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It's a bit of a stretch to say that any of the Sims games have "survival elements," lmao. Even in the hardest one - the first one - you basically have to be comatose for your Sims to have an existential threat. Actually if anything the Sims games have only moved toward the Stardew Valley direction of making babysitting meters less obstructive and just giving you bigger buffs the further in you are. It's laughably easy on default settings starting in Sims 2 to make your Sims immortal. By the Sims 3 your guy can nominally possess a 10x10 lot on the side of the road but get all his food, rest and hygiene from a fitness gym, use the empty lot to grow trees that pay him more than any profession and grow fruits that extend his life into perpetuity starting at level 7 gardening (attainable in 1 day).
Let's not forget in the midst of this comparison that, again, Stardew Valley has actual multiplayer and is still cheaper sans discounts than Sims 3 or 4 and is actually for sale unlike Sims 1 or 2.
Ultimately, the important way that the Sims series diverges from Stardew is not in needs management but in the level of care and detail given to customization elements... and about $600 of DLC per game.
Depending on how you view "survival". It's true simmies don't get killed super easy, but if they struggle with hunger for example they will perform badly in other activities like their jobs which in turn can harm the economy. It also depends on how many simmies you have to handle I think. One or two is usually very easy while having a large family with 6-8 can be way more challenging. And yeah, there are many tricks and shortcuts you can use in the newer entries especially to make money super easy and become immortal basically. But that is not something you have to do and I think there are also just as many ways you can make life in Sims very difficult and challenging.
I don't think the OP was talking about converting SV into a new Sims game. If we take a simple thing like hunger for example. It could work the same way as when you are getting botched by monsters. If you don't eat, you will eventually pass out and wake up at Harveys hooked up on emergency nutrition. It goes without saying that the game would be a bit more challenging if the farmer needs to eat in order to "survive" the day and would also make cooking and meals much more useful than just the buffs. I think it's stuff like this the OP wished would have been part of the game. And to continue on the same track, it's not unreasonable to think a farmer could use a shower after a days hard work. Has nothing to do with survival I guess, unless they could attract flesh eating flies like in The Sims 2 :> This is of course nothing that will be implemented by the developer and I am totally fine with how the game is. It's my favourite game here on steam but even I can be open to ideas on how the game could have been a bit more challenging and fun.
And, not every entry in The Sims series has had $600 of just DLC. Last time I checked The Sims 4 had over $800 of just DLC making it the biggest cash cow in the series.
Can you elaborate on this?
Oh, 'survival sim'! Sims 4, where the comparison was made, doesn't have this tag?
But life sim, without survival, with a health gauge. Interesting.
Please, continue.
Edit: Why'd you delete your quoted tags?
You generally want to sell your crops/produce for money to upgrade your farm's buildings or have more things built on your farm that can help you increase money gain. You also want to upgrade tools so you can get rid of bigger obstacles around the farm or other areas in the game that hide secrets.
Survival sims are typically challenging you to stay alive as long as you can, with basic needs usually (but not always) being a very crucial part of the game. They can include building and crafting mechanics to allow you to make your own house, and you just gather resources and make sure you have food and water so you don't die. Some farming mechanics can also be found in a survival sim, but that's not the main focus so it's basically just you making planters and planting crops to help make surviving a lot easier.
EDIT: TLDR; Basically farm sims are a more relaxing gameplay experience, with no basic needs interfering with your 'vibe'.
But I was never talking about 'survival sims'. I was making a minor comparison with the Sims 4, which is also 'life sim', and not a 'survival sim' (according to Steam).
The topic is (or was) about motivation, and seeing what motivated people to play this.