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翻訳の問題を報告
There's another flower were the honey sells for $5000, as well.
If you have the tractor mod. a quick way to make starter cash is to dig for clay on the beach. you can dig a large area, zip across the whole beach on the tractor, then un-dig with the pickaxe, then dig again repeatedly. you can collect a good stack of clay in a matter of minutes that way, and sell it all to Robin. That should give you enough to get some seeds to start your farm.
If we're talking about broken overpowered mods, let me make a mod for OP that makes Parsnips sell for 100mil
Late: ancient/starfruit
Don’t forget to plant fruit trees in the greenhouse as well.
the seeds can be purchased from the Garden Village Shops mod, its not broken, works fine.
Hops / Pale Ale is 420g per day
Ancient Fruit Wine is 330g per day
Starfruit Wine is 242g per day
Everything else is under 200g per day
Wine takes 10000 minutes base, which means you'll only be losing time every 6-7 days or so.
Hops also needs to be harvested vastly more often, you'll spend a lot of time taking Pale Ale out of keg and refilling them, and spending time on something is essentially the biggest opportunity cost in Stardew.
Overall, Pale Ale is good, but just comparing the theoretical income based on perfect, unachievable productivity hardly tells us the whole story.
Let's look at what the question is actually asking: what's the best to plant IN THE GREENHOUSE.
The greenhouse has 120 plots. Using deluxe retaining soil you can use it all without needing sprinklers.
For hops, you have to deal with the trellises. Of the 10 rows, three have to be left vacant save for two plots. That's 10 plots unused on each of the three rows for 30 unused plots. Alternatively, you could void four of the 12 columns, but that removes 40 plots. Now it's ridiculously AM so I may be miscounting, but by my reckoning you're not fitting more than 90 hops in the greenhouse.
120 ancient fruit wine is 198,000 per week
90*7 = 630 pale ale is 94,500 per week
And let's not forget, you need about twice as many kegs to deal with the hops than the ancient fruit. That means if we look at the island farm, we get the same result. The only way hops makes a comeback is when planted outdoors where you can plant more densely, but then you're comparing a single season of hops against three of ancient fruit.
And if you overplant and surpass your refining ability, ancient fruit sells for vastly more before processing, too.
And in the meantime, the wine is also freeing up the player to go caving, or tend other crops, or otherwise play the game more.
You're right about that, it's not. It's about math.
But that's the funny thing with math, you have to figure out which numbers are meaningful and which are not. Theoretical gold per day calculations look like an obvious way to track wealth, but it doesn't match the reality of counting what actually happens to every harvest from every plant. In the end, that's what will actually go into your wallet.
Wiki states this: (Pale Ale) It has the second highest profit per day of any crop used in the Keg (after Starfruit, 12 × base Hops value)
Let's run the math assuming deluxe speed grow with a sprinkler.
Ancient fruit planted Spring 1 has first harvest on Spring 22, or Spring 19 with Agriculturalist. You get 9 (or 10) harvests per year.
Hops planted on Summer 1 has first harvest on Summer 9, or Summer 8 with Agriculturalist. You get 20 (or 21) harvests per year.
...wow. Okay. Wasn't expecting it to be that bad.
A full season's harvest of hops yields 3000 gold per plot of land. That's less than half of ancient fruit wine. I was ready to go deep into the mechanics of harvesting but we can just stop there. The deeper we go into land use analysis the worse it gets for hops.
"If you don't use 1/3rd of the Greenhouse, Ancient Fruit Wine is better than Hops."
Wow, this is beyond pathetic
This argument is
"2 Seasons of a Crop is better than 1 Season of another crop."
That's technically correct but let me explain...
Let's take a single plot growing Starfruit and a single plot growing Hops
1 Keg making Pale Ale will make 150g per day, and every other day you will have 1 Hops in stock
After 26 days, you will have 13 Pale Ales and 13 Hops in Stock.
Sell for 3900g
While 1 Keg making Starfruit Wine will make 321g per day, and after 7 days your Keg will do nothing for 6 days, then will start making 321g per day, then nothing for 6 days.
After 26 days, you will have 2 Starfruit Wines
Sell for 4500g
But the point has already been made...
Keg with Starfruit Wine made 321g per day
Keg with Pale Ale made 150g per day
What's the solution?
Make 2 Kegs...
Same Scenario, now all 26 Hops can be processed and make 7800g
Now this may seem like I just used the same argument that I just decried the previous poster for, but not exactly...
We have limited about space in our Greenhouse, we can't change that. If we choose to grow Starfruit we can only grow 1 every 13 days. So, it's irrelevant if the Kegs are working (or their working on none Greenhouse stuff)
Actually... this raises another interesting point...
Let's bring up the issue of SpeedGro, not Agriculturist because Artisan is OP
Hops and Ancient Fruit are infinite plants, Speedgro doesn't affect them after first harvest gets going, but Starfruit is fully affected...
