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He loves blueberry cobbler, and yams, and Dish of the Sea, so I think if he did any farming, it would be for the ingredients of his two favorite meals:
blueberries, wheat, beets for sugar, sunflower for oil, and potatoes, and yams, and a pet chicken for eggs. And maybe a fish pond for the sardines, so he didn't have to spent too much time on the beach.
He might make juice from beets and potatoes, as well as pickled yams, and blueberry jelly.
He would also need a mill for the wheat and sugar, or have a trading arrangement with Pierre to exchange crops for baking ingredients.
I don't see blueberries as a very viable crop under the conditions I've set, where watering is something he avoids. It's unlikely that natural rain would water a blueberry plant enough to bring it to harvest even once, let alone multiple times, so the cost per berry would be prohibitive unless he used a sprinkler. But again, sprinklers are super rare to receive as gifts or treasure, which is an artificial limit I have chosen to define this role with.
Beer is a very viable product he could make, which is liked by many people. Just because it's not his own favorite thing doesn't mean he wouldn't produce it for the sake of friendship.
I see Linus as a very friendly guy. Motivated by respect for every living thing, and a wish to live in a non-judgmental world. He has chosen to be a hermit not because he doesn't like people, but because he has experienced too much aggression from folks unwilling to respect his way of life. But in my roleplay, there is a bit more we can work with to change all that.
Maybe it's a roleplay of how Linus' life could have gone differently if he had just a bit of his own land, instead of merely squatting in the woods somewhere.
Linus will never own animals, so it's not possible for him to complete the Animal bundle for the CC. Yet he will not go Joja route either. So his only hope for completion is to choose remixed bundles, and hope that "Animal Bundle" is not among them.
I"m not so very far along in my playthrough yet. This is worth a restart.
My next attempt will benefit from all I have learned this time. It's a shame I cannot know how things will be until I'm a ways into it. I cannot have the Animals Bundle in the Pantry, or the Home Cook's Bundle on the Bulletin Board.
That means I cannot know whether it's a viable playthrough until I've turned in my second collection either to the Pantry, or to the Fish Tank, to unlock the Bulletin Board.
I can know if the Pantry is a fail, at least, by the 6th. Probably.
Shame that I have to live in double-suspense now!
He came from a very wealthy family, was spoiled rich, traveled the world in luxury and extravagance, but found no pleasure or satisfaction in that lifestyle in the end.
When he arrived in the valley, so saw the beauty of nature and found contentment at last in the peaceful country side.
He decided then to give up all his wealth, giving to those whose needed it, and live as simply as possible. Since wine, beer, etc, would remind him of his old life style that he rejected completely, I don't see him make it, even as gifts.
If you want crops without watering, try planting rice in the 3 squares around any pond or river, as then it doesn't need watering. Its a simple food i'm sure Linus would enjoy.
Tea plants also don't need watering and can be placed in the farm cave if you don't have a green house. They will grow as if indoors.
you know you can restart a new farm without deleting the currant one. Play them both and compare the results.
Being slightly arrogant here, hon. I've had 10 (or more) hearts with everyone in the game. I've got thousands of hours of play time, and I've earned my stripes. My interpretation of Linus is not less valid than yours.
I disagree. Making homebrew wine or beer or anything else would be a departure from the life of a rich person, who surely never put in that sort of work, but merely enjoyed the products of other people's labor. When a person changes from mere consumption to actual production, they are generally very proud of their work and eager to share it.
Perhaps Linus would feel uncomfortable with a particular brand of wine he once enjoyed as a rich man. That would have associations for him. But to brew/bottle his own would be a completely different taste and experience. Probably he would feel grateful to expand his appreciation for the various fruits of the valley, rather than the narrow range of grapes used in commercial wines.
You are allowed to have a different interpretation than me. This is not a battle. We can both play the way that makes sense to us.
These are excellent suggestions! I didn't know about growing tea in the cave. That will be a great use for the space, after I no longer need it for the fruit it would produce!
I do plant rice seeds around water already, but I forgot that rice seeds are something you can now buy. I hadn't given them much thought, as they require a mill to be very useful. I'm guessing a mill would be a second-year project for Linus, as it would take a long time to collect the necessary 4 cloth to build it, merely from recycling newspapers.
I think he will build a mill though. He would feel better about grinding his own flour, and making his own sugar and rice, than he would feel about buying them. Anything that increases self-sufficiency is good, so long as it does not enslave another creature.
If you put a few tea plants in cave you will still get fruit from the bats, as long as there is room to walk around.
Yes I can see Linus using a mill powered by the wind.
:) Exactly! It's good to have different ways to see things, and fresh interpretations to bring.
It's fun to stretch our imaginations and come up with various explanations for how things are.
I just have a few hours into the game, I don't think I see Linus the way you two do at all. The backstory was interesting, thanks for posting that!
What puzzles me about Linus is his collaboration with the Wizard. As far as I can tell, it's the Wizard that keeps you stuck in Pelican Town. You don't get to leave, ever, and the communication with the outside world seems to all be one way. If you do ever come to question your role in Stardew Valley, either the Wizard or some other paranormal force compels you into hallucinations and visions, often enough against your will. Through those visions, you get wrapped up in larger quests that further bind you into staying or settling.
Once you do that, you end up collecting money and power until you are the wealthiest entity in the valley... but to what end? The economy of Pelican Town seems to be geared towards making only you gain in prosperity - or at least the illusion of prosperity, since most of the goals seem to just give you things to accumulate other goals incrementally more quickly.
The other citizens are mostly stuck in limbo. As far as I can see, only Maru ever changes their clothes, for example. Linus seems to know, and so does the Wizard. There are a few times you can see them together, especially at Hallowe'en, but you can't interact with them. Very mysterious.
