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i mean if its normal fertilizer not the super fancy stuff that needs coral and whatnot the store sells it for 100g a pop. wheat is 10g so to save 90g per plot or 22,500 you are willing to pickaxe 250 blueberries, plant 250 wheat, pickaxe 250 wheat?
surely if your operation is 250 crops + god knows how many kegs/jars its just not worth it?
That sounds about right, actually- keeping that 20k is worth the effort of swinging your pick up and down the field, especially if you're planning on investing that money into more seeds. They can always replenish their energy at the Sauna.
If you have 250 blueberry plants, then my guess is that you'll want to move into cranberries for fall; so in that case it's probably not even worth bothering with fertiliser. Quality-improving fertilisers only affect one fruit per harvest, and speed-grow is only relevant at the start of the season anyway.
The time this trick becomes useful is if you're planting a large field of high-value, single-harvest crops (cauliflower, melon, starfruit, pumpkin, etc.), and time it so that you harvest them a couple of days before the season change. Even then, there are only three multi-season crops, and two of them are repeat-harvest; so the utility of this trick is extremely limited.
The only case I'd bother with it would be growing melons/starfruit in Summer, and then putting wheat down on the 27th to carry the fertiliser over into Fall for the pumpkin patch.
Anyway, Yetichow's advice is very solid.
Also, only tangentially related but, if you're using at least normal fertilizer, the fact that the whole pumpkin harvest can be quality boosted actually makes them MORE profitable than cranberries now that the berry price has been nerfed.
The gold per day is nearly identical for normal fertilizer though, admittedly; pumpkins only edge them out by a very small amount. (They do cost MUUUCH less in seeds at season start, though) However, once kegs come into the picture, pumpkins work better because they harvest in single amounts instead of cranberries being 2 per harvest, despite the fact that pickling is less value than wine; it also pickles decently faster than wine so you're more likely to able to pickle a significant chunk of your non-quality pumpkins, pushing them well past cranberries. (Plus you've got all of winter with no crops to keep pickling pumpkins...) If you've got the artisan perk (pretty likely) a half-decent amount of kegs will make pumpkins very well superior.
It's the exact same case with blueberries and red cabbages, too- except for the fact you can only buy red cabbages in year 2, and the other fact that if you've got the oasis unlocked and the money for the massive initial cost, starfruits beat out both of them.
(Spring is pretty simple at least, strawberries are literally like 3x the profit of any other spring crop... but you have to stock up on their seeds ahead of time because festival. They're also the best reharvestable greenhouse crop before ancient fruit- probably #3 best crop, starfruit being #2 but not a reharvestable thing.)
To clarify, I don't have 250 plots because I'm far along -- I'm just a min maxer trying to get my farm going as quickly as possible. I still don't have many sprinklers, and my only upgrades are a copper axe, a steel watering can, and the medium backpack. I don't have any jars yet, but I'll be trying to get a collection of them by the end of summer.
Saving 20k would be great for me. I spent everything to get my farm planted in summer, and I still need to work up some cash to get fruit trees and animal stuff so that I can finish the community center year 1, not to mention equipment upgrades and stuff for food.
To be clear, though, at this point, I don't have the funds to just buy fertilizer, so I've been crafting it.
It's still growing back from last time I did that ;)
Ah, if I can't pickaxe the plants, then the utility of this trick is much more limited. Thanks for letting me know!
Only 80 of my crops are blueberries -- I also have 45 melons and 10-20 of each of the other summer crops (I wanted a diversity of things for gifting, crafting, and the polyculture achievement). So, I might still do as you suggest and carry over the fertilizer from melons to pumpkins.
Yep, doing things that take an obscene amount of time is pretty much my playthrough so far ;)
I'll need to sell at least part of my Summer harvest to pay for Fall seeds and such, but I was planning on preserving the rest. I don't suspect I'll be able to get enough kegs to process my stuff in a reasonable amount of time, even given winter, so I'll plan on just preserving everything since it's faster. That's a good point about not being able to preserve all of my berries -- I didn't do the math on how limited my preservers will be. Looks like I'll need to emphasize pumpkins more than berries in the Fall!
Good to know! I managed to save for 40 strawberry seeds at the fair, so that should give me a good start on the greenhouse.
"If you pickaxe the plants, it will remove the fertiliser along with them."
However I just tested this under 1.2.33 and it's incorrect. Using the pickaxe will remove the planted crop, but leave any fertilizer in the underlying soil intact.