Stardew Valley

Stardew Valley

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Kasa Feb 24, 2021 @ 7:09pm
Exlpaination on monsters?
So I keep bouncing off this game from personal taste on the NPC's and art those two items aside something keeps bothering me.

Where do monsters come from and how do they fit into the world?
It seems super random and weird seeing as no one ever mentions them in town (as far as I played) or looks like they have ever had to defend the town from them.

The world looks like normal everyday earth with similar tech levels then your handed a sword (wth?) and have the ability to go and kills some slimes.

Also in the same vein why a sword in stead of a gun? I know guns have different connotations but it's the modern era not some medieval low fantasy world and I hardly think stabbing something with a sharp piece of metal can be considered "less" violent and is just as out of place in this kind of game as a sword.

Is this just a thing that the dev's threw in just because?
Or is there some in game reason why there is monsters and no one mentions this nor does society seem to reflect this in any way shape or form?
Last edited by Kasa; Feb 24, 2021 @ 8:11pm
Originally posted by RedViper:
With several interactions with certain npcs you learn that indeed there are monsters and people are aware of them, and the people of stardew valley are protected by the wizard because he casted a ward to prevent the monsters from attacking the town. The monsters in the mines are still a threat, that is why there is an adventurer’s guild to try and control their numbers, but they are shorthanded, since one of their members is a really old man that is always sleeping and the other lost his eye and has a bad leg.

And the wizard literally teleports in front of you the first time you meet him.
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Showing 1-15 of 16 comments
Nakos Feb 24, 2021 @ 7:26pm 
You're over thinking it.

It's a game. An abstraction. Some aspects of it correlate closely to the real world, and some ... not so much.

This is a game, games have to work AS games. Real world logic is optional.
Kasa Feb 24, 2021 @ 7:32pm 
I honestly don't think I am. I don't need a full on world defined by monsters but at least SOMETHING that ties these creatures into the world.
Harvest moon had some fantasy elements like the harvest sprites and Harvest Goddess but they were the exception and only appeared to the MC because of how close they were to nature.

Rune Factory was set in a fantasy world so monsters were a every day part of life and were treated as such by the NPC's.

From your response I take it there is no in game explanation and it's a plot hole / random thing that was thrown into the game?

In other words having random monsters with no in universe explanation as to why they are there is a break Suspension of Disbelief.
Last edited by Kasa; Feb 24, 2021 @ 7:47pm
Cal Thang Feb 24, 2021 @ 7:51pm 
The world looks like normal with a Wizard?
Kasa Feb 24, 2021 @ 7:55pm 
I'd say the wizard is another problem.
I don't recall the wizard actually doing any magic so as far as I know it could just be a crazy person who thinks they're a wizard.
If they can actually do magic that's kind of another issue thrown into the works.

Honestly it could all be settled with said wizard explaining that people have long forgotten about magic and monsters and the only reason why they are here is because how far out in the hicks every one is.

It would be tenuous but at least something and I could deal with that.

Note: If the wizard does in fact explains magic and or monsters like this then that would answer my first question. I openly admit I did not make it very far so it's entirely possible the wizard does this later in the game.
Though it would still be nice if the town folk mentioned something as simple as "strange creatures" in the mines.
Last edited by Kasa; Feb 24, 2021 @ 8:19pm
Big Convoy Feb 24, 2021 @ 8:28pm 
Why melee weapons you ask? Because melee weapons never run out of ammo. As for the Wizard not doing any magic, you don't consider teleportation as magic?
The author of this thread has indicated that this post answers the original topic.
RedViper Feb 24, 2021 @ 8:35pm 
With several interactions with certain npcs you learn that indeed there are monsters and people are aware of them, and the people of stardew valley are protected by the wizard because he casted a ward to prevent the monsters from attacking the town. The monsters in the mines are still a threat, that is why there is an adventurer’s guild to try and control their numbers, but they are shorthanded, since one of their members is a really old man that is always sleeping and the other lost his eye and has a bad leg.

And the wizard literally teleports in front of you the first time you meet him.
Kasa Feb 24, 2021 @ 8:57pm 
Originally posted by RedViper:
With several interactions with certain npcs you learn that indeed there are monsters and people are aware of them, and the people of stardew valley are protected by the wizard because he casted a ward to prevent the monsters from attacking the town. The monsters in the mines are still a threat, that is why there is an adventurer’s guild to try and control their numbers, but they are shorthanded, since one of their members is a really old man that is always sleeping and the other lost his eye and has a bad leg.

And the wizard literally teleports in front of you the first time you meet him.

Thanks! That clears it up for me, as I mentioned I didn't make it very far but if thats the case no harm no foul. It 2as just bugging me since I could never find out anything online.

@Big Convoy
Thats pretty far assesment, as for teleportation as I mentioned I hever got tyat far so I didn't know they did that.
Vimpster Feb 24, 2021 @ 11:40pm 
Just to add to the in-game lore that exists. You are occasionally given tasks on the notice board by either Lewis, Demetrius or the Wizard to slay a certain number of a particular monster in order to keep their numbers in check. Also Kent, who is a soldier who enters the scene a little later in the game is mentioned to you by his son Sam as fighting some monster race in "the war". I don't recall the exact words, but the implication is that humans are at war with some non-human race.
I Kinda Fail Feb 25, 2021 @ 12:58am 
It just seems so strange to complain about worldbuilding and then continuously saying you aren't very far in the game...?

