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iridium/burglar and iridium/slime charmer
+20% strength, light source, magnetism
double monster loot - so more spicy eels, bombs, prismatic shards, iridium ore, etc.
and complete immunity to a common class of monster
if you don't care about loot, you could replace Burglar with something like Thorns or Phoenix ring
Burglar since I still have rare items I want to loot, and preferably drop double. I actually got two Squire's Helmets due using the ring.
Second ring for protection, just so I don't forget or late to heal myself, good insurance.
To me, it doesn't seem like investing in defense/attack/immunity for rings make huge difference so. It is most annoying to die while breezing through the floors.
- Iridium Band for light and magnetism. The attack bonus is quite nice, but not really necessary, so i don't really see any benefit in getting a second one with my playstyle. I barely get hit anyway, so killing monsters in 2,7 seconds instead of 3 seconds doesn't really matter that much anymore (especially with the infinity weapons)
- burglars rings, because it's just so much more loot. It's theoretically better to put on something else, while not fighting monsters, but i'm lazy, so it's always set for me^^
- +1 luck ring, because it's just quite a good ring, that affects many things
- And for the fourth ring i use one of those two:
-> hot java ring for farming coffee
-> napalm ring to make farming in the mines way easier and faster (only if i've enough coffee though)
And if i've not enough luck in a new run, then i would use a second iridium band/luck ring, if i'm missing one of the above and if i'm also missing a second one, then i just pick one of the rings, which get dropped or awarded to me, until i find other rings^^
- Burglar Ring is a given. Higher loot and double drop, there is no chance this doesn't use at least one slot once you get it with how good it is.
- Lucky Ring is the other one I personally use. The extra luck it always gives is nice, but if you want to swap for something else I would recommend swapping out this one.
- Immunity Band is niche, but useful. Mainly in dangerous mines 51-69, potentially lower, due to the putrid ghosts being such nightmares if you get debuffs by them and don't have ginger (ale) on hand to cure yourself, or you just want insurance. With Mermaid Boots I would assume you're completely immune to debuffs, so it has it's use, but it's limited.
- Napalm Ring is useful, but personally I wasn't that big of a fan of it. Still, free Cherry Bombs per kill has some solid usage, but I'd rather just use Mega Bombs.
- Hot Java Ring I haven't found, but I honestly feel like it's a bit... underpowered unless you're specifically trying to farm coffee. For that speed boost going into Skull Caverns with 2-3 gold star Triple Shots will do you better than the Hot Java Ring.
- Slime Charmer Ring as stated gives you a full immunity to their debuff and damage, but personally never found it that worth it given big slimes aren't that bit of a threat and the tiny ones can be shoved into a corner and spammed to death easily.
- The last three I'll mention for general use are the Crabshell Ring, Protection Ring and Phoenix Ring for defensive options. The +5 defense from the Crabshell is a bit underpowered I will admit, but I did feel like helped a lot during the time I used it, since -5 damage per hit taken can end up being the difference sometimes. Protection gives you an extra 0.4 seconds of invincibility when you're hit, again, can make the difference and when combined with the hammer right click well, you can get swarms off you easier. The Phoenix Ring is the obvious insurance against death once a day. It can and will save you if you mess up.
- I'll mention one final for one specific case. The Vampire Ring can give you that 2 health per kill during the hungry challenge, but personally if I'm doing that, staircase spam is better or Crabshell/Protection to help prevent said damage in the first place.