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翻訳の問題を報告
It has a 10 dollar dlc now to added more dialog to the npcs and make 2 more date-able. A playthrough for me is so long I've only done one.
The system for getting perfect crop seeds grinding is really long. So I quit before I ran out of stuff to do because all the kinds of crops from western, asian, hawaii theme.
I have the original story of seasons and it feels like an instant turn off to me. Maybe because I played trio of towns first. Trio took user complaints about the first game in mind when it was made.
I see... I think I'll get bored before I even managed to get halfway to perfect lol. Never managed to go into making "perfect" stuff unless I'm really, really invested (and the ones that do that are JRPGs... and not much at them)
It works like there are 3 towns (Western america, asia, hawaii) and each towns shops have different hours and sell different things/services. And each town has a relationship level with the player, Starting with E or F. Maybe you need high rank western town to get the best pickaxe. Maybe you need a rank up hawaii for cheese maker, ect
By doing the required quests you can rank up with a town. That town will now have new services, products, events (There TONs of npc events). Later on at higher ranks you might need something from a different town.
Like maybe A western town wants gold star banana tree. Hawaii only sells banana seeds at town rank C. So you need to raise relations with Hawaii so you can raise it with Western town.
And each year events can be hosted at one of the three towns, different each year. So events still feel same-ish but not as badly.
The fox goddess is probably the hardest thing in the game to accomplish because they refuse to marry a mortal so You gotta be like best friends with the other 2 goddesses, have like a max rank with her town, good rank with the others, good rank with wild foxes, ect.
And... she is completely not worth it. Its the worst npc I've been married to in any game with dating I've played in my life. She will not move in with you or anything, she refuses to leave her town shrine. No human can see her so they think you are crazy and talking to yourself. ect, ect
Marrying her and finding out how bad it was is probably what ended my playthrough. Because theres no divorcing in trio. You got buy the ten dollar dlc before she can even have a kid. And I didn't play long enough to see what happens, but I think she builds it or casts a spell or something dumb.
Um, to be honest, Story of Seasons and it's successor Story of Seasons: Trio of Towns isn't a "harvest moon-like" game... it actually IS Harvest Moon.
After Harvest Moon: A New Beginning, the series was forced to change it's name to "Story of Seasons".
This was due to the franchise's owners (Marvelous AQL) now owning XSeed Games, meaning they no longer needed to hire Natsume to translate the series to English.
However, Natsume still owns the rights to that name, so for legal reasons, Marvelous had to change the franchise's name.
While Natsume now makes it's own farming sim games, bearing the name Harvest Moon (meaning that as of Harvest Moon: Lost Valley, it's a brand new series)
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Rune Factory and it's sequels are also made by Marvelous AQL, though they did make a point of saying it's not the exact same series as Harvest Moon, er, Story of Seasons.
Stardew feels more like a traditional harvestmoon than story of seasons:trio
Like you instant plant/hoe/ect large patches of land no 1x1
Theres no caves, you just go to the "mine" spot aka a crack in a wall. Hit it like 3-5 times a day and then your cut off till tomorrow.
ect
Story of seasons:trio has AWFUL mining.
Oooh, all those stuffs really will work out with me, I think! I really enjoy having some sort of goal to go forward at the very least, although I end up not continuing once I finished the main story... (Fantasy Life, everytime I want to play it some more, I always get distracted by other games whenever that happens!)
Nonetheless, Stardew goes into the nitty gritty like this right? If it is, then that's really awesome (and tip this game into must buy)
https://www.youtube.com/watch?v=z_XbRTyEjng
While mod sounds great, I just don't feel good playing on my PC for too long now :(
2nd They haven't made a farming game better the Back To Nature for ps1 hands down.
