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Also, yes, most, if not all, crops can be planted on the Island farm, including Ancient Fruit.
Very short math:
1000 Starfruit vs 1000 Ancient Fruits in a year
Starfruit:
Investment: 4 880 000
Profit: 32 920 000 (12 harvests)
Profit per day: 293 928
Ancient Fruit:
Investment: 80 000 (and time to get the seeds)
Profit: 29 500 000 (13 harvests)
Profit per day: 263 392
=> https://thorinair.github.io/Stardew-Profits
P.S. Yes, the most profitable crop is Hops, but the grow on trellies so the possible numbers are to low.
On the other hand, not only do Ancient Fruit crops provide more fruit, that being up to 8 from a single seed on your home farm or unlimited on the island farm, but the seeds themselves are also free and even more seeds can be produced by placing the fruit into a seed maker for future use.
So even though Ancient Fruit are worth less than starfruit, I found Ancient Fruit to be far more profitable in the end anyway. The costs that come with starfruit kind of outweighs the potential gains by comparison.
I still seek answer to my second question about truffle farming, but I think I already know the answer to it. I can already make 30-40k profit weekly with 3 pigs, which is quite profitable.
Depends really. I usually like to have at least 1 of each animal on my farm, but, 90% of them are just there because "I want to have everything", since animals from coops don't really make money.
Having 12 pigs alone nets you around 20-50k a day (Depending on the season I think, as, from what I've seen, they seem to find more truffles in Summer/Fall). So, having 2 barns full will double that.
I also don't turn it in to truffle oil, I just sell them as is (Since they sell for a good amount already). By end-game, you'd usually have between 500-1000 kegs, 300+ jars and whatever else you have randomly about. Adding more work with the oils seems like a pain.
With the addition to you using the island farm for your ancient fruit/starfruit (Whichever one you decide on) I go Ancient for the easy once a week rotation, you can also turn your quarry into a place for kegs. I was able to fit close to 400 kegs in there, and it allows you to fast travel to it thanks to the minecarts.
1. make LOTS of kegs:
Turning Starfruit/ancient fruit into wine is very profitable (As you already know). I currently am doing 100% of EVERYTHING (Including getting all the shirts, hats etc) and am on year 2 Fall sitting close to 10mil earned in total, and I earned MOST of this thanks to the 350-400 kegs I have. Just these kegs alone with Starfruit made me 1.3mil a week. Just about to start on ancient wine now that I've finished my own island farm lol.
2. Don't underestimate preserve jars:
I have 2 full large sheds of preserve jars (totalling 274 jars altogether) that makes me 55k every 3 days. So, over 100k a week. I also make sure to plant Strawberries in Spring, Blueberries in Summer and Cranberries in Fall for the preserve jars. With around 200-300 planted, this will keep your jars going all year round, meaning a constant 100k+ a week just from this.
3. Have 1 extra Keg/Jar:
Let's say you turn the Quarry into a Keg Kingdom. When you fill it with your fruits, if you have a spare keg next to your bed/somewhere on your farm that you can easily see, this will let you know when the things in the Quarry are done, like a memento. In early game, this isn't so much an issue as you don't have a lot to keep track of. But, in late game, remembering the days when things are completed becomes a lot more complicated as there's just so much. This removes that and gives you a kind of "clock" for when everything's finished.
You can do the same with sheds. Fill it with what ever machine you want, then add a spare one on the outside to let you keep track of when the contents of that shed is completed. This can also include your furnaces, crystalarium's and any other machines.
4. Have fairy-roses and beehives on Ginger Island:
If you don't mind adding extra work for yourself every 4 days, then you can turn the area across the river of Ginger Island farm into a beehive empire. Fairy-Rose Honey with the artisan perk sells for 952g each every 4 days. With 4 Fairy-Roses planted in the middle, you can have about 56 beehives surrounding it whilst being able to reach them all.
Here's a layout of the beehives to help you along your way!
https://www.reddit.com/r/StardewValley/comments/l3a47y/beehive_setup_in_ginger_island_maybe_i_missing/
Just throw a basic sprinkler in the middle of the flowers and jobs a good-un, you never have to touch the flowers again!
(This is something I haven't tried yet for myself, but I am 100% going to be on this farm as I want to see just how broken it is. All I know is that it is rather profitable xD).
5. Deluxe Retaining Soil + Garden Pots in Sheds:
The Deluxe Retaining Soil is a recipe you can get from the Ginger Island Trader, and the Garden Pot is something you get off of Evelyn after befriending her a bit (I think). If you combine these 2 things together, you have yourself 137 crop-spots in the space of a 7x3 (So, 21 spots), so, an extra 116 spots to grow things per Shed! With the Retaining Soil, it will be watered 100% of the time after you water it for the first time, and you can grow crops from ANY season in there, including the rare seeds (Sadly not Ancient Fruit though, but you can grow everything else). I would most likely pick Pineapples, as they are the most profitable crop that continuously grows, so you only ever have to plant it once.
That's all I can think of for end-game MASSIVE profit making (With a lot of work. But, that's to be expected in a game like this xD). Most of these I've never tried before, because I always ended up walking away after just 100%ing the game (By the games standards I mean). However, all of these will eventually be implemented into the new save I've been playing, as I want to be as rich as humanly possible lmao.
Hope any of these help!
I never thought of making profit off of bees, this sounds quite interesting. I'll definitely try it on my next save file.
I never really understood the point of garden pots, they felt like useless to me. It's good to know I could use deluxe retaining soil in them. I also had a pile of pineapple seeds laying in a few chests. I might fill up half of a shed I was trying to figure out how I could put to a good use.
Once again, I want to thank you for your hard work you put in writing this detailed feedback and high IQ tips. I'm happy to stumble upon such a helpful community.
https://www.youtube.com/watch?v=hQx8yT5ahpA
https://www.youtube.com/watch?v=6lHX7HL6w4U
I think the community is kinda split down the middle. On one hand, you have players like me who min/max as much as they feel is needed. But, the other half are those who just play as chill as possible and don't care about the length of time it takes, since it's meant to be a relaxing game.
That's the BEST thing about Stardew, EVERY play-style is a good one! All that matters is if you're playing it how YOU want too and you're having fun along the way.
I mean, I don't know many people who would be as insane as me with the fact I'm currently aiming to get 100% of EVERYTHING the game has to offer (So, shirts, hats, trousers, furniture, all candidates married/divorced including Krobus at the end for a room-mate, all animals at max hearts, 2 kids at max hearts, all achievements (Including the dreaded Fector's Challenge again xD), all buildings (Including ones I've never built before like the Mill lol)). Some of these things, such as the hats, could potentially take me 100's of hours thanks to RNG, yet I'm enjoying every minute of it.
But, I did spend the first 300+ hours of my playtime playing as slow as possible, to the point it took me till year 3 to learn what the community centre was, and then till year 5 to complete it xD.