Starfruit with Speed 10% is 11 days or 286g per day
Starfruit with Speed 25% is 9 days or 350g per day (hey we beat Ancient Fruit)
Starfruit with Speed 33% is 8 days or 394g per day
You know what, screw it, let's throw in Agriculturist!
Starfruit with Agri 10% is 204g/day (aww yea winning already!)
Starfruit with Agri 10% + Speed 10% is 10 days or 225g/day
Starfruit with Agri + Speed 43% is 7 days or 321g/day ... this was a terrible idea
Wait a minute..................
Gross
Wait... I've bothered to read your whole post
A Season of Hops with no buffs produces 17 Hops, with 10% it does 19 Hops
With no buffs 17 Hops * 300g = 5100g
With agri 19 * 300g = 5700g
With Art 17 * 420g = 7140g
So I have NO IDEA where your numbers are coming from
For comparison for everyone... A Season of Ancient Fruit is ~0~ Fruit,
You get the first fruit at the start of the NEXT season
With 10% you do manage to get 1 Fruit... Sooo....
1 * 1650g = 1650g with no buffs... 2310g with Art
Now following your disingenuous example ~2~ Seasons of Ancient Fruit, you get 4 Fruits, 10% makes a 5th
Base 4 * 1650g = 6600g
Agri 5 * 1650g = 8250g
Art 4 * 2310g = 9240g
Why not throw both of these in the Greenhouse and compare 2 seasons on each one
BTW
2 Seasons of Hops with No Buffs is 13,500g,
~18,900g with Artisan~
OOF
You're absolutely correct, but you said it in such a complicated way.
Don't get me wrong, this is 100% praise but you really could have just said...
"Yea its more gold per day, but its also way more work per day." or something along those lines.
We're going to plant one hops and one ancient fruit in the greenhouse, grow them to full growth, and then go through A FULL YEAR of harvests. We'll ignore all profession modifiers.
The ancient fruit will generate 16 harvests.
The hops will generate 112 harvests.
16 * 1650 = 26,400 gold per year per plant.
300 * 112 = 33,600 gold per year per plant. (I blame 5 AM for my 150 gold typo earlier)
From this point it looks like the hops is a clear winner. This is also the best case scenario. Everything we do to the math makes things worse for the hops.
The biggest one is the trellis. The most efficient layout for the greenhouse uses 6 full rows (72) plus two rows with only two plants (4) plus one row with four (4) and the last row with 11 (11) plants. That's 91; I managed to squeeze an extra one in by manipulating the rows on the end.
The most efficient layout for ancient fruit is 120.
26,400 * 120 = 3,168,000 per year per greenhouse.
33,600 * 91 = 3,057,600 per year per greenhouse.
If you hybridize your greenhouse makes about half a million more per year than pure ancient fruit. 3,841,200 gold to be exact.
Is it worth it? If you do nothing else, yes. Otherwise you're investing 700% the time (very low estimate) to earn 121.25% the profit.
The math gets worse if we go beyond the greenhouse, or if we start counting land use devoted to kegs.
You're spending too much of the day harvesting to actually hit theoretical efficiency. We'll reduce keg runs on ale to 2 harvests every 3 days, and I'm not convinced you can actually pull that off. 1 every 2 days is more likely. Four or five keg runs a week.
The second year round area is roughly 28x21=588 tiles. There are no tricks to play here; you're getting a 2:1 ratio hops to ancient fruit. That's 392 hops, 196 ancient fruit. You could squeeze in another dozen hops if you're okay doubling your harvest time.
Add the greenhouse. 483 hops, 225 ancient fruit.
Over the course of a week you will harvest 3381 hops and 225 ancient fruit.
The ancient fruit is 1:1, 225 kegs.
The hops, however, are 4:1. 846 kegs, rounding up.
1071 kegs.
...
Theoretically possible, but not practical. Not even close.
Also, you can get 93 Hops by doing Vertical Rows
Oof, you started out by insulting me, but then agreed that the most profitable crop is hops.
Also, you can get 93 Hops by doing Vertical Rows
Go to sleep, your math is getting all wrong again.
If you have 91~93 Hops + 29~27 Ancient Fruit
You need 2 * Hops + Ancient Fruit
182~186 + 29~27
211~213 Kegs
Edit: Thank you for demonstrating. READ. I added the island to see how extendable your idea is. It's theoretically possible but it's not playable.
You planted Ancient Fruit in the Spring 1 and Hops in Summer 1
You literally gave 1 crop 28 extra days of growth and used that to claim it was the better crop
You're going to need to explain in detail how your logic is logical
Once again! This isn't a debate
Title
"most profitable crops of all season?"
Hops
Period
End of Statement
Highest amount of work? Absolutely!
Practical? Definitely not
Most Profitable? Question Answered, Yes.