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If you are rushing you need Red Cabbage, as the op is expressing frustration with, and possibly Holly, but only if you are trying to complete the Community Center in Fall and playing with remixed bundles and get unlucky (but not so unlucky that you also get the Master Fisher bundle).
Wait for a Friday or Sunday.
(Make a backup of your save file.)
Open the save file with a text editor like Notepad++.
Search for "visitsUntilY1Guarantee", change value to
<visitsUntilY1Guarantee>0</visitsUntilY1Guarantee>
Now the Traveling Cart should have the seed. (May cost up to 1000 G.)
It would help a bit if SDV would remember last game's settings so that the player not always has to check options like year 1 guarantee or skip intro when starting a new game.
If the red cabbage is the last CC item missing, then the player has already unlocked the bus, the greenhouse and probably has started a star fruit wine economy and is doing skull cavern runs on good luck days. In that case red cabbage is an item which really is only planted for completing quests and achivements but not for economical reasons. So there would be no harm to make it available at the Night Market in year 1.
I just did it for research purpose ... and to correct a mistake when setting up the game. When I started the game I forgot to check the year 1 guarantee, so the value was :
<visitsUntilY1Guarantee>-1</visitsUntilY1Guarantee>
(I often just play year 1 spring and summer, so I usually do not care for the guarantee.)
I had finished everything else for CC at the start of winter including getting 2 rabbit feet and 2 prismatic shards, so why need to wait 2 more seasons for a single item which becomes available in summer year 2 anyway?
The chance for a treasure with Red Cabbage Seeds in Skull Cavern is 1/702 (= 0.14%).
The chance for a mummy or serpent dropping them is similar low : 0.2%
Purple slime has a 0.5% chance.
(The chance to get an auto-petter or a prismatic shard from a treasure is 1/26 which is 27 times higher than the chance for the Red Cabbage Seeds.)
So there is a small chance to get the seeds in Skull Cavern but there is no guarantee. It's just RNG. For a good chance you would have to slay 500-1000 mummies, serpents and slimes, but in usual skull cavern runs you try to go deep and actually avoid monsters since they cost too much time. A possible strategy would be to go to Skull Cavern on a good luck day, farm monsters to get the seeds and restart the day as often as needed until the seeds drop, but that still can turn out as a huge waste of time and no fun depending on RNG.
Nothing is stopping you from using MouseyPounds' Stardew Predictor. It doesn't take long to figure out exactly what day the Cabbage will be available.