Stardew Valley

Stardew Valley

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Lexii23c Nov 21, 2021 @ 4:14pm
Suggestions on first thing to build
Hey Guys,

This is like my 4th restart on a different system....(long story) Anyways... I am having a hard time tyring to figure out what I should build first? Should I do a chicken coop? I am in the last days of my first month. Goal for me is to be able to do everything faster this time around and make more money...or should I like build a silo or complete the bridge out by the sea?
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Showing 1-15 of 32 comments
Nakos Nov 21, 2021 @ 4:27pm 
I usually build a Silo before I build a Barn or a Coop.

But the bridge is a separate calculation for me.
Amberbaum Nov 21, 2021 @ 4:29pm 
Don't go with the coop, that's a trap. Build a silo first and make some hay. If you build the coop first and buy some animals then you need to pay marnie for fooder until you got your own silo.

silo->make some hay-> build coop or barn -> buy some animals.

Personally I prioritize the barn more, because I want to get to the truffels as fast as I can.
Lexii23c Nov 21, 2021 @ 4:34pm 
Thanks! I was thinking that a silo would be the best. Especially with all the grass this over the farm. I don't want it to go to was just by clearing it and not storing it.

Thanks for helping me figure that out. :)
Lexii23c Nov 21, 2021 @ 4:35pm 
Originally posted by Nakos:
I usually build a Silo before I build a Barn or a Coop.

But the bridge is a separate calculation for me. [/quote
You're right. I need to save up for that separately. ;) thanks for the advice
ChrillBill Nov 21, 2021 @ 4:44pm 
Originally posted by Nakos:
I usually build a Silo before I build a Barn or a Coop.

But the bridge is a separate calculation for me.
I'm the same :> Nowadays I also wait with a coop or barn until I have the materials and money to fully upgrade it as well. Usually gives me more than enough time to build up a good stash of hay. It can get quite expensive buying it from Marnie @.@
esturias Nov 21, 2021 @ 9:09pm 
Yes, Silos first. From then on it entirely depends on your goals and likings. If you want to finish the community center asap, build both a barn and a coop. If you are more relaxed in that regard, concentrate on one at a time.
EleventhStar Nov 22, 2021 @ 1:00am 
you don't do silo first. you do silo when you have a hole in your schedule. it just happens to be very cheap so that hole is usually before you can afford coop/barn.

but if you can afford a barn/coop i'd totally get that first. yeah you might have to buy a day or two of food on rainy days but you make that back the first day your animal produces eggs/milk and you get that egg/milk sooner than if you waste time on the silo.
Last edited by EleventhStar; Nov 22, 2021 @ 1:01am
Dschinghis Pan Nov 22, 2021 @ 3:56am 
What do you mean "everything faster"?
Generally speaking, apart from pigs, the animals don't offer a lot of monetary gains. So you want to focus on them last.
Amberbaum Nov 22, 2021 @ 4:30am 
Originally posted by Dschinghis Pan:
What do you mean "everything faster"?
Generally speaking, apart from pigs, the animals don't offer a lot of monetary gains. So you want to focus on them last.
Yeah, I don't bother to build animal related stuff ot until I hit autumn if I want to complete the cc bundles in year 1.
Watcher Rat Nov 22, 2021 @ 8:59am 
If you do go for upgraded coop/barn in Y1, just remember that pigs won't offer you anything during the winter, so don't buy one near the end of fall. Mid-winter is fine since they need time to grow up, but until they can go outside they will do nothing but eat hay. The other animals may not provide as much pure profit, but they do provide CC items, so I do tend to get them in year one if I can...the mayo/cheese over the winter can help set you up for Y2 Spring too, especially if you don't get the greenhouse going in year one, but arguably you could use the money elsewhere to prep as well. Your call there, really.
airgid-sionnach Nov 22, 2021 @ 10:44am 
Animals can make a lot if you process the products, and IMO gold-quality cheese is needed for skull cavern. You can get this within year 1 if you are quick.
Snowy Sprout Nov 22, 2021 @ 11:15am 
Originally posted by Dschinghis Pan:
What do you mean "everything faster"?
Generally speaking, apart from pigs, the animals don't offer a lot of monetary gains. So you want to focus on them last.

How can you say this? This is just super wrong.

