Stardew Valley

Stardew Valley

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the disparity in profit between animals and crops/artisan is huge
How can you ♥♥♥♥ that up so bad in making harvest moon type game. This games lucky it has literally zero competition in its genre on steam.

Animals are complete waste of time which is dumb considering their effort and cost compared to crops.
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Showing 1-12 of 12 comments
SapienChavez Oct 17, 2016 @ 12:39pm 
if youre only goal is money, then possibly.

but that is more for endgame. in early to mid-game, animals are very valuable.

My first winter was very profitable thanks to all the mayonnaise i was able to make. By the time year two started I was very well-off, thanks only to animals.

your wording seems pretty hostile... makes me wonder why you even want to play such a happy-go-lucky type game.

good luck, I hope you find your joy in this game like many of us have.
adfsfsd Oct 17, 2016 @ 12:51pm 
well ♥♥♥♥

at least i get joy in caring for my animals, the best reward!!
I Kinda Fail Oct 17, 2016 @ 1:12pm 
Cows and chickens continue producing goods in Winter. Crops do not.
Cows and chickens produce gifts everyday. Crops are every 4 days minimum.

The only real complaint is the grass situation, to me. You cannot feasibly go strictly animals, like you can go strictly crops. Simply because your animals would eat too much grass.
Blizz Fizz Oct 17, 2016 @ 6:13pm 
Cooking.
Community Center.
Gifting.
Winter income.
Certain quests.

Other than that, complete waste of time. :steamfacepalm:
Honorable_D Oct 17, 2016 @ 7:14pm 
1 coop and 1 barn is as far as I'm willing to go. With the lack of any way to automate petting and the pain in the ass it is to move around all the animals in the coop to gather the eggs and stuff, it's just not worth the hassle.

It is not feasible to mass produce animal goods—going with crops is way easier.
tikiman572 Oct 17, 2016 @ 8:10pm 
Like Sapien said, early to mid-game, where funds are a definite issue and, if you're going the Community Center route, bundles are needed to be made, animals can, and will, be a lifesaver since they can constantly produce goods regardless of the season. They do lose their effectiveness later on, sure, but until then, having animals will help. Plus, if you do decide to sell them later? Taking good care of them will get you back your money and then some from initially buying them!

Personally, though, I would like to see a bit more love to animals. Even with a field for them to graze with wild grass, they can go through that in a right heartbeat like you wouldn't believe. Plus, I'd personally like to try and craft with the Cloth made from weaving Wool. Being able to craft Armor or, hell, even new Clothes with that would be nice.
robruckus65 Oct 17, 2016 @ 8:59pm 
if you turn the animal products into artisan goods like mayo and cheese once they start producing tehy are actually up there with starfruit wine profit wise 1 animal to 1 plant over the same amount of time...

Ive played all fo teh harvest moon games and rune factory games and animals were enver superior to produce they are always just a steady trickle income... in stardew valley if you wanted to have a full out ranch where you only grow grass for the pastures and raised nothign but animals it is completely viable not easy since you ahve to take care of tehm all and you need to save up alot of food for winter...
Nakos Oct 17, 2016 @ 9:46pm 
Mm.. animals do seem a bit out of balance with the rewards of farming.
RabidSeabee Oct 17, 2016 @ 11:08pm 
Originally posted by ♥♥♥♥♥♥:
How can you ♥♥♥♥ that up so bad in making harvest moon type game. This games lucky it has literally zero competition in its genre on steam.

Animals are complete waste of time which is dumb considering their effort and cost compared to crops.
Animals are only a waste of time if your sole focus is money. I have animals because they are cute.
Mrrshan68 Oct 18, 2016 @ 12:32am 
Animals are just for fluff really. Raise them to feel all farmery.
Well that and to full out the bundles if not going joja. otherwise yeah they are wtf terrible when it comes to pretty much everything.

Mostly there are 2 issues that make animals useless: their ludicrously high startup costs and the huge opportunity cost.
If you used all that gold/wood building kegs instead you would see much better income (even over winter) and your day will now have 6 extra hours for mining/fishing (both of which are much more profitable than anything but pigs).

In fact pigs are probably the one animal that is actually ok from an income standpoint but yeah deluxe barn required and 16k per hog.

One thing i will never understand though is why SO many people complain about feeding as a problem. That is actually the one thing that ISNT a problem with animals. Marnie sells hay for 50g. Each animal eats 1 Hay per day. Even the worst animals (chickens/cows) make around 200g per day. Max level barns/coops autofeed for you.
Last edited by Mrrshan68; Oct 18, 2016 @ 12:41am
YetiChow Oct 18, 2016 @ 5:03am 
Originally posted by Honorable_D:
1 coop and 1 barn is as far as I'm willing to go. With the lack of any way to automate petting and the pain in the ass it is to move around all the animals in the coop to gather the eggs and stuff, it's just not worth the hassle.

It is not feasible to mass produce animal goods—going with crops is way easier.

It's feasible, it just takes... you know... effort.

If you're playing Stardew Valley because you like the idea of a farming game but don't want to actually move to a farm and work on it all day, fair enough. There's nothing wrong with minimising the grind and maximising your reward, if watching your money counter tick up is your kind of reward.

Some players, on the other hand, don't get much appeal from watching their money counter tick up; but prefer a more active experience and a sense of connection and consequence, even comittment. Animals are implemented the way that they are to appeal to those players, giving them something long-term to play for once the've completed every collection and maxed out their friendships with everyone, and have slowly but surely reached the same dizzying cash reserves (or at least enough in the bank that they never have to worry about money for anything) through playing their own way.

Animals aren't meant to be a low-effort, easy-to-automate, high-reward system -- that's crops. The effort of getting crops to produce optimally is learning the best layouts, timing, and so on with which you can set up your farm. Animals, by contrast, are a high-effort, non-automated, but still potentially very high-reward alternative.

In fact, everything in Stardew Valley can make a huge profit if you focus on it; all options are equally "viable". If you're aiming for a specific milestone in a set time, then certain paths become more viable for that specific challenge; but in the general sense, no matter what you do in SV you will make money and gradually achieve progress. The game is geared for that.
Tumalu Oct 18, 2016 @ 5:30am 
I think the biggest issue is just that you can ENTIRELY automate crops (literally entirely now in 1.1), but you can't automate animals (which you can do in plenty of harvest moon games). Heck, if I just leave the barn door open instead of closing the coop and barn every day then their happiness steadily drains away, even. (At least I assume that's why it drains when I don't pet them.) But I don't really care enough to manage the doors daily when the money I'd get is trivial for more effort than my crops take.

It's not like animals are horrific, but the investment required to get started makes it hard to do much until later (especially since you spend 50g a day per animal in the winter... that's rough when you're at the point you care about animal profits. Marnie charges a killing), and when you hit "later", if you've been leveling up your farming skill and making sprinklers, crops are more money for less effort. Milking all the cows every day or every couple days for goats is a PITA. Sheep are sorta better and Truffles actually kinda work, but the investment required for pigs is huge; by the time you have more than 1 you could be drowning in effortless crop money. The coop at least all the stuff stockpiles up and you can do a massive collection run on rare occasions, so that's actually fairly nice, but their affection drains away. :/ (If I closed the door at night it probably wouldn't though, so it's somewhat just laziness.)
Last edited by Tumalu; Oct 18, 2016 @ 5:35am
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Date Posted: Oct 17, 2016 @ 12:34pm
Posts: 12