Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is something that's bugged me a little bit too, but not to the point where it brought down the entire experience for me. Even just a simple "Do you want to place a set of staircases here?" prompt similar to eating food would've fixed that if you ask me.
Nail, meet Hammer.
Heh, but I get that it's a very chillaxing game for lots of people and that many people with disabilities and limitations enjoy Stardew Valley as well. If a checkbox somewhere in the settings helps solve this, it's worth it. The problem is that I don't see a one-size-fits-all solution.
A delay between placement is the only conceivable thing, a prompt is nonsense. The problem is that it's kind of arbitrarily putting the delay on one specific item when there are, like you pointed out, many things that can go wrong in the game with frantic clicking.
To the best of my knowledge stairs are the only consumable/ placeable item that is not recoverable, every machine/ building/ placeable item can be retrieved except for the staircase, so it wouldn't really be "an arbitrary delay".
With the tractor you can easily kill off all the mobs in the cave and find the stairs that are there, and mining is easy on the tractor too.
You know, bringing that up, why don't they just make stairs recoverable too? I don't see how you can abuse it. You either use it and lose it or don't and can pick it back up.
I suppose the current way is more designed around increasing difficulty rather than being convenient or comfortable.
Or neither; I think they just didn't waste time programming something so unlikely to matter. That's how I see this whole issue; it's fine to identify it as an issue, I suppose, and fixing it wouldn't be bad, but in terms of priorities, it's just really, really, really low.
True, but I have accidentally destroyed crops, wasting days of progress. Or you can accidentally "recover" a machine while it's operating, ruining it's progress (like knocking a tapper off a tree). Or giving the wrong gift to the wrong person. And it's easy to waste energy mis-clicking, which can really suck early in the game, or miss an enemy because you clicked too fast and turned to face in the wrong direction. Again, clicking rapidly is a potential issue all over the game.