Animals, of all types, are moneymakers. Four chickens will earn back the cost of their coop and themselves in two weeks, if you have mayo machines.

People's problem with animals is that they only buy one of each type. That's like having a hot-water-faucet for money stream, but only turning it on to "trickle".

Go big on animals! Get all the machines to upgrade their products, and keep those machines in their barns to process on the spot. Animals help make you RICH, so you can afford every other thing in the game.

Not to mention eggs are good gifts for lots of people, and cheese is really good food for in the mines.
Nakos Nov 22, 2021 @ 11:51am 
A basic Coop is going to cost 8k, and can hold 4 chickens. The bare minimum you can obtain is going to be 200 gold a day from small, regular quality eggs. Hay also costs 50 a day from Marnie. So ... if you're buying your hay, and ignoring your chickens, you'll barely break even, and never pay off the Coop.

By petting the chickens (even if you don't allow them outside) you can gradually raise their happiness and they'll produce larger, higher quality eggs. On eggs alone, you can probably make about 500 gold a day. That will cover the hay expenses, and pay off the initial investment in the Coop in about 28 days.

Silos are pretty inexpensive to build, and if you're using one, and cutting your own hay, you can push yourself to profitability faster. (But of course, it is an opportunity cost issue, because you're contributing the labor to produce your own hay instead, so ... trade offs).

Also, if you're friends with Marnie, she'll occasionally send you hay. Additionally, if you're growing Wheat, when you harvest it, you'll also get some Hay, so that helps too.

Personally, I don't even build a coop until I've already got the mats for Mayo machines. With Mayo machines you can push your base revenue to about 760 gold per day. With the potential of up to 1140. With moderate care (of the chickens), you'll probably average 900 to 1000 per day. Less what you take out for your own needs of course. That lets us pay off the basic Coop in about 10 days (once the chickens are fully grown and at least moderately happy).

Mayo is also an Artisanal good, so ... you can buff the Mayo prices by 40% if you have that.

Personally, I find the animals extremely time intensive, and I prefer to farm, but ... I also like to do the Community Center, so I usually end up with a full Coop, and at least some Barn animals (I think I usually do two cows, two goats, one sheep and one pig).

As with the Coop, I don't start a Barn unless I can already start making Cheese (or cloth, or Oil). If you're going to go into Pigs, it's extremely useful to have the Gatherer Profession as this gives you a 20% chance of doubling the number of Truffles you can collect.

I find pigs to be ... quirky. They're extremely expensive to start with, they don't produce Truffles during the Winter, or on rainy days. And some days, even if I let them out, they still don't find any. That said, one bottle of Artisan Truffle Oil will offset enough Hay to take care of the Pig for an entire season.
happybjorn Nov 22, 2021 @ 12:12pm 
As pretty much everyone has said, silo. After that you could make a decent case for a lot of things, including fish pond, stable, house upgrade, or bus (completing community center vault).

Fish Pond also functions as a well, so if you place it near your crops you can refill your watering can with ease.

Stable makes you go zoom so you can do more in a day, but it takes some focus to get the needed materials quickly.

House upgrade lets you cook. While you won't have tons of recipes early on there are some decent ones.

Vault is a little spoilery, so: it's possible, without any munchkinry or exploits, to complete the vault and mines before the end of spring 1. Learn how to do this at your own peril, as the focus on efficiency can take some of the fun out of the game.
I Kinda Fail Nov 22, 2021 @ 1:02pm 
Originally posted by Dschinghis Pan:
What do you mean "everything faster"?
Generally speaking, apart from pigs, the animals don't offer a lot of monetary gains. So you want to focus on them last.
Animals aren't amazing but they still offer pretty good monetary gains early on.

Like how the fiberglass rod costs like 2k, which is like an entire day of fishing, but then it lets you fish 33%(?) faster. It pays itself off.

A maxed out tier 1 chicken coop costs 7.2k, and will produce around 800g every day. So within 2 weeks it'll be profiting for no real effort. I'm in Fall Y1 of my current file and a GOOD fishing day currently gets me around 5-6k. Getting just under 1k per day from a coop for zero effort is nice.

(But I'm also doing a challenge run right no, so no animals for me regardless!)
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Date Posted: Nov 21, 2021 @ 4:14pm
Posts: 32