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Here is the video if you want for source: https://www.youtube.com/watch?v=dbQbPq-Ozqo
The mining farm initially appealed to me the most as it seemed like it might be the most useful, but when I realized how it actually works this is exactly the impression I got: that its just a smaller, lamer version of the quarry which is already a smaller, lamer version of the mines. I think there are a lot of ways it could have been done differently, like having a little mountain you couldn't actually build on top of but it would have an actual mine inside it, maybe equivalent to the first 20-30 levels of the normal mines or maybe even one that scales to your mining level or your progress through the normal mines.
It is so simple to make tons or ore, gems, and geodes from regulaor mining that the time spent walking to it is a huge waste. If you need materials just go mining. Its easy to get stacks of materials with a small investment.
I dont like any of the new maps since they have such huge limits of your farm layout and profit. The mining map could use a minecart hub to really make it compete with the base map by saving time. The forest farm needs the tree growth buff of the forest to make trees grow faster. The fishing map could also do with better fish available at the farm along with a better layout for trapping and possible harvesting spots for things like clams and shells. Monsters can appear on all maps with a toggle so the combat one is also kind of a drag as well.