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Idk.
But yeah, it's not exactly like Animal Crossing. I was just using that example since you mentioned it. But at the same time, things happen at different hours and days so it's not that different. Only thing to know is that you cannot be up after a certain time of the night. It's the only daily limit.
It seems you love farming so yep. You just found your dream game. I believe you will love this.
http://www.nexusmods.com/stardewvalley/mods/169/?
(Note there is a glitch you could perform to gain infinite energy but it's inaccessible until your 31st day of playing and doesn't carry over between days anyway. There's also a glitch to stay up beyond 2AM, but after 2AM it's pretty annoying and if you're just starting out I wouldn't worry about it.)
Daily: You have to make sure your crops are watered, tend to fencing around your crops (or you risk them getting overtaken by weeds), and if you have animals, tend to them. If you're doing foraging, heading out and exploring the town and outlying areas to look for things to collect.
Weekly: If you're trying to work on social relationships with gifts, you can give each villager two gifts a week. Any past that doesn't help.
Monthly (each season is a single 28 month): Making sure you plant crops that will be able to complete before the end of the season (with one exception, crops wither on season change), weighing the value of cheaper crops versus more expensive ones for what they'll get over the course of the month.
Yearly: If you're dealing with fruit trees, you need to plant them well in advance of when they fruit. It takes 28 days for a fruit tree to fully grow, and any day where anything is within the 8 adjacent tiles is a day where it does not grow. So you generally want to plant fruit trees well over a season in advance (an autumn-fruiting tree should be planted in spring, for instance).
Beyond that, there is a 'soft' deadline of two years, where on the first day of the third year, there's an event. But the event CAN be triggered again later if you desire.
There's specific schedules for events during the course of the year, but those events repeat every year. There are no events or opportunities you can miss forever, worst case scenario is you have to wait until the next year. Similarly, some tasks require resources only obtainable in a specific season, but there's always the next year.
My personal habit is to not worry about social things until the second year; the first year is for getting economy going, and prepping infrastructure such that I don't have to spend a significant amount of time and energy watering plants every single day. Generally, by the time winter hits, I'm in a strong position to minimize manual watering.
I hope this helps
I've had it happen in a few games, although it's easier to avoid in the farm map the game launched with; the farther you are from plants and the grassy-lawn bits, the less of an issue this is.
In the beta version currently up, there's new maps with more grassy areas, and I've had more aggressive issues with my crops dying without a fence protecting them.
I'm currently on hill-top (the mining map).
Official release is scheduled for monday, and there's been quite a lot of very interesting bugs that I'm VERY glad to have not experienced myself.
Thanks, all, for your input. This Steam community is always so willing to help!
I haven't played Story of Seasons, but I got the impression it was Harvest Moon heritage, which is what inspired Stardew Valley.
So there's going to be a lot of crossover in style and thematics.
As far as bugs in the current beta, we've had a fair range. Hilarious things like the person you're marrying ALSO attending the wedding as a guest, frustrating things like gamepad controls causing unexpected crafting events, weird things like a character's sprite being half a block misaligned from their shadow, and distressing things like 'game crashes when you interact with animals that have more than zero hearts'.
All of those are fixed, mind you; ConcernedApe is super responsive, and has done an impressive amount of bug fixing in the last couple days.
If you want to watch the sausage getting made, you can read up on the current status here.[community.playstarbound.com]. Honestly, I'm reasonably confident that it should be pretty solid come monday, and I'm pretty sure if there's critical issues he can't nail down firmly enough to meet the deadline, he'll delay as necessary.
That said, there are plenty of things to save you time (sprinklers, auto-feeders, warp totems, tool upgrades, etc) so it's not like you'll be stuck doing chores all day, every day.