Stardew Valley

Stardew Valley

View Stats:
Alex Jan 26, 2021 @ 3:07am
1.6 Wishlist
With 1.5 having just dropped recently, (and it added some good stuff) what does everybody want to see coming in 1.6? My top picks would be

More interactions with Sandy (Maybe something similar to what Krobus got)
A fifth stage for children
More community upgrade options @ Robin's

Anybody else got anything good?
< >
Showing 1-15 of 61 comments
namik Jan 26, 2021 @ 3:34am 
I want that Gunther gets out of his prison in the library
Greb Jan 26, 2021 @ 3:41am 
I want an option you can pick (or leave unpicked, of course) to add crisis events and a storyline involving Morris trying to screw you over. Turns out your Grandpa, well he didn't pay a small debt he had with Joja before suddenly leaving town without a trace and dying. That debt has now accrued 20+ years of interest, which you need to pay off after you make the mistake of moving back to the farm. Morris also finds out you're an ex-Joja employee and gets a massive chip on his shoulder, and starts messing with you.

He starts using Joja influence to cause problems - I.E you wake up one morning and the path leading into town is now full of Joja construction crew who block your path for a whole week while they do some irrelevant tasks as highlighted in some document Joja procured, so you end up having to take another way into town for that week.

Maybe there's a small chance Joja will send goons to trample a crop or two at night too. He could even bribe or coerce NPCs in the town to halt services or raise prices against you for a short while if they don't like you yet, stuff like that. You walk into Marnies shop one morning and Morris is there, you overhear him mention back when you worked for Joja you got multiple citations for hurting animals or something, and (if she has low hearts) she gets offended and refuses to talk to you for a few days. Stuff like that.

All random crisis events and such that happen until you pay off the debt and finally push Morris out of the picture. The game is a little stale in terms of variety with how each playthrough goes down with events and things happening on specific days and such, it'd just be interesting to have an antagonist that is trying to make life difficult for you potentially switching things up.

Would also be great if the town had regular meetings discussing this which you can attend. Some people might get annoyed with YOU and this feud with Joja because it's messing with the town / them because Joja keeps making life difficult for you "legally" but its also effecting other people too. Not saying I want them to vote you out of the town or anything though. I could see someone like Shane or Haley initially taking Joja's side and stuff until you made friends with them etc.

I don't want the debt to be an overhanging "Pay me or game over!!!" situation, I just want it to be that while your debt is unpaid and active, Morris and Joja will randomly mess with you from time to time - while also giving you something to spend your money on.

I feel like Morris is an underused character and his smarmy moustache twisting evilness could be put to great use, especially to highlight how awful Joja corp is.
XenoReaver Jan 26, 2021 @ 3:57am 
I'd love to see more ways for the player to interact with their spouse.
Make the relationship become much more than just some daily dialogue and a stardrop once happiness gets high enough.
Alex Jan 26, 2021 @ 4:28am 
Crisis events sound pretty cool, but maybe as an endgame thing as opposed to early on? Your idea for checkboxes is awesome though.

Spouses need more, agreed.
Emik él Bla Jan 26, 2021 @ 5:05am 
industry (at least) 1.0 ffs
we need to be able to automate things
Greb Jan 26, 2021 @ 5:20am 
Originally posted by Alex:
Crisis events sound pretty cool, but maybe as an endgame thing as opposed to early on? Your idea for checkboxes is awesome though.
Yeah, maybe if it only activates after you complete the Community Center (thus causing Morris to take notice of you) or buying the Joja Membership (he notices your family name in the records and realises you can inherit the debt and also your previous history as a Joja employee)

Problem with that though is if you delay doing either of that until you've got millions in the bank, you could just pay off the debt right off the bat and skip the entire thing, unless it forces you to pay in instalments or something?

I also would like to see Emily and Haley's parents come home from wherever they are, and other stuff like that. More NPCs are always good in my book. I know it's a small community but the town seems a little lifeless at times.

Random events with NPCs would be nice as well. Like Jodi, Kent and Sam deciding to go on holiday for a week. I love random events and stuff, they make games feel very different each time you play through them, so anything like that would be a big boost in my opinion.

We have random events already like the fairy, the witch, the owl statue etc. I just need more! More!

I also want there to be an option to be antisocial if you so choose. If you simply focus on your farm and don't interact with the villagers, they should grow distant and stuff. You don't visit town festivals, you don't speak to anyone (you haven't even completed the introductions quest in Year 2, what the hell?!) and then you might see events where the towners are talking about you or something. Maybe have them actually show up to your farm to try and playfully "force" you to attend a festival. Walk into the Saloon on Year 3 after having never really socialised with anyone and Gus says "Is that Farmer_Player? Whoa!" and stuff. I dunno.

You could even throw in an event where you wake up one morning and Jas and Vincent, or Abigail, is mucking about on your farm, exploring or playing. You'd have the option to straight up ignore them (antisocial farmer) or antagonise and tell them to get off your land (classic farmer) or even join in (shy farmer) or I dunno. Would effect relationship levels and overall "town opinion" of you.

