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- Completed the "Wanted Quest" at Pierre
- Bring something good for Luau Festival
- Date someone at Flower Dance
- And quest in your mailbox
Unless you are against that as well?
I mean you can only give any one NPC two gifts in a given week, three if their birthday is Wed or later in the week. They don't all have to be expensive gifts, or any of them for that matter, just not something they dislike. I give everyone I come across fruit. Everyone likes fruit, and there is a pretty easy way to access fruit fairly early in the game.
So 2500 points is the goal.
You get 20 points for talking to them, one time per day. This drops to 10 if they're in the middle of some kind of special animation, like Haley using her camera, or Shane at work.
Completing a delivery quest for a given person will give 150pts. Certain choices in a character's heart events give points.
And lastly, if unlocked, you can take them to the movie theater which gives 200 or 100 pts if they love or like it; and can buy them snacks on that trip for 50/25 if loved/liked.
Now, if you don't talk to a given npc on any given day, they lose 2 points if they're not at the heart cap (8 for romancables, 10 for the rest). So you have to talk to them regularly. (Girlfriends lose 8 a day you dont talk to them until they reach 10 hearts, spouses lose 20 a day no matter what)
So, with all that in mind, If you talk to an npc every single day without fail, it will take you 125~ days to max them to 10 hearts(100 days for 8 hearts on romancables); This gets shortened of course if you give them a birthday gift or do one or more daily quest for them. A year in game is 112 days (28 days a season, 4 seasons)
Also talking to people during events (egg festival, Stardew Valley Fair, etc.) I think will increase the friendship more than just normally talking to them
Friendship is either going to be: Scripted, or have some sort of game mechanic involved.
Having some sort of gameplay involved is superior in my opinion. If you have a better way to present that process as a useful function of gameplay, then by all means, let us know what you think would work.
That IS the way it works.
https://stardewvalleywiki.com/Friendship
Again, it's a game, there need to be game-play elements. Once you get a Villager to maximum hearts, the decay goes away. The decay is really very trivial, just giving a villager a liked gift on their birthday is more than enough to offset any decline.
If it really bothers you, there are probably mods that can turn the decay off.
Edit: Imagine popping into Leah's cottage every other morning to keep her company while she's carving instead of the gifts thing. That'd be so much more wholesome! <3 <3
TL:DR
Something else interesting to add to your schedule to raise friendship instead of gift-delivery-man would be cool.
I mean, that's nice. . .but how do you trigger that mechanically? Length of time spent? Does just walking in her door and walking out count? Cause that's basically the same thing.
It's a game. dialogue is the only way we really have to interact with NPCs in ANY game.
While I agree after your first 100 hours the social aspect of the game falls a bit flat. . .what options are there? I don't think there's a way to make the system NOT tedious and repetitive in the long run. . .because at the end of the day you still have to follow triggers in game regardless of what form those actions take.
For other characters, perhaps you could join Abby, Sebastion, and Sam for game-night, the towns women for yoga, reading with Penny, etc-etc. Trading time skips for friendship points and additional dialogue dumps you can read if you like.
If anything, the thing that might make friendship feel unimportant to some people is the fact that there's no other system to work alongside it (or even against it).
Say, for instance, the possibility of not only making friends, but rivals or enemies, if you were to befriend or betray some characters. Aside from friendship loss when choosing bad options in certain heart events, there's really not that many consequences in friendships, only rewards. Even when you divorce or cheat, there's not that much aside from your ex not wanting to talk to you.
You could even have options for an "evil" playthrough where you're the village's punk or doom, should you choose to be. That alone would make friendships feel more meaningful.
Or maybe I just like more drama than it's needed...