Stardew Valley

Stardew Valley

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Double staircase issue
You shouldn't be able to place a staircase within 20 at least tiles of another and within 10 seconds. Tired to clicking to place a staircase but can't because of my character's position in between tiles, moving and clicking again, then suddenly to staircases have been placed at once. I have enough stone saved up where this isn't game breaking right now, but it is a huge waste of time at all game stages.
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Showing 1-11 of 11 comments
Starshard0 Sep 2, 2022 @ 3:42pm 
Have you considered slowing down?
Falmingkitter Sep 2, 2022 @ 3:55pm 
Originally posted by Starshard0:
🤡Have you considered slowing down?🤡
Yeah, I'll slow down while I have 3 serpents chasing me while I'm low on health and have ran out of food, you're right. Why am I asking the developers to consider fixing an annoying issue, obviously game play feedback has never lead to any game being improved.
NBOX21 Sep 2, 2022 @ 4:09pm 
Originally posted by Falmingkitter:
Originally posted by Starshard0:
🤡Have you considered slowing down?🤡
Yeah, I'll slow down while I have 3 serpents chasing me while I'm low on health and have ran out of food, you're right. Why am I asking the developers to consider fixing an annoying issue, obviously game play feedback has never lead to any game being improved.
Also, time is limited on each day; the further down you go in the skull cavern, the more likely it is you'll find iridium on that floor. Taking the ladder out resets your progress to level 1, which you'll inevitably have to do at some point anyway due to the time limit on each day. Which is why I and many others don't want to slow down as it means time that could be spent eventually gathering iridium will be wasted just to make sure careful placement of staircases are made.

This is something that's bugged me a little bit too, but not to the point where it brought down the entire experience for me. Even just a simple "Do you want to place a set of staircases here?" prompt similar to eating food would've fixed that if you ask me. :corncob:
Falmingkitter Sep 2, 2022 @ 6:26pm 
Originally posted by NBOX21:
Originally posted by Falmingkitter:
Yeah, I'll slow down while I have 3 serpents chasing me while I'm low on health and have ran out of food, you're right. Why am I asking the developers to consider fixing an annoying issue, obviously game play feedback has never lead to any game being improved.
Also, time is limited on each day; the further down you go in the skull cavern, the more likely it is you'll find iridium on that floor. Taking the ladder out resets your progress to level 1, which you'll inevitably have to do at some point anyway due to the time limit on each day. Which is why I and many others don't want to slow down as it means time that could be spent eventually gathering iridium will be wasted just to make sure careful placement of staircases are made.

This is something that's bugged me a little bit too, but not to the point where it brought down the entire experience for me. Even just a simple "Do you want to place a set of staircases here?" prompt similar to eating food would've fixed that if you ask me. :corncob:
I think a prompt would get just as annoying, I think a silent filter would be best.
no1schmo Sep 2, 2022 @ 7:38pm 
I don't understand; you're saying a staircase that couldn't be placed on tile X when you clicked suddenly appeared on tile X several seconds later? Because that just seems like an already existing mechanical detail is just not working right. If you mean you were rapidly clicking all over the place in a rush and screwed up, well, that can happen with almost everything in the game. I don't see a problem with putting in such a filter, but it does seem like a self-inflicted problem.
Jouchebag Sep 2, 2022 @ 8:48pm 
Originally posted by no1schmo:
I don't understand... If you mean you were rapidly clicking all over the place in a rush and screwed up, well, that can happen with almost everything in the game... it does seem like a self-inflicted problem.

Nail, meet Hammer.

Heh, but I get that it's a very chillaxing game for lots of people and that many people with disabilities and limitations enjoy Stardew Valley as well. If a checkbox somewhere in the settings helps solve this, it's worth it. The problem is that I don't see a one-size-fits-all solution.

A delay between placement is the only conceivable thing, a prompt is nonsense. The problem is that it's kind of arbitrarily putting the delay on one specific item when there are, like you pointed out, many things that can go wrong in the game with frantic clicking.
Falmingkitter Sep 2, 2022 @ 10:57pm 
Originally posted by no1schmo:
I don't understand; you're saying a staircase that couldn't be placed on tile X when you clicked suddenly appeared on tile X several seconds later? Because that just seems like an already existing mechanical detail is just not working right. If you mean you were rapidly clicking all over the place in a rush and screwed up, well, that can happen with almost everything in the game. I don't see a problem with putting in such a filter, but it does seem like a self-inflicted problem.
it's not "several seconds" it's more like a millisecond, maybe something to do with click while moving between tiles. I do spam click sometimes but not every time.

