Stardew Valley

Stardew Valley

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weed spawns are overwriting crops on the island farm
they just spawn into your planted crops and delete whatever you had planted there. i hope this is just a nasty bug and not intended.

if i were to take a wild guess from the way it looks, then weeds may be spawned in clusters with one center one, and then a random chance for some to spawn ajacent to the center one.
it looks like the center one might respect tilled soil, crops and possibly other things placed there, but the ones that spawn adjacent to it just overwrite anything that might already be in their spot.

because i didnt see weeds spawn in the middle of my fields, but they destroyed crops at the edges of them. this might also be related to why scarecrows go missing.

ive also noticed that my scarecrows seem to be vanishing. any way to prevent this?
Ultima modifica da Melchor; 25 gen 2021, ore 11:16
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Build Fences. Fences can gate off spreading debris on your farm.
Scarecrows are vanishing in the island farm? Just don't use them. There's no crows in Ginger Island.
Messaggio originale di BCD:
Scarecrows are vanishing in the island farm? Just don't use them. There's no crows in Ginger Island.

i didnt know that. saves me a lot of trouble replacing them actually.

it doesnt happen a lot, but over the course of a couple weeks they vanish now and then.
I guess there's some funkiness going on in the island farm, it's a bit of a strange location to begin with. Probably has some pretty strange rules too.
That's just how weeds work on the normal farm too. They can't spawn on your stuff, but they can spawn nearby, and then they spread from the source. Put down all the crops you intend to, and put down gravel or cobblestone or whatever in the other tiles.
Yeah, the weeds on the island seem a little more aggressive, but it may simply be because they have fewer tiles where they can spawn.

You can do fences, but fences decay over time and need to be replaced, and they obstruct your movement around the field, which is why i don't use them. What I do is make wooden or stone flooring--any kind (Robin sells recipes for nicer ones than you already know at the start of the game)--and place them around the edges of the crop field. I do 2 tiles wide on the island but 1 tile wide should be enough. When weeds spawn and spread they have to destroy the flooring first before they get to your crops and you'll get message in the morning that weeds are causing damage so you can get them before they get your crops.

If you've already found the 2 snake spines for Prof. Snail, you could even put flooring over all the unused tiles, but if you haven't, I'd leave plenty of them open so artifact spots can still spawn.

FYI: if you get the Gold Clock, it will stop all weeds from spawning on both the mainland farm and the island farm (I can vouch for this from my own game) and will stop fences from decaying. But that's pretty late game for most people because it's so expensive.
Ultima modifica da josseriot; 25 gen 2021, ore 14:30
Weeds spawn on any empty tile on the island farm on Mondays. They will spread aggressively, much more aggressively than the main farm. Surround everything with paths. Paths don't decay. If a weed eats a path I'm 90% certain you'll get a message in the morning. I get messages with fruit trees on the island when they can't grow. So either cover every space only after getting the snake spines from the worms or visit on Monday and cut the weeds before they destroy everything.
Messaggio originale di Quizzer:
So either cover every space only after getting the snake spines from the worms
For a second I thought there was some magical worm entity I had never heard of. Then I realized what you meant and I'm all the sadder for it.
Messaggio originale di Quizzer:
Weeds spawn on any empty tile on the island farm on Mondays. They will spread aggressively, much more aggressively than the main farm. Surround everything with paths. Paths don't decay. If a weed eats a path I'm 90% certain you'll get a message in the morning. I get messages with fruit trees on the island when they can't grow. So either cover every space only after getting the snake spines from the worms or visit on Monday and cut the weeds before they destroy everything.
Oh good God, THAT'S where the snake spines come from? I've been on Ginger Island for a full season now and haven't found either. I do a full sweep of the island once a week to check for artifact spots and am still missing the snake spines... Ugh.
sounds weird, i dont use the ginger island farm, so i havent noticed any of that, you cant build any buildings on it, so its pretty useless to me, but, thats my opinion and i dont need anyones input on that subject.
Ultima modifica da MonkehMaster; 26 gen 2021, ore 3:45
Messaggio originale di MonkehMaster:
sounds weird, i dont use the ginger island farm, so i havent noticed any of that, you cant build any buildings on it, so its pretty useless to me.
Obviously you don't have to, but you can just expand your normal farm by using GI. Like, if you currently have 1000 crops at home, you can grow 200 on GI and 800 at home, and put more buildings back at home.
always put equipment/machines ontop of a floor tile (any), weeds/stones/etc cannot move onto floors. same with crops, surround your crops with 1 tile of flooring and thus "trapping" debris.
not about debri spawn, but another question about "destruction". question is about tilted tiles with the new deluxe stuff that keep ground watered:
if i tilt a tile and than give in sayed new watering stuff, stay the tile tilted even when nothing is planted on it or does it behave like farmtiles that get only watered by sprinklers for example and goes randomly untilted again in the morning?
Ultima modifica da Stardustfire; 26 gen 2021, ore 7:41
Messaggio originale di MonkehMaster:
sounds weird, i dont use the ginger island farm, so i havent noticed any of that, you cant build any buildings on it, so its pretty useless to me, but, thats my opinion and i dont need anyones input on that subject.

i have a feeling concerned ape will add the options to build buildings on the island farm sooner rather than later. this is really the most glaring feature the farm is missing.

i started a new game and chose the new beach farm this playthrough. since there is very little space to automate farming crops with sprinklers, i was intending to make the island farm my main farm for crops, and the beach farm for other stuff like ranching or fish ponds etc, and processing etc.
Messaggio originale di Melchor:
i have a feeling concerned ape will add the options to build buildings on the island farm sooner rather than later. this is really the most glaring feature the farm is missing.

Maybe, maybe not. I think that the main farm not having industrialization (no tractor, for example) is something that was done on purpose to keep the level of technology at a pleasant enough level.

The island farm is probably intended to be a wild-ish area, and installing a bunch of sheds with processing machines in them would ruin the thematic.

Frankly, even the resort already feels too much like civilization is encroaching on your little paradise, and I would have gladly avoided restoring it if it hadn't been a requirement for the cove with the mermaid and pirates and cave fishing. I really hate how so many things are gated behind other things in this game, it goes against the freedom of a sandbox experience.
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Data di pubblicazione: 25 gen 2021, ore 11:10
Messaggi: 22