It would also be nice if you had a "fame" or "renown" level that boosted interactions with villagers as well. As you complete achievements, earn and spend more money, raise your stats, flesh out your collection guide, just generally doing well, and how much money your farm is worth based on its assets and such, and of course the Community Center and other major storyline events. Renown itself would boost interactions with villagers and if you were single, might even cause you to become desirable to them too instead of it being a one-way thing. Might come across as gold-diggery I guess, but it would be great if when you become wealthy and renowned that villagers went out of their way to try and woo you too, lol.
MeowMixMax Jan 26, 2021 @ 7:29am 
Something to do with the Radioactive Bars. They are very rare and hard to get but they have so few uses, I figured we would have been able to upgrade our equipment with them.
BCD Jan 26, 2021 @ 7:39am 
Originally posted by Gunther:
I want that Gunther gets out of his prison in the library
Username checks out.
Crisis events sound like an interesting idea at the very least. I'd have pictured it more like how it works in Recettear, that overhanging debt you said you didn't like. For my part, I don't fancy them stepping on my crops and cause you can't prevent or prepare for it so I think it'd just feel annoying and unfair, but a more involved antagonist (or, rather, an antagonist at all) who messes with you in some other ways could be interesting.
And what if the NPCs helped you? Pierre is one of the more controversial NPCs right now, but what if he emphatised with you? What if he helped you, say giving some seeds for free to compensate for the debt payments and it felt more like you beat JoJa together? That'd make him cooler wouldn't it? Pierre is the one that should be most involved in this, but the other villagers lending their assistance would also make the town feel more like a community, and less like you pulled everyone's weight and restored the COMMUNITY Center without involving the community at all. After all, they'd be helping you stay afloat.
Random events wouldn't go amiss, especially if they show more interaction between the NPCs themselves. The town feels lifeless to me after you max out hearts with everyone so there's no reason to talk to them anymore and you might as well ascend from your loser socially active farmer existence and become Linus 2. I think the relationship mechanics as a whole are pretty shallow and could be improved. Also, kids! Won't anyone think of the children? The useless, mute, eternally toddler-aged children?
Last edited by BCD; Jan 26, 2021 @ 8:11am
Sigsig Jan 26, 2021 @ 8:20am 
Originally posted by MeowMixMax:
Something to do with the Radioactive Bars. They are very rare and hard to get but they have so few uses, I figured we would have been able to upgrade our equipment with them.

This.
KingSimpson369 Jan 26, 2021 @ 2:32pm 
I want to be able to use both the pressure nozzle AND Enricher on my sprinklers
AllOutWar76 Jan 26, 2021 @ 3:09pm 
A way for the workbench to pull items from all chests in a room. A machine or even hiring an npc to collect truffles and this...


Originally posted by MeowMixMax:
Something to do with the Radioactive Bars. They are very rare and hard to get but they have so few uses, I figured we would have been able to upgrade our equipment with them.
I Kinda Fail Jan 26, 2021 @ 3:13pm 
An easier way to gather stone. If you use fish ponds, between the ponds themselves and the preserves jars, you need TONS of stone. Wood has a way to gather 25% more from trees, more from enchanting your axe, and can use woodchippers to turn hardwood and driftwood into normal wood. Stone doesn't really have anything. Ideally, the Quarry would get massively buffed, to the point that the only rocks that spawn there are the "gives 1-3 stone and maybe some coal" gray rocks you see in the mines, or the big boulders that give 10 rocks. (Plus ores/gems, I guess.) Players can still pave over the Quarry to use it for slime ranching or a winery or whatever, but the vanilla Quarry *sucks*.

Additionally, a further use for metal bars and ore, preferably something consumable. Fishing bait and tackle is a good example, or even explosive ammo. Like many players, I'm at that point where I have over 500 iron ore just sitting in a chest, because I have more than I can ever use.

Maybe a new equipment type, like a lucky charm? With some items acting like food, in that it's a one time use, but its effect lasts until the day's end. Like rabbit's foot giving +1 luck for the day, a duck feather giving +10 friendship points for everyone you talk to that day, etc. I'm not sure what kind of charms you'd make with metal, but a new metal sink would be great.
JackivalTrades Jan 26, 2021 @ 3:52pm 
Very simply, any characters that are willing to marry and be candidates for love, I want the option to win their hearts over. There are plenty of characters who are of age, and are not in marriage/love situations. If they're not actually bachelors or bachelorettes, I'd like plot or reasoning why. IE- Robin and Demetrius are already married, Jas and Vincent are children who shouldn't be making those choices, Clint has a crush on Emily which may be why it holds him back, etc.
BCD Jan 26, 2021 @ 3:56pm 
I'd be more interested in improving some of these characters before turning them into marriage candidates. "Give your wife an amethyst in my behalf" Clint definitely could use some tweaking, for example. I guess it could go together with making them romanceable though.
Last edited by BCD; Jan 26, 2021 @ 3:57pm
Solar Jan 26, 2021 @ 4:21pm 
the auto-petter was My suggestion and i didn't expect it to get brought in. But since it did i am going to suggest again...
I hope there is a new types of house CONFIGURATIONS in Robin's where the kitchen might be on the right and bedroom on top and nursery in bottom left and that stuff!:steamhappy:
< >
Showing 1-15 of 61 comments
Per page: 1530 50

Date Posted: Jan 26, 2021 @ 3:07am
Posts: 61