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ginger island farm is the farm for me for quest & money I make with pigs
seems like alot of work having to keep it watered with retailing soil
to answer your Q: I would suggest go mining and break the big rocks make some bombs and just blow things up thats the fastest way if you dont want to buy
The Polluted Beach farm doesn't have much space for sprinklers.
Though if you're far enough into the game that you can access Qi quests, you could simply use the island farm. It's got well over 700 tiles and sprinklers work just fine there. In addition you can grow anything anytime and there are no crows.
That whole farm option is nonsensical, really. You'd think it would be a fishing/foraging map, but it's a farming map where you can't use sprinklers.
Insanity.
Well, all maps other than the standard map offer only small advantages, which can't really compensate the disadvantages overall. That's why you actually pick one of the other maps^^
I don't particularly mind that it's a weak map, I just hate that its mechanics don't match its theme at all.
If I'd designed it, I would have made it so you can't grow crops in sand aside from the few things that can actually grow in sand, like cacti and maybe palm trees. There would have been a small tillable area closer to the exits, as far away from the actual beach as possible. There would be a good amount of forage and the beach wouldn't have been polluted as it currently is. And you'd have to have a well or small pond of freshwater next to the tillable area because watering plants using salt water is unusually not the smartest idea.
That's what you'd do if you needed to to produce on a beach. Fish, forage, maybe grow a few things on a patch of actual dirt if it's there.
The water is full of trash, fishing there is nowhere near as efficient as fishing elsewhere.
There's almost no foraging on that map, usually just one low-value shell per day (and I've literally never seen coral or urchins spawn there, not even once), or maybe a box of stuff that's somewhat useful but nowhere near as valuable as advantages you'd get on other maps.
In short, it has no value for fishing players and the forage is so poor it's not significant.
Again, I don't mind that it's a super weak map. But I'm very disappointing that it's utter nonsense. The water shouldn't have been polluted, there should have been way more forage, and you shouldn't be able to grow crops in sand.
Sounds pretty much just like a variation of the river map.
But you shouldn't forget, that it's still Stardew Valley overall. Only allowing Cacti and beach trees to generate money doesn't really makes sense in terms of balancing (if the players only want to do that, they could easily challenge themselves with such limitations. There's no need to limit it through the map. And it's also up to you to avoid filling your watering can with ocean water as well).
The no-sprinklers-part is build in to counter the crop focused playstyle of many players, so that they've to either follow other path or to think about how much energy/money they're willing to sacrifice to maintain their old playstyle. And it also fits the theme of the map to put the dirt-area that far away from the farm house. That way they can't just start to build their farm from there (at least until the player is willing to invest into a steel axe) and have to deal with the challenge of the beach map right from the start instead of just doing their normal thing without any disadvantages until it doesn't really matter anymore.
So it's definitely a well thought map, which challenges old players into new playstyles without throwing casual players or even new players into a trap of tedious and boring limitations.
Because grass grows on sand and the Polluted Beach farm has so much land, it's actually ideal for raising animals. Ranchers don't typically bring their animals to a beach to graze, but apparently in Stardew Valley that's a thing?
I very strongly disagree that it's a well-thought map. Growing craps in sand? Watering them with salt water? Water so polluted it's not worth fishing in it? No significant forage? That's a terrible interpretation for a Beach map. Kind of insane, actually...
I do wish that fishing was a smidge better there, but at least it's very nice for crab pots. It's a great farm for people who like using fertilizer. Fish ponds growing coral for speed-gro, crab pots producing fish for quality fertilizer, and deluxe retaining soil negates the downside of the map.
Personally, I plan to keep farming in the sand with the water retaining fertilizer, but I also have 16 fish ponds, ~50 crab pots, a barn and a coop, 3 sheds, a slime hutch, and the greenhouse. The farm's kinda pretty. I think a lot of the tradeoffs of these farms is worth it to have something nicer to look at than the Standard farm. Even Riverlands is decent. Hilltop is gorgeous but sadly the layout is... a bit too much for me to play on.