Off the top of my head, random dialogue with NPCs.
Sebastian: I got a nasty cut on my leg from a rock crab the other day... Don't tell my mom.
Abigail: Have you ever fought monsters before? What's it like?
Sebastian: We should consider raising some slimes. In large numbers, they can make pretty good money!
Vincent: I heard there's monsters in the valley... Is that true?
Lewis: I've killed a few slimes in my day! So hard to get the stains out of your pants...

Abigail has a cutscene where she rescues the player from a monster attack.
If you hatch a slime egg in your house, ANY spouse will kill the monster.
The Wizard, Krobus, Dwarf are all obviously magical beings.
The Junimos are... probably magic?
Marlon and Gil know all about the monsters in the mines.
You can see mermaids during the Night Market in Winter, and another later in the game at an endgame location.

And that's off the top of my head.
- Slimes are a common enemy that everyone knows about.
- Rock crabs are known about and aggressive.
- Nobody's been deep in the mines in many years; I'd say it's fair to guess that the shadow folk and such are known about, but not a threat.
- It's debatable whether the Slayer Goals are "canon" or not. You're rewarded for killing all kinds of monsters Marlon probably doesn't know about, like Flares and Pepper Rexes.
- The shadow folk are "monsters" but have their own civilization and culture of sorts; their own language and religious rites.
- To my knowledge, the rest of the non-humanoid monsters are basically just animals that it's okay to kill. Dust sprites, rock crabs, slimes, etc.
- It's unknown the origin of the humanoid monsters like ghosts, skeletons and mummies. It's implied (I think?) that mummies are cursed people who entered the mines.
- Interestingly, the dwarves don't seem to be "monsters", despite having the same social standing as the shadow folk. Both live in hiding, both steal from humans, and both have their own languages.
I Kinda Fail Feb 25, 2021 @ 1:06am 
Originally posted by Vimpster:
Just to add to the in-game lore that exists. You are occasionally given tasks on the notice board by either Lewis, Demetrius or the Wizard to slay a certain number of a particular monster in order to keep their numbers in check. Also Kent, who is a soldier who enters the scene a little later in the game is mentioned to you by his son Sam as fighting some monster race in "the war". I don't recall the exact words, but the implication is that humans are at war with some non-human race.
I don't think any dialogue implies they're inhuman? They're "The Gotoro Empire", in the same way Stardew Valley is part of "The Ferngill Republic". The Gotoro Empire has prisons and airplanes and guns, so if they're inhuman, then they're very advanced...
Kasa Feb 25, 2021 @ 1:53am 
@I kinda Fail

Chock it up to me bouncing off the game, most of my knowledge comes from looking stuff up online since I didn't play very long (again wasn't a fan of the art or npc's) but the short time I did spend with them no one mentioned anything hence me asking if it gets adressed later, to which the answer was it does.
Last edited by Kasa; Feb 25, 2021 @ 1:55am
NinjaPhenom Feb 25, 2021 @ 6:03pm 
Yeah ummm... the wizard teleporting literally happens in the first 7 days of in game calendar. Give a game a chance if its confusing you that much. Bouncing off before the 1 hour mark isn't going to help you answer anything. And if you are desiring to just read or watch gameplay... better off just reading a book.
BCD Feb 25, 2021 @ 7:28pm 
Originally posted by I Kinda Fail:
I don't think any dialogue implies they're inhuman? They're "The Gotoro Empire", in the same way Stardew Valley is part of "The Ferngill Republic". The Gotoro Empire has prisons and airplanes and guns, so if they're inhuman, then they're very advanced...

I never saw any dialogue that does either, Gotoro just looks to be another human nation. I don't know why one would think otherwise.
Last edited by BCD; Feb 25, 2021 @ 7:28pm
Kasa Feb 25, 2021 @ 8:22pm 
Originally posted by NinjaPhenom:
Yeah ummm... the wizard teleporting literally happens in the first 7 days of in game calendar. Give a game a chance if its confusing you that much. Bouncing off before the 1 hour mark isn't going to help you answer anything. And if you are desiring to just read or watch gameplay... better off just reading a book.
Oh you misunderstood, this was years ago, I played it very shortly decided I didn't like the art and the npc's and stopped playing, tried playing it a few times since but earch time I can't get over the art or the NPC's.
It was just that 1 factor that monsters seemed to exist that was jarring since the game seems set in modern day that confused me.
But overall even with mods to fix the artwork I don't like any of the npcs so there was no point in playing the game ya?
There are many farming type games and so if I don't like the NPC's and thus only playing for the farming aspect I might as well play a farming game with a different art style I would enjoy.
rejka08 Feb 26, 2021 @ 6:04am 
for some stardew with guns just seems weird. in my opinion swords are more fitting
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Date Posted: Feb 24, 2021 @ 7:09pm
Posts: 16