I'll just point out some of the useful information
-. HMBTN is just a simple farming sim. You socialize, treat your farm and that's it. SDV have more to it, SDV have more new things & mechanics compare to HMBTN (e.g crafting)
-. SDV maps are way bigger then HMBTN
-. SDV have more "unlockable" stuffs. So you tend to get more curious over the time
-. You can add MOD in SDV
SDV > HMBTN
I got into Animal Crossing much later (New Leaf). When I first started playing, I LOVED how frickin' adorable it was. I loved getting to know the townspeople. I loved the upbeat music, and collecting various things for the museum. What I didn't love? THAT DAMN REALTIME MECHANIC. As an adult with a full-time job and a lot of hobbies, I don't have time every day to check on my town, and I don't appreciate Isabelle repriminding me for my absence. I don't enjoy the borderline anxious feeling of knowing time is passing in my own game without my interferrence, completely out of my control (aside from fiddling with the clock on my 3DS, which gets tedious after a while).
Getting back to your question:
Stardew Valley is exactly everything I have ever wanted from Harvest Moon or Animal Crossing, packaged beautifully and delivered much better than I ever could have hoped for. Seriously, the only cons I can name offhand about this game is the fact that life gets in the way of it! The graphics are delightfully pixelated and rich with color. There are tons of interesting townspeople to get to know, and many to court (both genders-Stardew Valley doesn't care which way you swing. Or if you don't swing at all--getting married isn't a requirement to having a fulfilling game experience, just a fun extra). And you get your choice of a farm cat or dog (duh, I picked cat).
The UI is much more reminescent to my experiences with Animal Crossing, which is great. Between AC and HM, Harvest Moon was probably my preferred game of the two for it's content, mainly the farming. But the frickin camera angles and controll functions on that game were a nightmare. I would waste countless amounts of gametime getting lost, tending to the wrong patch, rotating my camera to try to find one of my chickens... And then there was always the looming pressure of "Saving the Town" before a certain time in the game, so each day you would wonder if you had worked effectively towards the goal as the deadline barreled towards you.
Meanwhile, in Animal Crossing, I am the Mayor, yet I get chewed out by my assistant for constantly being absent. The fact that AC tracks real time has always been it's most frustrating compenant in my opinion. It took what was otherwise a very relaxing, meditative game about collecting things and getting to know your neighbors, and turned it into a stress-fest where your assistant constantly reminds you of your shortcomings.
Stardew Valley finds the harmony. Similar to Harvest Moon, you are a new farmer who has inherited a plot of land from a family member, and you've decided to try getting a little dirt under your fingernails. You start out with a place in need of landscaping and upgrades, and slowly develop your skills (like, actual 10-point skill meters, for Farming, Foraging, Mining, Fishing, and Combat) as you shape the land into your own. The biggest danger you could possibly save the town from isn't time-sensitive: JoJa Mart wants to get corporate all over Pelican Town, but the only way they can succeed is based on decisions you make in the game, and otherwise you have all the time you could want to try and thwart them. No pressure. Each day has a limited amount of time, and you have a limited amount of energy to expend doing things (but you can always consume items to replinish your energy, and things like walking around and talking to your neighbors doesn't take any energy at all), but the only ways time really puts on the pressure is the change of the seasons.
tldr: Stardew Valley is the experience you always wanted from Harvest Moon or Animal Crossing when you couldn't quite put your finger on what was missing. It's a game I personally can't find any complaints with.
It has wonderful story, an amazing soundtrack, beautiful pixelly graphics, a comfortable and easy to control User Interface, and it just offers so much freedom for you to do the things you want at your own pace. Everybody's experience will be different--hell, each individual playthrough is different (oh, and there's the option at the start to play one of the "experienced" farms, which basically offer more resources for a single skill, but are also a fun change of scenary and a way to add a little bit more of a challenge). It isn't a fast-paced game, but it offers a wide variety of experiences and has great replayability.
Definitely recommended. It's probably my favorite game.
If I had to pick, I'd say Stardew Valley is slightly better than the Harvest Moon games, even classics like Harvest Moon: Friends of Mineral Town (which I consider to be the best among the whole series). Animal Crossing is almost a non-game itself. It being more of a slice of life.