Originally posted by Jouchebag:
-The problem is that it's kind of arbitrarily putting the delay on one specific item when there are, like you pointed out, many things that can go wrong in the game with frantic clicking.
To the best of my knowledge stairs are the only consumable/ placeable item that is not recoverable, every machine/ building/ placeable item can be retrieved except for the staircase, so it wouldn't really be "an arbitrary delay".
Queen Droxxanna Sep 3, 2022 @ 12:58am 
Solution: get the tractor mod and go into the Skull cavern with the tractor, you will be invincible . And you can drive the tractor down the stairs too, lol.
With the tractor you can easily kill off all the mobs in the cave and find the stairs that are there, and mining is easy on the tractor too.
Jouchebag Sep 3, 2022 @ 9:12am 
Originally posted by Falmingkitter:
To the best of my knowledge stairs are the only consumable/ placeable item that is not recoverable, every machine/ building/ placeable item can be retrieved except for the staircase, so it wouldn't really be "an arbitrary delay".

You know, bringing that up, why don't they just make stairs recoverable too? I don't see how you can abuse it. You either use it and lose it or don't and can pick it back up.

I suppose the current way is more designed around increasing difficulty rather than being convenient or comfortable.
no1schmo Sep 3, 2022 @ 2:27pm 
Originally posted by Jouchebag:
Originally posted by Falmingkitter:
To the best of my knowledge stairs are the only consumable/ placeable item that is not recoverable, every machine/ building/ placeable item can be retrieved except for the staircase, so it wouldn't really be "an arbitrary delay".

You know, bringing that up, why don't they just make stairs recoverable too? I don't see how you can abuse it. You either use it and lose it or don't and can pick it back up.

I suppose the current way is more designed around increasing difficulty rather than being convenient or comfortable.

Or neither; I think they just didn't waste time programming something so unlikely to matter. That's how I see this whole issue; it's fine to identify it as an issue, I suppose, and fixing it wouldn't be bad, but in terms of priorities, it's just really, really, really low.



Originally posted by Falmingkitter:
Originally posted by no1schmo:
I don't understand; you're saying a staircase that couldn't be placed on tile X when you clicked suddenly appeared on tile X several seconds later? Because that just seems like an already existing mechanical detail is just not working right. If you mean you were rapidly clicking all over the place in a rush and screwed up, well, that can happen with almost everything in the game. I don't see a problem with putting in such a filter, but it does seem like a self-inflicted problem.
it's not "several seconds" it's more like a millisecond, maybe something to do with click while moving between tiles. I do spam click sometimes but not every time.

Originally posted by Jouchebag:
-The problem is that it's kind of arbitrarily putting the delay on one specific item when there are, like you pointed out, many things that can go wrong in the game with frantic clicking.
To the best of my knowledge stairs are the only consumable/ placeable item that is not recoverable, every machine/ building/ placeable item can be retrieved except for the staircase, so it wouldn't really be "an arbitrary delay".

True, but I have accidentally destroyed crops, wasting days of progress. Or you can accidentally "recover" a machine while it's operating, ruining it's progress (like knocking a tapper off a tree). Or giving the wrong gift to the wrong person. And it's easy to waste energy mis-clicking, which can really suck early in the game, or miss an enemy because you clicked too fast and turned to face in the wrong direction. Again, clicking rapidly is a potential issue all over the game.
Falmingkitter Sep 3, 2022 @ 5:15pm 
Originally posted by Jouchebag:
Originally posted by Falmingkitter:
To the best of my knowledge stairs are the only consumable/ placeable item that is not recoverable, every machine/ building/ placeable item can be retrieved except for the staircase, so it wouldn't really be "an arbitrary delay".

You know, bringing that up, why don't they just make stairs recoverable too? I don't see how you can abuse it. You either use it and lose it or don't and can pick it back up.

I suppose the current way is more designed around increasing difficulty rather than being convenient or comfortable.
I can imagine the new meta being to go into the regular caves floor one, picking up the staircase and leaving the floor to repeat
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Date Posted: Sep 2, 2022 @ 3:05pm
Posts: 11