The other thing I cannot figure is the relationship between the townfolk and the people of the mines. Again, Linus seems to be a clue, since he lives right there and obviously goes into the mines. But again the Wizard provides a conundrum. I got a quest from him to go into the mines to slay some people and take their stuff. I cannot figure out why. He's a Wizard, certainly he can slay his own enemies himself. But more uncomfortably, I don't know why the Wizard would want me to murder the people in the mines at all. The resources from the mines aren't uncommon, but the people in the mines protect them with their lives. Other than that, though, the mine population seems to present to threat to Pelican Valley. No doubt I'm overthinking this, but one of the things I find interesting in the game are the clues Concerned Ape leaves regarding all of the characters. They all have facets to their lives that they hide for as long as they can. Likely they would all resent me barging into their lives if I didn't go out of my way to give them gifts.
Oh and there's a secret about the wizard and one of the town's people that takes some time and effort to learn.
I was in a discussion group where it was suggested that the Wizard, the Junimos, and Linus are all connected somehow. That magical forces protect the Valley from fire, flood, or other damage, and even cause chopped trees to quickly regrow. Linus was mentioned as someone with "forest magic" or at least the ability to see Junimos. His own personal demons drove him away from society and wealth, but he is now part of their healing therapy.
The Wizard knows about the Junimos, and studies them, but does not interact with them directly. He does not have the true gift of "forest magic" because his academic (and somewhat arrogant) approach is not in line with their motivations. They know about him, but are wary of his intentions. He seems content to observe, for the most part, but also holds knowledge of how to create a Junimo Hut on the player's own land. The question that lingers is whether the Junimos living there are enslaved, or enjoying the hospitality?
But with SVE, you get to visit their village in the woods, (if you can find it) and become close friends with one little fellow. Your affinity for the creatures of the woods bodes well for you and the wizard gives you even more magic skills.
On my farm I also have the mod BETTER Juminos, where I have to option to PAY the Juminos everyday, and they will not work until they get their payment. I'm happy to pay them since I have so much extra fruit and berries. By doing so they will also fertilize, water, and replant my garden. My Juminos are very happy.
Since these are mods you are mentioning, I do not believe they are canon. One may choose to believe that storyline in their heart, if that is fun. Or one may choose to come up with any other storyline/scenario they prefer, if they are playing a vanilla game.
I'm sure you're just excited about the story the way you see it. But I take umbrage at the implication, however unintentional, that the story the way others see it is somehow less valid. It's important to maintain respect for alternate interpretations, and not state too emphatically that a particular storyline is THE story, if it is not part of the original game.
I forgot to finish answering this point in my last post to you. Sorry!
I agree that the game is set up to be unbalanced in the player's favor, with the huge plot of land given to us for free, no taxes, no crop failures, no prices ever changing, no market ever having a glut and refusing to buy your products, and no disease or death in animals, and no risk of fire or tornado or other disasters. It's not very realistic. But of course, that is why it's a fun fantasy, about a world that pretty much always goes right, and where efforts pretty much always bring rewards. It is that soft guarantee which is so relaxing.
But your point about the illusion of prosperity is very key to my Linus playthrough. Linus has rejected the use of money or the accumulation of wealth, for the most part. It is an extremely different point of view from which to play the game.
It leaves one to wonder what the focus IS, if not money? To me the answer is friendship. Linus does not sell crops, and does not work hard at anything that isn't directly tied to his ability to help others or make friendships. Most of what he creates are to be used as gifts. If he collects more than he needs, it is supposed to just sit in a chest and not get sold, because it's just my own curiosity about what can be collected.
Finding ways to help the Junimos and the community by completing the CC is extremely tricky, given the assumption that players will own animals which Linus does not. It's a problem I haven't come up with a good solution for. My best answer so far is to use remixed bundles and just hope the animal ones are not included, and restart a playthrough if they are.
It's a little clearer I think in Haunted Chocolatier, but also more sinister. You have ghosts who work for you, but there's only one way to make ghosts.
Linus' rejection of prosperity is exactly why I wanted to comment on this thread. My wife is doing an anti-prosperity run, but she's accumulated a quarter of a million in gold. I called her out on that as a Big Fail, which is why I am typing this from the couch downstairs rather than my own bed.
I don't know what the goal of Stardew Valley is either. I've been thinking a lot on this. Friendship is fine, I won't argue to say no. Wealth isn't the goal, as you don't get any farther than when you start, all you do is gain more stuff. Achievement, perhaps. There is a sort of endgame with Master Qi that has you running around a bit. But the quests aren't any different from the very first thing you do at the bulletin board, they just are larger in scale. They don't seem to drive much narrative.
Here's my guess: every citizen except you and possibly Maru represents a psychological facet of the creator, Concerned Ape. I believe he went out of his way to compartmentalize his own personality and then bring it forth as each of the citizens. In essence, farming Stardew Valley is the same as playing inside the very brain of Concerned Ape himself.
I consider Maru the single outlier as apart from your player character she is the only person I know in Pelican Town that changes their clothes. Unless, of course, Concerned Ape likes dressing up as a female nurse. I can see that, and it would make a lot of sense. No judgement: I love nurses myself.
*EDIT: I know next to nothing about Grandpa. My wife tells me that he gives a performance review later in the game, and that you get a rating. Crass as it may be, getting a good rating from Grandpa might be the only worthwhile goal of the game. If so, I fear Concerned Ape has father issues.
Thanks for reading through my rambling posts. I enjoy sharing my ideas as I want to believe my view is unique, but I get a lot out of reading about what other players are thinking. There is a wide range of interpretation regarding life in Stardew Valley. Nobody seems to play it the same way, which is very interesting considering how limited the game map is.