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You have this backwards.
Changing resolutions can typically work one of two ways in a game with 2D pixel-art. It can expand the drawing boundaries but keep the original pixel ratio (the most accurate option), or it can render the same amount of game space but "stretch" the image by increasing the pixel ratio (ie: at 3x zoom, a 1x1 pixel renders 3 x 3 pixels to represent the same point).
Stardew Valley doesn't use common texture filtering techniques (like bilinear filtering), and opts instead for the first option. This means that the higher the game's current resolution is set to, the more of the game world Stardew Valley draws. Since the physical dimensions of the monitor aren't changing if you change resolutions, this is effectively the same as "zooming out".
If you increase your screen's resolution any further and you are already zoomed to 75%, your next best option is to force the game to use supersampling, which renders the game at a higher resolution and then samples it down. This will dramatically increase the requirements of the game, and probably won't work unless you have a decent computer, and isn't as simple as changing an option in-game or tweaking the configuration file.
For Nvidia-based graphics cards, you can take a look at: https://www.reddit.com/r/StardewValley/comments/484fj1/how_to_zoom_out_with_a_nvidia_graphics_card/
For AMD cards, I had to set up a profile for GeDoSaTo. This is more complicated, but you can get started here: http://www.pcgamer.com/how-to-take-a-screenshot-of-your-entire-stardew-valley-farm/
This will give you a game image that looks like: http://i.imgur.com/N881X1l.jpg
(Notice in the top left corner, it says that the game is being rendered at 2720x1530 resolution, and then scaled down to 1920x1200 using bilinear filtering). You'll get better results if you use two resolutions which share the same width:height ratio, but this will give you that 'zoomed out' view, while also smoothing out the art so it doesn't look stretched or disproportioned.
This guy made a tutorial a couple days ago.
... That's a high res. monitor! Mine is only 1366x768... ;(
Join me, contact the dev to ask for the lower zoom limit. 75% is just a number that can be easily changed to allow up to say 50% low limit. You contact him through various ways http://stardewvalley.net/contact/
On an old tweet he showed the game with ultra far out zoom, maybe like 10%. So the game clearly can do that, 75% is not hard limit. Just a number somewhere. Can be easily changed.
I've tweeted him twice about this, then and now. No response yet. Need more ppl to ask him to lower the limit.