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It's a game. An abstraction. Some aspects of it correlate closely to the real world, and some ... not so much.
This is a game, games have to work AS games. Real world logic is optional.
Harvest moon had some fantasy elements like the harvest sprites and Harvest Goddess but they were the exception and only appeared to the MC because of how close they were to nature.
Rune Factory was set in a fantasy world so monsters were a every day part of life and were treated as such by the NPC's.
From your response I take it there is no in game explanation and it's a plot hole / random thing that was thrown into the game?
In other words having random monsters with no in universe explanation as to why they are there is a break Suspension of Disbelief.
I don't recall the wizard actually doing any magic so as far as I know it could just be a crazy person who thinks they're a wizard.
If they can actually do magic that's kind of another issue thrown into the works.
Honestly it could all be settled with said wizard explaining that people have long forgotten about magic and monsters and the only reason why they are here is because how far out in the hicks every one is.
It would be tenuous but at least something and I could deal with that.
Note: If the wizard does in fact explains magic and or monsters like this then that would answer my first question. I openly admit I did not make it very far so it's entirely possible the wizard does this later in the game.
Though it would still be nice if the town folk mentioned something as simple as "strange creatures" in the mines.
And the wizard literally teleports in front of you the first time you meet him.
Thanks! That clears it up for me, as I mentioned I didn't make it very far but if thats the case no harm no foul. It 2as just bugging me since I could never find out anything online.
@Big Convoy
Thats pretty far assesment, as for teleportation as I mentioned I hever got tyat far so I didn't know they did that.
Off the top of my head, random dialogue with NPCs.
Sebastian: I got a nasty cut on my leg from a rock crab the other day... Don't tell my mom.
Abigail: Have you ever fought monsters before? What's it like?
Sebastian: We should consider raising some slimes. In large numbers, they can make pretty good money!
Vincent: I heard there's monsters in the valley... Is that true?
Lewis: I've killed a few slimes in my day! So hard to get the stains out of your pants...
Abigail has a cutscene where she rescues the player from a monster attack.
If you hatch a slime egg in your house, ANY spouse will kill the monster.
The Wizard, Krobus, Dwarf are all obviously magical beings.
The Junimos are... probably magic?
Marlon and Gil know all about the monsters in the mines.
You can see mermaids during the Night Market in Winter, and another later in the game at an endgame location.
And that's off the top of my head.
- Slimes are a common enemy that everyone knows about.
- Rock crabs are known about and aggressive.
- Nobody's been deep in the mines in many years; I'd say it's fair to guess that the shadow folk and such are known about, but not a threat.
- It's debatable whether the Slayer Goals are "canon" or not. You're rewarded for killing all kinds of monsters Marlon probably doesn't know about, like Flares and Pepper Rexes.
- The shadow folk are "monsters" but have their own civilization and culture of sorts; their own language and religious rites.
- To my knowledge, the rest of the non-humanoid monsters are basically just animals that it's okay to kill. Dust sprites, rock crabs, slimes, etc.
- It's unknown the origin of the humanoid monsters like ghosts, skeletons and mummies. It's implied (I think?) that mummies are cursed people who entered the mines.
- Interestingly, the dwarves don't seem to be "monsters", despite having the same social standing as the shadow folk. Both live in hiding, both steal from humans, and both have their own languages.
Chock it up to me bouncing off the game, most of my knowledge comes from looking stuff up online since I didn't play very long (again wasn't a fan of the art or npc's) but the short time I did spend with them no one mentioned anything hence me asking if it gets adressed later, to which the answer was it does.
I never saw any dialogue that does either, Gotoro just looks to be another human nation. I don't know why one would think otherwise.
It was just that 1 factor that monsters seemed to exist that was jarring since the game seems set in modern day that confused me.
But overall even with mods to fix the artwork I don't like any of the npcs so there was no point in playing the game ya?
There are many farming type games and so if I don't like the NPC's and thus only playing for the farming aspect I might as well play a farming game with a different art style I would enjoy.