
Guess I have to wait until winter to do this.
EDIT: I figured it out. Under the game location "Farm" replace the exisisting <largeterrainfeatures></largeterrain features> with the following.
<largeTerrainFeatures>
<LargeTerrainFeature xsi:type="Bush">
<tilePosition><X>3</X><Y>49</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature>
<LargeTerrainFeature xsi:type="Bush">
<tilePosition><X>4</X><Y>51</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature>
<LargeTerrainFeature xsi:type="Bush">
<tilePosition><X>7</X><Y>21</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature>
<LargeTerrainFeature xsi:type="Bush">
<tilePosition><X>9</X><Y>46</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>10</X><Y>22</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>11</X><Y>22</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>12</X><Y>47</Y></tilePosition><size>2</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>13</X><Y>35</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>14</X><Y>21</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>16</X><Y>19</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>17</X><Y>47</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>19</X><Y>46</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>20</X><Y>7</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>24</X><Y>4</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>27</X><Y>4</Y></tilePosition><size>2</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>29</X><Y>5</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>31</X><Y>8</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>32</X><Y>8</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>35</X><Y>8</Y></tilePosition><size>2</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>37</X><Y>9</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>38</X><Y>8</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>45</X><Y>22</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>46</X><Y>7</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>46</X><Y>13</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>47</X><Y>6</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>47</X><Y>11</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>47</X><Y>26</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>48</X><Y>19</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>49</X><Y>6</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>50</X><Y>14</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>51</X><Y>23</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>53</X><Y>12</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>55</X><Y>51</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>57</X><Y>9</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>58</X><Y>53</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>59</X><Y>40</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>60</X><Y>54</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>63</X><Y>39</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>67</X><Y>9</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>68</X><Y>8</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>68</X><Y>39</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>73</X><Y>8</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>73</X><Y>9</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>73</X><Y>43</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>74</X><Y>10</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>75</X><Y>10</Y></tilePosition><size>1</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>75</X><Y>25</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>true</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>76</X><Y>23</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature><LargeTerrainFeature xsi:type="Bush"><tilePosition><X>77</X><Y>11</Y></tilePosition><size>0</size><tileSheetOffset>0</tileSheetOffset><health>0</health><flipped>false</flipped><townBush>false</townBush><drawShadow>true</drawShadow></LargeTerrainFeature></largeTerrainFeatures>
The above xml is for "transition to standart" or "transition to forest"